Joystiq Review: Condemned Criminal Origins (Xbox 360)
After getting my first
taste of Condemned: Criminal
Origins back in October, Monolith’s FPS survival horror game quickly became one of my most anticipated
Xbox 360 launch titles. When I got my hands on a copy this past Monday, it took a mere 10 hours to tackle the
10-mission campaign and unlock 35 of 50 achievements.Thrill rides are often short, and I won’t hold that against Condemned. To be fair, the game has enough replay value to satisfy the hardcore, as the “Playtime” leaderboard will attest—the Top 50 ranges from 43-210 hours. And really, if the game had gone on any longer I would have lost interest. Condemned is a one-trick pony, and even after a few hours you’ll have experienced 99% of what the game has to offer. What that boils down to is a unique, albeit savage, fighting engine.
Ready to bust heads?
Melee combat has never felt this lifelike—so much so, that's it's terrifying. You'll cringe the first time
you connect a blow. And after you collect yourself, you'll notice that your lead pipe is now painted with blood and
there's a toothless maniac ready to return the favor. Your first few fights will be frantic, but as you adapt to
Monolith's combat system, you'll learn that timing is everything, and that, if you want to stay alive, you'll have to
sidestep and parry, waiting for an opening to attack. Think of it as a brutal dance… step-swing-crack-kick… block-thwap-kick-snap. (That "snap" refers to a set of "Finish" moves, selected
using the directional pad. Occasionally, you'll force your enemy on his hands and knees, and for a limited time, you'll
have the ability to snap his neck, ram him with your forehead, deliver a knockout punch, or slam his head into the
ground.)
If you prefer to take on your opponents from a distance, Condemned is not for you. Firearms are extremely limited, and the game will reward you for avoiding
them altogether. The only gun you'll be using regularly is your stun gun (an
invaluable addition to your primitive arsenal). It’s refreshing to play an FPS that isn’t forced to
“wow” players with nifty weaponry; a lead pipe is about as simple as it gets. Sure, there's plenty of
variety in the objects you can wield, but you'll wield them all the same way; you can swing vertically or horizontally
and block, that's it—a few items are also used to bust through doors or force open containers. Weapons are rated
using four categories: Damage, Speed, Block, and Reach. An on-screen indicator will automatically compare your current
weapon with the potential weapon using color-coded plus and minus symbols.
It's dark in here...
Condemned unfolds in darkness, and almost every step requires the use of your
flashlight. Because you spend so much time tumbling though the dark, it can be difficult to appreciate the quality of
the textures in the environments. If you look closely, you'll notice how damp the underground tunnels look and how
rusty the pipes have become. Additionally, when light is present, it's a treat, as in the first level when the early
morning light is seeping into the dusty rooms. Plus the engine does a remarkable job casting shadows—you'll jump
at the sight of your own more than once. Monolith has also populated the environments with detailed props. I found
myself gazing upon a recreation of Jean-Baptiste Thibadeau’s The Fall of
Babylon, which is mounted on a wall in one of the later levels. It’s the first time I’ve admired a
painting while playing a video game.
The action unfolds across a number of varied locales, including a
department store, library, and reform school, but coincidentally, these places have all long since been deserted. It
ends up feeling like a cheap trick, as if Monolith has tried to fool us into believing that the environments are
different. Instead, it’s the darkness that prevails. There’s also a stiffness to this world. Too many
objects are glued in-place, serving as artificial barriers. True to its predecessors, Condemned is a corridor-crawler, and Monolith has done well to create the illusion of open space, but
in the end we’re moving—slowly—through a maze of hallways.
Understandably, many of these
potential setbacks are necessary for the ambiance to succeed. And succeed it does. Whether it's investigating a grisly
murder scene, searching for that mannequin that was just there a second ago, or
battling a warped hallucination, Condemned will creep you out, constantly. What
really ties the package together is the sound. It’s the sound that alleviates the stiffness of the environments.
Whether it’s the eerie hum of ambient noise, a kicked soda can rattling across the ground, or muffled curses
emanating from the darkness ahead, sound surrounds you, immersing you in the terror.
The terror, starts off as a hunt for a sadistic serial killer, but quickly devolves into
supernatural mishmash—which one will only come to understand through meticulously collecting bird carcasses and
metal pieces hidden in each level (don't ask). That being said, the casual gamer will likely finish the game with a lot
of questions. Much of the general plot is fleshed out through superficial detective work. That is, the game does the
work for you, you’ve just gotta do a little fine-tuning and press the right trigger. I liked these portions of
the game, but they didn’t quite live up to my expectations. Despite its “Mature” content, Condemned often feels juvenile.
