Mark Hurst, founder of customer experience consultancy Creative Good hand-selects online games that offer a "good experience" which Hurst defines as "good game design with an overall attention to quality."
Just added to the list: Samorost 2, the eerily beautiful adventure puzzler and sequel to—you guessed it—Samarost. The game starts when aliens visit one man's cozy asteroid home and kidnap his dog. He sets out to rescue the dog and return home safely, along the way encountering puzzle challenge after puzzle challenge. Each of these challenges is solved more or less the same way: hunt around the scene for clickable objects, then interact with these objects in the right sequence to overcome the challenge and progress through the game. It'll take most gamers a couple minutes to solve puzzles the first time, but one a puzzle is solved it'd take no more than 30 seconds to re-enact the same solution on a subsequent run through the game.
The art of Samorost evokes a children's fairy tale. For instance, the simply-drawn hero sets off in his night gown and quickly finds himself in beautiful but spooky environments. Fun.
