Joystiq Interview: Peter Moore @ CES
This interview is a bit of a straggler from CES, but a couple of weeks ago Peter Rojas from Engadget and I got some face time with Peter Moore. Read on to hear what
Moore had to say about the Xbox 360’s forthcoming HD-DVD drive, how long we’ll have to wait to see a truly
console-defining title, his thoughts on the 360’s Japanese launch, and of course, how Microsoft is preparing for
the head-to-head battle with Sony's PlayStation 3... Thanks for taking a few minutes out of your schedule today.
My pleasure.
We know CES is pretty insane, so we really appreciate it. So how has it gone so far? It’s been a couple months now since the launch of the Xbox 360.
Yeah, actually it’s only been six weeks.
Has it really only been six weeks?
Yeah.
Funny how it feels like it’s been a lot longer.
Yeah, it feels like a lifetime. That’s because we went November 22nd and then we went December 2nd in Europe, and then, of course, we were all to Japan on December 10th. So clearly in the western world in particular it’s phenomenal.
And our biggest challenge, as I said at the keynote with Bill Gates, is meeting demand. We are continuing to expedite as many consoles into Europe, in particular, where demand is even heavier than it is in the United States -- as difficult as that is to believe. We’re doing everything we can to meet that demand, and hopefully later on in the Spring you’ll be able to actually walk in and buy one off the shelf.
What has been the mix of sales for the Premium vs the Core systems?
It’s been
almost exclusively for the Premium SKU for the Xbox 360. We predicted that and put retail levels in accordingly.
So that was the emphasis?
Yeah, but we wanted there to be a lower-priced
option as well. What we found, obviously, is that the guy who had to have it at midnight that night, if he
couldn’t get a Premium one, got a Core system and bought a hard drive.
You’ve
announced plans to offer an HD-DVD external drive attachment later this year, how do you think that’s going to
factor into things going forward? Is that something that might be bundled, or is that going to be exclusively
something that you can buy as an add-on?
There’s a number of different tactics you
could do with it.
You could bundle it. You could sell it separately. I mean, we really wanted to, as I
said when I announced it, make it about choice. It’s about movie playback. There’s no doubt that high
definition movies are going to play in our homes in the next 12 months. We’re a great believer in the HD-DVD
format, obviously, and I’m sure Bill reiterated that yesterday. One thing we don’t want to do is burden the
box for consumers who just want to play games and force in a high definition drive, you know --
--Which would raise the price.
Of course it would. And then that hurts your supply
again, because there are not millions of them available. There are people, I’m one, you guys are probably the
same, that would say, "You know what, I’ll buy an external drive because I’ve already got the core of
what I need there in my 360.” Do I want to buy another? I don’t know if you saw the box that Bill showed,
but it’s a Toshiba box, $500. I can buy an external drive that can, that I can have in my house, and if I’m
just playing games I can actually pop that drive in a drawer somewhere. That’s the perfect solution for me.
How much is that drive going to be?
Don’t know. We haven’t
made any pricing decisions, but clearly it’ll be cheaper than the standalone.
And
it’s going to hook in through the USB port?
Don’t know yet. There are a number
of ways. We thought this through in the design of the box, and so there are a number of ways it can connect.
What’s your reaction to the launch in Japan? Was it anticipated?
Well
it’s always anticipated -- it’s not easy over there. Me more than anybody knows that, but when we built
our plans we built our plans around a software title launch, both in quantity and quality, that didn’t quite make
it. I mean, DOA4 was 19 days late. Big difference. We were marketing DOA4, and stuff slips. You get to the race of certification. You find things out.
You want to make sure that you don’t, in any way, challenge the integrity or the quality of the product.
So you say, no. It’s not quite right, not quite ready, want to slip it a few days. And that affects
things, but I’m reasonably happy. I was over there for the five days of the launch. A lot of very loyal Xbox
consumers over there. It’s really a long-term plan. This is a marathon, not a sprint.
Sakaguchi
continues to work on both Blue Dragon and Lost Odyssey. [It’s] very different than the original
Xbox where we actually had a pretty good line up at launch and we then fell off a cliff and didn’t have the
support of the third parties. Now the support of the third parties over there is unequivocal. We’ve got things
like Dead Rising coming and we haven’t shipped Project Gotham
over there yet. We haven’t shipped Kameo over there yet. We’ve deliberately merchandised the
portfolio to spread it all out. There’s long-term strategy there, don’t let early numbers worry you because
you know, it’s my job to worry. Japan is tough. You know it’s tough, but we believe in the Japanese market.