There’s another gripe I have
with the game: the cutscenes. While constructed using the game engine, the cutscenes appear less detailed than the
actually game, muddy even, and the character models are stiff and blocky. To make matters worse, you can't skip the
cutscenes, even upon a second viewing. And you can't fast-forward the tedious cell phone conversations either.
Luckily, the foes you encounter throughout the game fair better. Their movements are fluid and their twisted looks
remain intact up close. Even more impressive, is the enemy AI, which, while occasionally spotty, will take cover, flush
you out, and even upgrade its weaponry. The fact that enemies will attack each other is also a nice touch. I won’t
knock Condemned for this, since every game does it, but I’m looking
forward to a day when each enemy is an individual and not birthed from a mold. However, there is enough variety to keep
your encounters fresh.
Final
thoughts
In a launch lineup plagued with sequels, Condemned offers
early adopters a shimmer of hope—that indeed, next-gen developers will strive to create original franchises. Condemned is a step forward in the FPS corridor-crawler genre. And it's the first
game to succeed with a primary first person hand-to-hand combat system. But the game's foundation is all too familiar:
work your way through a series of "hallways," find a "key," backtrack, and continue through a new
set of hallways. However, the biggest concern with Condemned is that it's
not for everyone. It's rated "M," so of course it's not for
kids, but even most adults might shy away from this one. Yes, the gameplay is accessible enough for casual gamers, but
the graphic violence is in a league of its own, mostly because of its lifelike detail.
You might also want
to consider Condemned’s length. At around 10 hours, it could be considered rental material. Still, Condemned is a must-play launch title for those that can stomach it. You down?
Overall Rating: 8.0 / 10
[Note: Condemned uses Monolith’s own internal game engine, which shares some aspects of the technology used for F.E.A.R. For example, the bleach bypass effect was created by the Condemned team, but borrowed by the F.E.A.R. team. Despite these similarities, the two games were developed by separate teams.]










Reader Comments (Page 1 of 1)
Nico @ Dec 23rd 2005 1:10PM
Anyone else think this would be a good port for the revolution? Swinging the controler would be fun. Granted, of course, the revo could handle it.
Andrew @ Dec 23rd 2005 1:13PM
I couldn't stand this game. It was too dark, repetetive, and the CSI portions were ridiculously simplistic. Call of Duty 2 is the best Xbox 360 game, without a doubt, with the Live Arcade offerings a close second. They may not have the flashiest graphics, but playing Smash TV co-op is the best "eye break" after the high-res goodness that is Rambo vs. the Third Reich.
Dralt @ Dec 23rd 2005 1:48PM
"At around 10 hours, it could be considered rental material."
That's the dumbest commonly accepted idea in the video game world.
If there were more excellent 10-hour long games, we would not have to *work* through all those drab titles, which have been made longer by using repetition and other frustrating techniques. (Halo, Halo 2, Doom 3 and their infinite corridors are not so fun.)
This kind of idea leads the industry to produce bad games. Stop propagating it as an application of common sense.
vidGuy @ Dec 23rd 2005 1:57PM
I loved this game... I found it to be the only 360 game I played on my 3 day rental of the console.
What I loved... 1) the jumps. Much better than any other survival horror game I've played in that regard. My dad and brother couldn't even play it because every few minutes they would jump out of their skin. I enjoy these games for that. 2) The immersive environment. While still not full intuitive (boxes are still piled in front of non-opening doors, etc), you can grab just about anything from the walls or floors to use as a weapon: conduit, boards, guns without ammo,etc. Great. The best part, too, was the enemies would use the same weapons, and if you happened to leave an ax on the floor a few feet behind you, an un-armed enemy would run past you to get it.
I had a bit of difficulty near the end, but beat Condemned in 12 hours. I actually likened the game to the movie Se7en. I'd give it 8.5 / 10; only wish it was longer and a tad more varied.
SuicideNinja @ Dec 23rd 2005 2:05PM
I like Condemened, although I haven't spent time trying to complete it; my room mates have saved over my progress several times.
I find it way more interesting then Perfect Dark Zero, which I happily traded in to get this title.
More melee, less guns. I've always wanted that.
