If the sales figures from the Chronicles ofNarnia game are
any indication, there is a definite market for Christian games. The Kansas City Star has a greatarticle up discussing
the void in the games industry of Christian-Based products, citing how movies (The Passion ofthe Christ) and
books (The Purpose Driven Life) have already capitalized on the market.
There is a serious dearth
of decent Christian games on the market, save for maybeThe
Bible Game, a trivia title. Could one make asuccessful game with Christian overtones, yet market it to
mainstream audiences to ensure financial success? Somebodyget Peter Molyneux to start work on a God game about God,
that would be a big-seller.
[via NextGeneration]
Making games for God
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