We’ll continue to hammer away there.
With every console it seems like it takes developers a
little while to really get the hang of it and figure out how to push the capabilities of the box, and eventually
there’s always a title or a handful of titles that become the killer titles for that console and almost drive a
second wave of adoption, just like Halo 2 did with the original Xbox and Vice City did with the
PlayStation 2.
Right.
How long do you think it’s going to be until
we see developers come out with a game or a couple of games that really push the capabilities of the console?
This year.
Early this year? Second half of this year?
Well, there are titles that excite me right now like Elder Scrolls 4:
Oblivion. The team that has done all our Ghost Recon, there’s
Ghost Recon Advanced Warfighter. The scenes I’ve seen look spectacular,
and their ability to take advantage of Xbox Live is huge. Even Lara Croft is looking great, so Lara’s coming.
And then of course we’ve got Ninety-Nine Nights out of Japan that we are
very excited about.
The real title that I think everybody’s looking at is Gears of
War, and we’re allowing Cliffy B. and the boys that extra time to not make it a launch title. They’re
brilliant at what they do, and we’ve continued to show the progression of Gears of War, whether
it’s at E3, and then XO5, and then TGS. That will be a huge title, and then Crackdown from Real Time
Worlds is a title that I am very excited about, having seen some of the latest builds just recently. Very unique art
style, very unique camera perspective of how you play the game.
So you’re confident that
there will be titles that redefine gaming rather than just more of the same?
Yeah, you
can’t just do a Grand Theft clone. I mean, a lot of publishers have
attempted to do that and it doesn’t work, just like a lot of people try to do a Halo clone and it really doesn’t work.
With Crackdown what you’ll see is a vertical perspective in the camera angle. A lot of the action
takes place on top of the buildings. It’s very unique. The art style is very, very unique.
But
aside from the graphical upgrades and things like that, Xbox Live is really the key part of Xbox.
What steps do you take to push third-party developers to come up with new ways to use Xbox Live?
Well, it’s part of what we call showcases and essentials. As a core essential, there’s got to be
some form of Live, whether it’s simply Live-aware or looking at tournaments and ladders, and then, of course, all
the different ways to have massively multi-player. There are levels of Live playability in just about every title, and
there are several elements of Live that have captured the imagination of gamers in the last few weeks. Xbox Live
Arcade, which we originally thought was for my mom or for my sister, people who don’t play games, well, the hard
core of the hardcore are saying “This is addictive stuff.” And I announced Street Fighter II and Texas Hold ‘Em Poker. It’s
sponsored, by the way, so you won’t have to pay for it. 20 games will be available, so Arcade is going to be
something. I’d sort of like it to be an indie films-type thing for smaller publishers who’ve got great IP,
Geometry Wars is a great example. We put a small team on it and said, “Let’s take advantage of the
360 and let’s make it a visually stunning, fast-paced game.” I love Geometry Wars, although it gets a little quick for an old guy like me who’s not quite there.
It was certainly a surprise hit.
People love it. They play the demo, and
they download it for a few bucks and they own it and they love to play it. And if you’ve got a big screen or
something, it really is beautiful eye-candy
And then Marketplace. Marketplace is huge. The concept of
achievements is addictive. I’m watching the boards where people are saying, “How did you get that? How
did you figure that one out?” That is really creating this tremendous community interaction, people love to show
stripes and badges.
You go up there and if you’re behind you feel like you’ve got to go on.
I’ve got to play for two hours because I’ve got to catch up with my friends. We love that. Then
there’s ability to offer trailers. Hollywood’s waking up to the fact that it’s a high def box, so
the Mission Impossible III trailer was on there.
The
demos are a great way to showcase things.
Oh, well, the Fight Night thing was spectacular. For me it just feels like a whole new business model. When we showed
that off we said it’s immediately available right now everywhere in the world. Get your controller. Go to Live.
One button download. And it downloaded. Our server farms lit up and people were playing it. This ability to instantly
bring in a live demo to your box and play it, you don’t have to wait to go to a magazine and get a disk, pop it in
the drive.
That is the future, and we’ve always said that Live is the differentiator. We still
scratch our heads that the other guys really don’t see this or are certainly not making any real pronouncements
about a global service that builds community and brings people together.
Speaking of the other
guys, it seems like the PS3 has been something of a no-show here at CES. Neither Stringer’s keynote nor the
press preview the previous day really talked very much about the PS3 at all. At some point this year you’re
going to have your major competition entering the market, how confident are you feeling? Do you risk becoming
overconfident?
