What's also interesting is that according to Linden Lab, members
spend an average of 4 hours a day in the game, showing that for the average user it is becoming something of a
"second life". The economic statistics are also pretty staggering--the fact that Linden allows users to own
their intellectual property leads to many users making real-world cash out of the game. Over 515 people made $1000 (in
real money) last month alone. It's free to check out, and quite different from other MMOs, so give it a whirl.
Second Life hits 100k residents
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