Although ostensibly developed to
prevent frustrated computer users from bludgeoning their monitor with their keyboard, Christian Peter's emotion
detection system could provide a unique input device for gaming. Using image analysis and biofeedback to monitor the
user's behavior as well as their heartbeat, breathing rate, blood pressure, or skin temperature games could adjust
themselves accordingly. A comment on Engadget read, "...imagine what would be
possible if the feedback was used as an input to an action game. Taken to an extreme, the game could potentially and
literally scare the player to death by serving up situations and threats in response to the player's
reactions...."Some games prevent frustration already; by monitoring a player's success, the game can re-tune the difficulty of an obstacle, or deliver increasingly instructive hints, until the player succeeds. Imagine a game though that could respond to your accelerated heart beat, or your chattering teeth...
[Thanks, Dylan; via Engadget]