No. I mean, first of all, Sony’s a great company. They’ve come
off two spectacular generations of consoles. You never underestimate the power of your competition. The only thing
you can do, the only thing you can control, is your ability to execute flawlessly with your own product, with your own
marketing, with your relationships with publishers, building software that is innovative like Xbox Live, connecting
people around the world. That’s what we’re about.
The other guys are launching this spring.
Don’t know what that means. I can’t worry about that. What I need to worry about is making sure that my
consumers’ experience on a global basis is world-class.
Are you going to time some major
titles to coincide with the launch?
Such as? [Laughing] Well the interesting thing
is, when is the launch? How can I time for something when I don’t know when it is? So first of all, the answer
is no. To somehow artificially plan something to combat things? They’ll launch, let’s face it.
They’ll launch and it’ll be very successful.
There’s no doubt, regardless of whether I
throw a title in there or an update of Live or whatever, that it’s not going to affect their launch. You
don’t think they’re not going to sell out of PlayStation 3s, do you? You think that if I could create a
piece of IP so that PlayStation 3s would arrive at Best Buy and they’d sit on the shelves? Come on, it’s
not going to happen. It never happens with a console launch, so the ability for me to distract the consumer, I mean,
I’d rather focus on the fact that whatever we do, whether it’s what Rare’s doing or what
Bungie’s doing, that we make the best games possible and that we release it when it’s ready and that it
moves our platform.
It’s stupid, ridiculous, and almost impossible to say to 80 guys programming,
“I want you to make sure they see you can be ready to go two weeks from now.” It just doesn’t work.
You know what you end up with? You end up with a sub-par game because you’re actually building a game with an
alternative plan in mind other than making a great game. Game development doesn’t work that way, and anything
that is of the quality of a Halo franchise, you do not risk screwing it up. And, by the way, don’t forget,
we’ve done all this without Halo.
So yeah, you’ve
got Gears of War coming. You’ve got Crackdown coming.
You’ve got BioWare and Silicon Knights working on exclusive titles.
The Halo Nation would
string me out from some flagpole if I used Halo to be a competitive counter
balance to something else, for it to be anything other than for it to be the greatest game ever on an Xbox console --
or on any console. I mean, people love the conspiracy theories, like that it’s already ready to go. You know,
no, that is not the case at all. We have a very precious piece of intellectual property in the Halo franchise. As you
know, we’re doing the movie, and we’re delighted that Peter Jackson is working on it with us. There’s
too much invested in this franchise and the Halo Nation is too dear to us to use them as pawns in some bigger game. It
doesn’t work that way.
Jumping back to Live, I’m curious if you have any numbers
about the proportion of people that are using Gold memberships.
We haven’t broken down
Silver versus Gold. Our first priority is get people to connect the box, and the announcement I made is that 50% of
all boxes are already connected. We have a very clear view on who’s doing what connecting.
Silver
has done exactly what we intended it to do. It’s that little step for the gamer who’s a little intimidated
about getting involved in a Halo class, but loves the idea, and they already have DSL or a cable modem enabled.
There’s no commitment, no credit card, bend over, plug it in, and all of a sudden I’ve got the Mission
Impossible III trailer. I’ve got my gamer achievements up there, all the stuff you can do in Silver. Gold
is important because of the early adopters, the hard core. They’re probably Xbox Nation from the first version
and they love Xbox Live, but silver will continue to be important and grow in its importance going forward.
Broadband adoption is becoming ubiquitous, particularly in Europe, where we had a tough time with Live because we
said we need your credit card. In Europe people typically don’t carry credit cards and believe me, our adoption
rates in Europe are very, very strong. We’re delighted about that.
When you look back at Xbox
Live, people laughed at us. I mean, you go back just a few short years ago, and now everybody that’s come in here
in the last two days says, “I’ve played it. I love arcade achievements, my profile up there, Marketplace,
Microsoft Points, Hexic, Jewel Quest,
Zuma, Joust, Gauntlet.” I mean, people gush about the experience, and it’s interesting, they’ll
talk for 30 minutes and they’ll realize they haven’t even talked about a game.
Now games
are the core, let’s not forget that, but the fact that we’re delivering a great entertainment experience
that fits into peoples’ lifestyles is exciting a lot of people. I’m playing Call of Duty 2 right now. I don’t know if you’ve had the chance to do that with real
surround sound, but it’s just spectacular. That and PGR3, those are
titles that are really pushing the envelope. With Gotham TV I just sit there and I’m watching two guys -- I have
no idea who is racing -- embarrassing the heck out of me, but racing in Shinjuku or the streets of London. I
don’t know if you’ve looked at Gotham TV, but it’s like you just pick two guys racing. I got an
e-mail from Bill Gates, who loves Project Gotham. He’s been playing it,
and he said, “I’ve watched these guys on Gorham TV and I’d love to know more about them.”