I think the problem with the current 360 titles is that most of the non-sports games don't have very good replay value. Sure there are the achievements, but the games haven't been good enough for me to go back.
So we have Condemned and Call of Duty 2 which offer life-like intensity. Keep it coming!
Vicious @ Dec 23rd 2005 2:10PM
I disagree you moron. PGR3, THEN Condemned, then Call of duty. those are the best "360" games. then kameo and the rest whatever...king kong. Geometry wars is good too. good game that.
Rich @ Dec 23rd 2005 2:20PM
yeah, but this game featured one hell of a cell phone... I mean really, screw the razr.
congo kong @ Dec 23rd 2005 3:03PM
Will this be ported to the PS3? I keep hearing it will and it won't be.
Madthijs @ Dec 23rd 2005 4:06PM
Isn't it using a tweaked F.E.A.R. engine? Considering it is from Monolith, I would see why they would use the Doom 3 engine. You have a source for that claim?
Good review though, keep 'em coming...
Madthijs @ Dec 23rd 2005 4:08PM
I meant I could NOT see why they'd use the D3 engine...
cryo @ Dec 23rd 2005 9:39PM
Nice review! But actually, this game uses a tweaked Jupiter EX engine from tuchdown entertainment (lithtech). Same engine that FEAR uses.
Iced_Eagle @ Dec 23rd 2005 10:33PM
Yea that was the only part of the interview that bugged me... It's not using the Doom3 engine :P It's using their in-house built engine...
I just picked this up for my brother, and hopes he likes it :)
jACK @ Dec 24th 2005 6:53AM
Love the game. Am currently playing through the department store... and find my skin crawling. A great experience, something you rarely get from movies and almost never from a mere game. This is a GREAT game.
Ger @ Dec 24th 2005 8:10AM
Well i have yet to play condemned as im getting my xbox 360 for christmas(2moro) but it is the game i am most looking forward to playing. I got 8 games with my console and i feel this one will be the killer app for me. I do have pgr3 but i feel it would not be my favourite as it is a racing game and im more into action. Condemned looks leathal as we say in Northern Ireland.
bandersnatch @ Dec 24th 2005 12:34PM
Condemned is just bloody great.
While not a fan of the supernatural twist the game later takes or the very last level (most of it, that is), everything else imho was well done and extremely scary.
Can't wait for part 2.
Coweh @ Dec 24th 2005 2:39PM
This game is amazing... And scary. I swear, I will never play this game anywhere but in broad daylight (yeah, I'm a scaredy).
One thing I find really amazing is how lifelike anything is. Although I'm very, very early on in the game, a few things that stick out to me is a trashcan rolling out from behind a wall, a person climbing a latter to get away from me, and searching for a criminal in a cluttered room. Jeez, that trashcan almost made me pee my pants.
BigKountry @ Dec 24th 2005 6:35PM
I want to play this game sooo bad. This was at the top of my list.
I'm in Iraq and recently got my XBOX 360 at the local Base Exchange. They had a raffle just to see who would be able to purchase one of the consoles. Lucky me.
Matt @ Jan 4th 2006 10:51PM
alright. this game is one of the best I've ever played. I beat it 3 times now and still can't get enough. the textures in the game look purely stunning and the AI is astounding.
If you want to play this game and enjoy it, listen-
-pick a time to play when its dark or pick a dark room
-make sure its quiet. you wouldnt want dog barking while you're in a department store
-make it a challenge. if you play it on easy, you are new to first-person gaming
-take it slow. this game deserves appreciation you just have to play through it like a movie.
-the game will require courage, ladies and gentlemen. lets not try and turn it into a Counterstrike match
Condemned might seem a bit to handle for the average gamer, but if you can handle the sight of blood.... and crude dismemberment.... this game is worth more than 8 out of 10
kudos to Condemned: Criminal Origins
Mick @ Jan 5th 2006 11:13AM
Walk.....hit a guy with a pipe.....walk.....hit a guy with a pipe...etc
This is all the review of this game you need. Did i really pay 1000 for a 360 to play this repetative rubbish. This game is mutten dressed as lamb and believe me it only takes about 30mins to taste the mutten. To say that the graphics are superb is correct if were talking about the xbox, but this is the 360! all games will and do look this good. personally i think we'll have to wait about 6 months or more for the really top titles to appear on the system, where as titles like this only give people a reason to buy the new playstation 3.
Condemned @ Jan 5th 2006 1:49PM
BLOODY Great Game!