Earlier numbers by Business Week may
have reported that Microsoft is losing $126 on every Xbox 360 sold. That figure is now believed to be a bit higher by
some. According to Insider Scoop, the world's largest software maker is losing
upwards of $300 per console sold. From the article: "A high ranking friend at IBM, one that worked on the Xbox 360
chip design, tipped us regarding the real expenses involved in manufacturing the Xbox 360... 'It costs Microsoft
approximately $715 to make, the manufacturing costs are still too high, another reason why they’re producing
relatively small quantities.'”If anyone has the money to blow, it's Billsoft. And if true, how long can the company stay in the red?
[Thanks, zADD]













(Page 1) Reader Comments
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Maybe for the Next geNeratioN, MS could leave coNsole-makiNg to a real video games compaNy.
Okay Sony.. you're up next.. how much are you willing to piss-away? :P
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It makes economic sense for them to subsidize the cost to begin with because they make it all back in licensing fees later on.
The XBox isn't just a console in the same way a Television isn't just a picture tube - it's a medium for content delivery.
You know, Cable TV/Satellite also loses money when they give installation for free. The only difference is you're giving your money directly to the Cable TV guys, so you don't questoin it. Here, the route is a little less direct so the profit line/rationale isn't as obvious.
Microsoft has significantly less in the bank than they did before, but at the peak it was hundreds of billions. A rediculously huge amount of cash that was truly frightening to think about. It was odd because usually that money goes into R&D or into dividends. I'm not sure what they ended up doing with that money in the end, but I'm pretty sure the number isn't as monstrous as it was before.
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I'm not sure about Sony losing more on PS3 either. Sony do at least benefit from 'vertical integration' of it's various businesses in a way that MS just doesn't.
After the loss leader that is the PSP could BOTH Sony and MS lose large wads of cash which they would never recover? ie they would have to "write-off" the debt?
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Items they will cost Sony will be the Cell processor, Blu-Ray drive, and perhaps some of the additional components (2 HDMI, etc...). These components should be more than what Microsoft is paying.
The money is made back via software, not sales of the console. The cost of the console is recovered over time when component costs are reduced, and manufacturing techniques improve.
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XBOX Fanboys eat this! ahuahuahuahuahau
AM CRY RED LOSSES
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http://www.directionsonmicrosoft.com/2006top10.html
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That said, I believe we can all agree that the units are being sold at a loss. The aspect that many individuals don't seem to condider, however, is that MS does not rely just on the games for profit.
Microsoft's customer base for Live (their online service) is reportedly over 2 million prior to the 360. Most of these people pay $50 per year for this service - and the 360 steps the service up a notch. This is all about content delivery and Live, no matter the initial loss.
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"Hey boys, lookee here, I got myself one of them new XBOX 360 that are on the TV!"
Whether or not this group will ever be large enough to be profitable... we'll have to wait and see.
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if you factor in consoles that are dead at the factory (ie, that never get shipped) i might be able to believe this. however, this sounds more like hype from IBM that they're helping with some super computer processors ;) if this is true i'm sure we might just hear similar bullshit when the PS3 arrives. adjusting for inflation of bullshit marketting numbers, that
could just amount to a few thousand dollars of loss per ever PS3. ;)
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why is it that when the gamecube came out, which was more powerful than the ps2 and almost as powerful as the xbox, it cost $100 less than the competition and still made money on each console sold without even selling any games!
if someone was just smart enough to copy nintendo's business plan, they'd make billions, just like nintendo does.
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In any event, while it's a pity that the things are so expensive to produce, I'm certainly loving my 360; it's a pretty spectacular piece of technology.
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So perhaps there is hope for the PC (at least until the launch of more 'next gen' consoles, and high-tech handheld games consoles).
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Sony
-first of it is a hardware company has beeen will always be so am sure with there long tradition they know how to cut costs here and there and they have built relationships with suppliers.
-Since sony is the market leader, they have the potential to make sweet deals like the one btn apple and samsung.
-And since there are among the pioneers of the blu-ray, that means they will not have to pay any royalty costs as microsft is paying.Further more they can use this to their advantage when marketing to movie companies.
-Now since the play station is going to me a media device, they already have content from their movie studio and music business something that microsft lacks.
-And yes as someone said they have their own pre-fab plants something microsft could use right about now. so obviously the costs are less.