Bill’s very good at thinking these things through. I’m watching one guy in a Ferrari and another in a
Lamborghini, and I don’t know who they are, but I’ve got their gamer tags there, and boy, they’re
really good. It’d be very cool to learn a little bit more about them. There’s privacy issues, but how cool
would that be that then you could look at their game attack and then click in and maybe something pops up as a picture
in picture. Here’s who I am. Here’s where I live. That’s the stuff that really builds community. It
builds heroes out there. You know, guys like, Fatal1ty and those guys. And then the Korean phenomenon, these teams of
guys that go out there. We’re not far away from being able to do that.
Thank you for
your time!










Reader Comments (Page 1 of 1)
leojsoap @ Jan 23rd 2006 12:39PM
Whoa, I didn't expect them to talk about th' Core vs. Premium idea so openly, it's almost like "yeah, dude, we figured there would be guys that would settle for a weaker/cheaper setup, then buy everything else he needs, like a HD, at a higher price."
Underhanded, eh? Sony and Nintendo better not pull this crap.
JS @ Jan 23rd 2006 12:45PM
Peter Moore= #1 reason why the 360 is doing so horribly now.
Zachary @ Jan 23rd 2006 12:55PM
"Theres no commitment, no credit card, bend over, plug it in......."
I still can't stop laughing.
Chris Norman @ Jan 23rd 2006 12:56PM
Dear Peter Moore,
Just how awesome is your game?
pete @ Jan 23rd 2006 1:03PM
Is it just me, or does he bear an uncanny resemblance to James Lipton in that photo?
Observer @ Jan 23rd 2006 1:10PM
http://www.penny-arcade.com/comic/2006/01/20
Looks like you're leaning pretty heavily into the left side of this strip!
Jo @ Jan 23rd 2006 1:21PM
Peter, do you feel that you've made an American Dreamcast?
Lesbian Ham @ Jan 23rd 2006 1:37PM
Peter Moore rocks. At least he's not like ken kutaragi, talkin crap about M$ every time someone puts a mic in front of him, or Reggie Fils-aime (or however you spell it. Which, by the way, means - "Likes boys" LOL). At least he shows respect for the other parties
funkonaut @ Jan 23rd 2006 1:56PM
"Yeah, you cant just do a Grand Theft clone. I mean, a lot of publishers have attempted to do that and it doesnt work, just like a lot of people try to do a Halo clone and it really doesnt work."
Ha! Halo is totally a clone of every other FPS that came out before it. There was nothing new in Halo. It just brought the FPS genre to the masses who didn't have computers.
Embassy @ Jan 23rd 2006 2:06PM
i prefer moore over the tool of all tools J allard...and i agree ont he marathon comment...everyone expects this to be an overnight domination or failure..its going to take time..like he said..its been 6 weeks...let the system breathe for a few months before throwing down some random judgement...
Dave @ Jan 23rd 2006 2:07PM
"2. Peter Moore= #1 reason why the 360 is doing so horribly now."
Define "horribly". They sell every single console they can make, except in Japan. If that's horrible, then I can only dream of failing so massively.
UT odaVoO @ Jan 23rd 2006 2:07PM
Is it really necessary for you guys to be asinine. Peter Moore is a great, amoung others at xbox, leader for the console. Everything he said made sense, was nowhere near egotistical, and (as was said by a poster above) he showed awareness and respect for the competition. And, FYI the 360 is doing great in the US and Europe. Name one time you that you've had a chance to just walk in and buy a console?
I wish you kids would stop being such dumbasses.
JS @ Jan 23rd 2006 2:30PM
Define Horribly?
Selling around half as many units your original launch = horrible
Being outsold by the gamecube in Japan= horrible
Having a multitude of hardware errors = horrible
Lying about how many you sold(original claims were 1.4 million, actual amount sold was 640k) = horrible
Promising to deliver 5 times as many units as delivered = horrible
Selling less units than the Satun, 3D0 and Jaguar on their respective launches = horrible
Unless the 360 pulls a DS on us the system is as good as d-r-e-a-m-c-a-s-t- -d-e-a-d.
