
Maybe you have heard of Matthew Karch before. Maybe not. But either way, he will be responsible for helping deliver one of the Xbox 360's most anticipated first person shooters. He and everyone else from Saber Interactive are hard at work on TimeShift, so when he sat down for an interview with TeamXbox, he spilled his guts on things such as the backstory and weapons like the Swarm Grenade.
When asked about implementing the Saber3D Engine on the new console, he had this to say: "In short, the 360 is a kick-ass system that has enabled us to do things that would not be possible with previous hardware."