-they have also bought some companies who software they used in dev kits so that means the publisher or themselves don't have to pay huge licesese fees for the kits.
Now on to microsoft.
-microsoft has always been software where costs are less and its really hard to turn that experience with software into experience in hardware so am sure they have a lot of learning to do.
-since they are not a market leader, they cannot apply to get discount with some of the suppliers and infact they might have to wait for their orders to be made (chips) in case someone with bigger volumes goes to the suppliers so they are at the mercy of the suppliers unlike sony with their fabs.
-they also have to pay license fee for the dvds depending on which format they are using or which camp they fall into the future (blu-ray hd-dvd
-plus they have to pay those license fees for all the software used in the dev kits.
As for nintendo well their costs are low because
-they have always been both hardware and software so they know how to combine the best of both worlds
-they already have relationships with the suppliers and thus they can always bank on that i mean who can say no to princess peach.
-nintendo usually sticks to its own proprietary formats so that they don't pay license fees.
Anyway thats my take.You can take it or leave it.
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At the current yields it is costing about $175 per chip.
http://www.theinquirer.net/?article=27809
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You get what you pay for! You might as well buy a orig. Xbox, just my opinion.
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#23 (thebanman)...Microsoft has just as much if not more purchasing power then sony. Just becuase Msoft does not have historic agreements with these companies does not mean they wil not get what they want when they want. They are talking huge numbers to manufacture the 360. Along with that Msoft has long standing agreements with other hardware manufactures (Intel comes to mind though I cant recall a specific agreement off hand) that can be used as leverage against an individual supplier(give us what we want or these companies are walking on you). On top of that Msoft always can threaten a company with a software audit which can lead do hundreds of thousands if not millions in fines.
#24 (Phair) Just because Sony has a factory doesnt mean the PS3 wont be sold at a loss. The blueray tech costs millions in R/D to create. That loss must be made up in sales. The saying goes for pharmesuticals goes that the first pill cost 100 million to make and the 2nd cost 10 cents. The same goes with hardware R/D. Sony has to recoup the costs of Blueray, along with pay for the cell, and all of the other components they have going into the PS3. If it costs 700 to make thats what it costs (remember your not only paying for the R/D and manufacturing, but also for the huge ad blitz, executive salaries, etc...)
The PS3 will be sold at a huge loss. Now as some people have said this is not a negative. Sony will make up this with liscensing, their subscrption service, peripherals, movie rights, etc.... But thats just the way it goes, these companies are paying us to buy there machines, as long as we pay them to buy thier games.
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If they were losin money, why on earth would they produce more Sherlock? Logical understanding yells that they are not losin, and Bill Gates is more than just a jenius.
I agree with soco. All this of them loosin is a pile of horseshit
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As many have pointed out, Satellite TV and wireless phone providers have the exact same strategy: take a loss on hardware, make money on the subscriptions and add-on content (ringtones/wallpaper/etc.)
Some wireless providers, like T-Mobile and Cingular, allow users to put ringtones and wallpapers on their phones simply by downloading them from free websites. Other providers, like Verizon, restrict their users to using the "Get it Now" service.
Microsoft is taking the same approach with the Xbox 360. The original Xbox and Xbox Live set the stage for the Xbox platform, set the bar for online gaming for consoles and put the tools in place for developers. publishers and content providers to all make money from the platform.
With Xbox Live's new Marketplace, they have setup a system for indy game publishers, content providers and service providers to offer content similar to the "Get it Now" system: a single marketplace for users to get free and premium content for a small fee.
In the coming months, you'll see more and more Arcade games, wallpapers, exclusive videos & songs and more become available from Xbox Live.
This is where Microsoft makes the $$$.
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lol
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So maybe this results in the higher cost of the games? Development as reported doesn't cost that much more than for previous generation consoles. Could Microsoft be charging publishers MORE this time around to help even out their loses?
Hopefully this "number problem" will result in a drop in stock price for Microsoft that will help more investors get in on the deal. Because it always recovers with this company.
Despite what the non 360-owners say, Microsoft produced and excellent system with excellent features. Most 360-owners know that, and are happy to have a new system with some great titles on hand and on the horizon.