Dave Leeroy Amadeus Jones @ Jan 23rd 2006 2:32PM
After reading some of these comments, I can't believe what I'm hearing. For the first time in quite sometime, you get an interview with someone that seems to be honest in what he's doing. He doesn't throw out insults to his competition, and he actually acknowledges Sony's power. He openly talks about how they marketed the console at launch, and how the Core system was used to make more money. While this might seem deceptive, and underhanded, at least he's not hiding this information.
So, while it may seem as though I'm a Peter Moore fanboy, I'm really not. I just like to see the people with actual power in this business speak to its audience with honesty and confidance, and not lies, insults and other low-brow slander.
Jo @ Jan 23rd 2006 2:55PM
360's can no longer be returned in some stores in Japan. Buyer beware!
http://www.kotaku.com/gaming/xbox-360/japanese-store-refuses-360-returns-149976.php
AF @ Jan 23rd 2006 3:06PM
Halo was the first shooter to have you strategically choose your weapons due to it's 2 at a time limit unlike other shooters, which had you carry all your heavy weapons magically reappear by pushing a number key. Not to mention, Halo didn't have any boss fights - another gimmicky "figure out the one solution" feature prevalent in all shooters prior to it. So, yeah, it's innovative in it's own right.
This was a good interview. Clearly, they ran into problems with the Xbox 360 launch, but it's not all bad. Japan'll pick up. Let's just wait and see.
portorikan @ Jan 23rd 2006 3:34PM
I wish someone would tell me all about those hardware errors my 360 supposedly has cause I've been having so much fun enjoying it I haven't noticed.
I guess I'm one of the unlucky ones that doesn't get to complain like all those other lucky people who HAVE consoles AND are complaining.
Satisfied 360 owner.
Clint @ Jan 23rd 2006 3:37PM
They suck. It's over. All Sony has to do is unleash the beast this Spring. You'll see!
LMAO @ Jan 23rd 2006 3:41PM
LOL. Wow. I guess MS is totally doomed. The number of Sony Fanboys outnumbered the number of Xbox Fanboys so far. It's obvious why none of you guys are running the gaming industry based on your comments.
Dave @ Jan 23rd 2006 3:45PM
"Selling around half as many units your original launch = horrible"
Only if the same number of units were available. Apples != oranges. What was the percent of consoles available that were sold in both cases. Since the Xbox was a US only launch, we can only discuss US. 100% in both cases. Had MS not done the "worldwide" launch and been able to produce the target number of machines, is there any doubt that millions could have sold?
"Being outsold by the gamecube in Japan= horrible"
that's Japan, we all know that Japan hates the Xbox. BFD. And how did it do in the rest of the world? Sold 100% of units available.
"Having a multitude of hardware errors = horrible"
Where do you get your numbers? The internet? Forums? Multitude? Really? I'd love to see the numbers you have for defective units. Let me give you a stat that is equally as useful as what you see in forums - everybody I know that has a 360, myself included, has yet to experience a single problem. So the 360 must have 0% defective rate! Wow! Face it, all console launches have their share of hardware issues, all consumer electronics for that matter. The 360 is most likely no worse than any other, it's just that the early adopters of consoles are more likely to go online and bitch about it.
"Lying about how many you sold(original claims were 1.4 million, actual amount sold was 640k) = horrible"
I can't really comment on this one as I never saw MS claim that 1.4MM were sold. Oh wait, a quick Google shows that there were !1.4MM sold worldwide and ~600k in the US. Is that right? If so, I don't see the lie.
"Promising to deliver 5 times as many units as delivered = horrible"
I would use the word "estimating" vs. "promising", regardless I'm sure MS is the most dissapointed in this. They couldn't produce enough to meet demand, miserable failure that product is!
"Selling less units than the Satun, 3D0 and Jaguar on their respective launches = horrible"
you really should be talking production rather than selling, that's all you're comparing. It's not like there is some massive unsold inventory of 360s aroound. And we all know, producing a piece of modern technology is immensly easier than one of those things was. Even adjusting for the times, I can guarantee that the process for manufacturing the hardware in one of those consoles was easier than manufacturing a 360.
"Unless the 360 pulls a DS on us the system is as good as d-r-e-a-m-c-a-s-t- -d-e-a-d."
Really? I would disagree, but that's just me. I guess understanding of reality vs. forum pissing matches helps keep me a bit grounded. Not saying it can't happen, but with the success of the limited supply, the seemingly still high demand, a great online component, some ok launch games, blockbuster potential games on the horizon, and the backing of MS, I think that the 360 being "d-e-a-d" anytime short of five years from now is highly unlikely.
