Site GamerGod.com publishes a rambling, 2400-word essay by "the muse" on the
way in which the female body is modeled in games. Eventually, the author asks a good question about how all of this
much-hyped next-generation hardware is being put to use:
"With all the great advances we've seen in the past few years, we would expect new and greater game elements from designers. What, then, do the developers focus on first? Jiggle technology. In the never ending quest for T and A, the technology exists to make breasts look even more real and, in a word, jiggle."
Why does this happen?
One answer: with processing power doubling every 18 months, memory capacity doubling every 12 months, and capacious new disc formats on the horizon, better bounce per ounce of those lovely lady lumps seems to us as good a use for all this great technology as more realistic explosions, higher-polygon-count cars, and per-pixel motion blur of blood spray. Cameron Diaz and Angelina Jolie earn $20 million per movie because they're hot and because they draw audiences. Similarly, game developers spend ridiculous amounts of effort to model assets that bring all the boys to the yard, wallets in hand. That's just how stuff gets sold.
[Via play-girlz]
