Cory Linden reports that a recent demonstration of the Linux client
worked "flawlessly", despite numerous potential sources of trouble, so hopefully a release candidate will be
available soon; there's also a mailing list if you want a first look at the client. Of all modern MMOs, Second
Life--which features its own scripting language for nearly full control over the world--certainly has the
potential to appeal to tech-savvy Linux users, and this move may help more developers consider porting their games to
Linux too.
Linux client for Second Life on the horizon
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