Clint @ Jan 23rd 2006 3:46PM
Why didn't you ask him about the used Xbox360s that are being sold in Japan because people hate them? Or...the fact that stores are refusing to accept returns of them and warning people to be sure they want this product? It's pretty much a flawed product and launch! I hope Sony does better with their launch. Maybe that's why they are taking their time.
Timmay! @ Jan 23rd 2006 4:45PM
#11) It's easy to keep selling out your system when you can't even make enough to fullfill all of the pre-orders, let alone have enough out on the free market for those who didn't pre-order. It's almost the end of January, and because I didn't reserve early enough, I've been told that I probably won't be getting my 360 until sometime in February, at the least. In the meantime, they're shipping a ton of systems off to Japan, where they're selling about as well as Crystal Pepsi.
For all the big talk about journalistic integrity, and hard hitting interviews, you've managed to tuck your manhood away nicely.
BJ @ Jan 23rd 2006 4:45PM
Should've asked him why the hell we can't do something else on the system while we are d/l a file on xbox live. Absolutely ridiculous, especially considering downloads are way slower than they would be on my computer using the same internet access.
CalabreZ @ Jan 23rd 2006 5:42PM
Dave you are absolutely right. Whenever Peter Moore is mentioned the Sony fanboys flock if you've noticed. Wow does everyone not see that the issue is not that no1 is buyin the console in North America. O no my friends, the 360 is sold out everywhere- its selling unbelievably well in N America.
Jason B @ Jan 23rd 2006 5:59PM
(Post #14)
Dear Jo,
Your a dumbass.
"The sign in the middle is a warning to all shoppers, saying they cannot get a refund or exchange game software after purchase. It also tells customers to make sure this is the product they want to buy, scaring the crap outta anyone remotely interested in the 360."
Notice the keyword "software". Not the 360.
P.S. Your still a dumbass
Jason B
Jason B @ Jan 23rd 2006 6:05PM
(Post #20)
Dear Clint,
Post #23 also applies to you.
P.S. Jo, your still a dumbass but Clint is catching up.
Jason B
Jason B @ Jan 23rd 2006 6:10PM
(Edit Post #25)
Dear Clint,
Post #24 also applies to you.
P.S. Jo, your still a dumbass but Clint is catching up.
Jason B (_I guess I'm a dumbas as well :( _)
gerard @ Jan 23rd 2006 6:28PM
The xbox 360 has not sold 100% outside japan i live in ireland and could walk in to a shop and buy one there is plenty left over here
JustS @ Jan 23rd 2006 8:16PM
Dear whoever uses the term "dumbass" for levity in a conversation,
Learn how to post an argument instead of merely flaming someone.
And on a side note:
Dear MS Fanboys,
If I opened a pancake restraunt but only had enough pancake batter to serve 6 people and managed (suprise suprise) to run out of pancake inventory would you qualify me as a success?
You cannot spin this as an even remotely decent launch, it was a failure on many many different fronts and a success on none.
clee @ Jan 23rd 2006 9:05PM
Well if you have about 2 million people queueing outside for you to make some more, yes it is a success. The demand is there, it is prevalent throughout US and Europe.
Conner @ Jan 23rd 2006 9:06PM
Post numbers 27, 25, 24, 13 you guys have ridiculous arguments. You can't define a launch as a failure when every single console that they place on the shelves is sold within minutes, and that there are so many preorders backed up that it will take months to supply them. Considering that ms did a worldwide launch and didn't completely screw it up (it wasn't perfect) is amazing. Why do you think there aren't enough consoles, because they launched them all over the world within 2 weeks, unlike sony, and nintendo, which is really good for getting great sales early. Dear post 27 only I can see where you are coming from, but only a retard would open a resaraunt that only sells pancakes, but they would be really retarded to open one without enough batter. Selling modern gaming machines is so unbelievably different, you can't compare apples to oranges. I am not a ms fanboy by any means, but you can't pull of a launch of a major console perfectly, no one can, things always go wrong. Hardware defects ALWAYS happen on everything. (Remember the dead pixels in psp's) So it is not fair to pin hardware defects as part of a failing launch. Like I said i am not a ms fanboy but ms deserves some credit for launching everything worldwide at the same time months and months before any of the competition. Anybody can argue things about games that they read on the latest gamespot forum, but please be mature and don't bash on company's that spend billions of dollars trying to please you.
Robert @ Jan 23rd 2006 10:05PM
Well let me see here, I am excited about the PS3 launch and the Rev. (Actually I just want to fiddle with the Rev.'s controler thing) Though I have to say i was disapointed at the amount of 360's there were, I managed to get one on Jan. 1 (At wal-mart) its a premium and have to say my 360's been great, I use mine as a media exstender and I watch TV on it and movies, i also have Xbox 360's Gold Live and a few games.