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NDS: $129.99 (retail...unless you got it at Target ;-p)
PSP: $249.99 (retail)
Which one is selling more? DS. (And even on a month by month basis, so the whole argument of it being released first is null) Why? Because people apparently think it's a better product, with better games, and a pretty functional online service. And this isn't just in Japan. On personal experience, my cousin owns a PSP and I own a DS...he plays the DS more than his PSP. Why? Because it's more fun. (Lumines is a great game though).
Less price doesn't always mean worse product...
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LOL...even owning the dies to both the CPU and GPU this time, MS would never be able to reduce costs enough on a $715 console to break even.
$715...ha! Unreal...
MS designed the whole 360 plan to make money this time. You don't build a $715 console and hope to make any money.
I mean, c'mon...it's so expensive to make that even MS themselves don't want to make units?!?!
L...O...L.
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could this be sony putting out some high cost rumours to lessen the thud when their price is announced ???
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I suspect that this figure included the R&D that went into manufacturing the chips (or, for M$, the amount of money they had to pay IBM and ATi to own the chip design).
Most of the time, when the cost of a console is figured out, the manufacture price is the only thing considered. So, on paper, M$ will be out of the red much quicker (perhaps even by the time they have predicted).
Besides, Sony will have a much, much higher expense. After all, how may billions have gone into Blu-ray and Cell (both design, and manufacturing capacity)? Sony is counting on using these technologies across the board, not just for the PS3. I suspect that if you considered these expenses as being only for the PS3, the console might never make any money throughout its life.
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Here are some facts that nobody is bothering to point out or is just completely wrong. Microsoft OWNS the IPs for the CPU and GPU which means they can have the chips produced where ever they want (TSMC anyone?). The last time around Microsoft had to rely on Intel and Nvidia who owned everything the last time around so they took a beating on costs. Now that Microsoft owns the rights to these they can farm out the production to the lowest bidder.
Sony is not putting the Cell into all their new computers like #20 seems to think. They have said it could go into a lot of entertainment devices but you have to be nuts to think that Sony Viaos are going to start shipping with a Cell proc in them, there is no way because that would never run Windows and Sony needs to have a Windows machine.
The Nintendo Gamecube was not more powerful than the PS2 or even close to the original Xbox, I don't have the numbers off the top of my head but look at the game quality.
If Microsoft says they expect to be profitable on the Xbox 360 by xx/xx/xx date I would tend to believe them. They have an army of accountants working for them and you don't get to be in the position Microsoft has been in by making wild claims, their investors wouldn't stand for it. Microsoft stands to be more profitable this time around for a few factors. 1 they are not using exotic memory types like sony and their Rambus solution. 2 they are using a standard DVD-ROM unlike sony which has said they are subsidizing the PS3 cost just to get Blu-Ray out. 3 they own all the technology used in the X360, unlike sony who will be paying royalties to Nvidia just like Microsoft did the first time around.
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I think these estimates are all guess work. I think there are deals made on costs of components we aren't privy to, and I highly doubt msoft would make a box that cost over $700. Read "Opening the Xbox" by Dean Takahashi and you'll get an idea of the scrutiny msoft puts on these things. I am sure they learned something from their last experience, so they knew some things going in they didn't last time.
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ps3 has something xbox 360 will never have, the suport of fans.
xbox was a failure, and it looks like 360 is going to be as well.
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But some tards friend says hey I know wassup and now there are 60 some comments (yeah mine too). Profit, not just gaming was a MS target this gen.
To say this is suspect would be like saying jumping the grand canyon is a small leap.
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14. If Microsoft keeps spending billions and billions on the DirectXBox, as well as the ad campaigns that go with them, they will eventually win over a good sized pile of beer-and-chips gamers.
"Hey boys, lookee here, I got myself one of them new XBOX 360 that are on the TV!"
Whether or not this group will ever be large enough to be profitable... we'll have to wait and see.
Posted at 10:08AM on Dec 28th 2005 by William 0 stars
And how popular is NASCAR? Seems you are talking about the same demographic. And believe me, that's 'large enough'.
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Also, the reason MS can't make enough 360's is because of bad yields on chips. That's why the cost is inflating to >$700/unit. The chip is too new and too fast to get good reliable chips out of a wafer. Nintendo is sticking with a traditional G5 with extra cache and excellent yields. That's how Nintendo keeps costs down. Good luck to Sony & Cell, why else do you think only 7 of the 8 SPE's are active?
Eventually, the manufacturing processes will improve resulting in higher yields...lowering costs per chip.
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