I have to say because I see alot of bashing is that my Xbox 360 has not had a single problem, for the day i bought its been plug and play, and yes that includes overheating, not one thing is wrong with it and i have it on all the time, why its on right now and it has been on since 6am. (Its about 7 pm now) Let me say it one more time, Not one problem.
Also, I think that one of the reasons people might think they all have issues is because why would someone who hasent had a problem really want to speek up in places where people commonly get help for problems "Yah mines fine, thnx bye" The only reason im saying something is to try and calm you guys down.
PS2 Owner (And lover)
Xbox 360 Owner (and love it)
GameCube Owner (Eh.)
Nintendo DS Owner (Getting better)
Just waiting for the PS3 and Rev.
xveyronx @ Jan 23rd 2006 10:22PM
there is a large update comming that will allow downloads in the background so that is a moot point
Jason B @ Jan 23rd 2006 10:24PM
(Post #27)
Dear JustASS,
levity ( P ) Pronunciation Key (lv-t)
n. pl. levities
Lightness of manner or speech, especially when inappropriate; frivolity.
Inconstancy; changeableness.
The state or quality of being light; buoyancy.
Sorry you didn't appreciate my use of the term "dumbass" to describe both Clint and Jo. In the future I will think long and hard (heh, I said long and hard) prior to posting such demeaning accusations such as calling someone a "dumbass". Please strike those postings from the record and accept apologies and my point that the information Jo and Clint posted was grossly incorrect. Therefore I should have merely stated that they are both either LIARS, IDIOTS, or simply mistaken.
Maybe it was the later.
P.S. JustS is a dumba...Nice person. (was that better?)
Jason B
JustS @ Jan 23rd 2006 10:30PM
Dear Poster #29,
Microsoft doesn't spend billions and billions of dollars trying to please you, they spend billions and billions of dollars trying to out the competition. Microsoft has a long history of strong arm tactics from forcing the competition out by any means neccessary. They've paid for good reviews for in house games from Dungeon Siege to the new DOA. Once they win out, everyone who really games loses. As for the pancake restraunt, it was simply an analogy, not literal. Here's one that would make it easier for you:
If the ps3 only lunached with 100k available consoles but sold all of them would you call it a succesful launch?
Of course you wouldn't!
Selling all you have is very different from selling a lot. Microsoft didn't even hit 33% of their own sales projection for the system. Of course they are disappointed in their own sales. And you could bet that if Sony and Nintendo didn't smell blood in the water they'd be a lot more interested in releasing information for their respective systems. Both Sony and Nintendo promised that there would be info in January and both have been extremely quiet in regards to in house news. The 360 is dead in the water, Moore is sinking the ship just like he did with the dreamcast. At this point with the original xbox they had more than three times the installed userbase and they still were second to Sony. The hardware issues and other bad news that has come out in regards to the system has done nothing but turn off potential buyers. All of these system sales which was guaranteed money in the pocket is now up for grabs between sony and nintendo and Microsoft knows it. Moore can try his best to sound cheery all he wants but the fact is this launch is possibly one of the biggest letdowns in histoy. The 360 had a lot going for it going into the launch and came out of it's launch so totally underwhelming.
In the end if you are just trying to justify buying into the Microsoft hype, I feel sorry for you as I too have fallen for microsoft's marketing machine deception before. The truth hurts.
JustS @ Jan 23rd 2006 10:32PM
Dear Poster #29,
Microsoft doesn't spend billions and billions of dollars trying to please you, they spend billions and billions of dollars trying to out the competition. Microsoft has a long history of strong arm tactics from forcing the competition out by any means neccessary. They've paid for good reviews for in house games from Dungeon Siege to the new DOA. Once they win out, everyone who really games loses. As for the pancake restraunt, it was simply an analogy, not literal. Here's one that would make it easier for you:
If the ps3 only lunached with 100k available consoles but sold all of them would you call it a succesful launch?
Of course you wouldn't!
Selling all you have is very different from selling a lot. Microsoft didn't even hit 33% of their own sales projection for the system. Of course they are disappointed in their own sales. And you could bet that if Sony and Nintendo didn't smell blood in the water they'd be a lot more interested in releasing information for their respective systems. Both Sony and Nintendo promised that there would be info in January and both have been extremely quiet in regards to in house news. The 360 is dead in the water, Moore is sinking the ship just like he did with the dreamcast. At this point with the original xbox they had more than three times the installed userbase and they still were second to Sony. The hardware issues and other bad news that has come out in regards to the system has done nothing but turn off potential buyers. All of these system sales which was guaranteed money in the pocket is now up for grabs between sony and nintendo and Microsoft knows it. Moore can try his best to sound cheery all he wants but the fact is this launch is possibly one of the biggest letdowns in histoy. The 360 had a lot going for it going into the launch and came out of it's launch so totally underwhelming.
In the end if you are just trying to justify buying into the Microsoft hype, I feel sorry for you as I too have fallen for microsoft's marketing machine deception before. The truth hurts.
aBs @ Jan 24th 2006 1:32AM
He says stuff good. He admits PS3 will be successful and he focuses on the X360 gaming experience.
The noob that talks about "horrible" can lick my nuts. X360 made 600k in USA only plus EU and plus JPN they reach 1million easily.
Good interview.
Cyguration @ Jan 24th 2006 1:33AM
It's interesting that more people are focused on claiming X system is better than Y system.
In all honesty, the reason I prefer the Xbox over the PS2 was because it nearly doubled the PS2 in every way, hardware wise. It didn't make sense paying for something that wasn't as good as something else. It's the same concept for buying computers; why pay the same price for a 700mhz when you can pay the same price for a 2ghz? It's just common sense.
So even if Microsoft wanted to just run the competition into the ground, I can't complain about the results.
I've had people run Halo into the gound for being just like "any other FPS game", but NO ONE has yet to name what FPS out does Halo in every aspect. I always say, if Halo is so bad, name another game with squadmates, vehicles, free environments, aggressively intelligent AI and an actual story.
As for the 360 being "horrible" and the PS3 being better...I don't see how an estimate can even be made when the PS3 isn't finished. Sony has even finalized the system's specs. Who's to even say that the PS3 will meet the production quota for the expected consumer market? No one knows.
If you have an Xbox 360 and hate it, I guess you wouldn't mind giving it away in exchange for a PS2. If the games are really that passe, and really that bad, I guess you wouldn't mind giving them away for ten bucks. Otherwise, I'm going to stick to the assumption that many gamers are just angry (for whatever reason.) And they would probably rather vent and rant on the companies, than take the good, the bad, the fun and the innovative for what they are.
Rich @ Jan 24th 2006 8:22AM
I dont dissagree that Halo is a class game, but being the first to adopt only being able to carry 2 guns at once????
try early versions of Counter Strike to have some number of years ahead of Halo already!
Timmay! @ Jan 24th 2006 11:53AM
First for all of those that argue that the 360 had a "great" launch by selling out, I said it before and I'll say it again, it's easy to sell out all your systems when you don't have enough to fullfill pre-orders, let alone have enough for regular retail sales. I'm not saying that the 360 had a bad launch, I'm just saying that those are the wrong figures to go by.
Selling 1 million units worldwide isn't that impressive, especially when the system isn't selling well in Japan. They're more or less having an average launch.
As for the interview, Joystiq barely pushed anything at all, it was the usual BS (as PennyArcade put it):
Joystiq: How awsome is your system
Moore: It's awsome
Didn't push a damned thing to get specifics, didn't push a damned thing to get any other reaction than "360's great, we've got stuff planned for the future". Hey, here's a novel idea, why not try to get some real information of the guy and not just fluff.
TiaMaster @ Jan 24th 2006 2:09PM
As usual for online posters, the naysayers have gathered (this is a trend you may have noticed if you are a geek like me who looks at forums alot).
It does a whole lotta nuthin to tell the people who post stuff like "teh Xbucks 3SHIxTTY and those bald dudes totally SUxXoRz!1!!" to shut up because they obviously don't know what they are speaking about.
Its way more fun to just sit back and watch them flock together but have no one respond to their posts.
I'm not here to bash anybody who posts alotta crap (they already know who they are), I'm just here to say that I'm an EXREMELY satisfied 360 owner, and I'll prolly be a satisfied *insert other console here* owner also.
And as for the 'defective harware' numbers - they are the same as for any high-tech electronic device, with a little extra because of the $^&%)@heads who put their system AND the power brick inside of a closed entertainment cabinet. Real genius, that.
French Teacher @ Jan 24th 2006 9:45PM
"or Reggie Fils-aime (or however you spell it. Which, by the way, means - "Likes boys" LOL)"
You might want to take some night-time French classes before trying to translate things.
Fils-Aime means either Beloved son in French (assuming an accent was dropped on the e) or "Son-Likes", but certainly not "likes boys", which would be "Aime-Garcons".