Joystiq Review: Electroplankton (Nintendo DS)
"What
happens when you combine a microscope, a tape recorder, a synthesizer, and an NES? Electroplankton!" -
Toshio IwaiNintendo promised new methods of gameplay, and in turn whole new gaming experiences, when they introduced their Nintendo DS handheld system. Using the touch screen and the microphone to create an interactive mix of sight and sound, Nintendo’s latest title, Electroplankton, is a poster child for their cause, even if it’s not a traditional “game.”
While being uniquely suited for the Nintendo DS, it is very much a niche product reflected in Nintendo's decision to distribute the game solely online. For gamers interested in experimental art or music, Electroplankton is probably already on their shortlist of games to buy; but for most others, it might not offer enough to hold their attention long.
Creation station

Electroplankton’s most interesting feature might not be what it is, but rather who made it. The box proclaims it was “Created by Toshio Iwai,” the renowned Japanese interactive media artist, and the manual includes his thoughts on the game and its characters. Taken in the context of his earlier works, Electroplankton owes more to its creator than to its medium. While Iwai has created video games before, beginning with Otocky, a musical shooter for the Famicom disk system, and SimTunes, part of Maxis' popular Sim series, you'll find direct inspiration for Electroplankton in some of his other works: in this video, you see the precursors of Elecroplankton's Luminario and Lumiloop. Iwai creates systems of touch, sound, and light and although the Nintendo’s DS was built to play video games, it's a perfect canvas for his creations.
The program (remember, it’s not
a game) features ten unique plankton; each
one responds to your touch, your voice, or both. There are Rec-Rec, fishlike plankton that feed on sound and basically
act as a four-track recorder. Record four-second clips on all four plankton, and hear them played back over a beat.
There is a group of five Beatnes plankton, with geometric heads and long tails, which recreate sound effects from the
Nintendo Entertainment System’s sound chip as you tap them. Hanenbow are small plankton that leap from the water
to bounce off leaves, each leaf they hit creating a melody. This is perhaps the only scenario that even resembles a
game: the longer the Hanenbow are airborne bouncing on leaves, the more the leaves change color. When they all turn
red, a flower blooms and you continue just as you were before. This challenge, insomuch as it is one, provided the one
goal in the game and, as a result, I returned to it frequently. Does it play?
The lack of objective is difficult at first -- the program challenges you to do nothing more than enjoy it, a not insignificant task. It requires patience and concentration to relax and appreciate the subtleties of each plankton. Once you’ve become comfortable with the behaviors of all the various plankton, you can spend some time enjoying them; using the Beatnes to create your own funky Super Mario Bros. theme, or the Hanenbow to create a serene image accompanied by xylophones and drops of water. The music will continue to change dynamically, responding to subsequent touches while abandoning older ones. After creating something you’re proud of, the most frustrating absence is the lack of a save function.

If the ability to save individual tracks would have been a great addition, the ability to save tracks and lay them over other saved tracks would have been an inspired one. Use Beatnes to make the beats, layer the otherwise worthless Volvoice on top with your own voice, and throw Lumiloops on top of the whole thing. A more open-ended musical creation system, while novel, would exceed the purity and elegance of each experience.
Perhaps the most used feature was the Audience mode, where each plankton will perform on their own. This mode was added in later as a demo, to explain how each plankton worked. After following his suggestion to try "placing your DS nearby and watch and listen to Electroplankton like a CD player." Leaving the plankton to do their thing, occasionally lending a hand in their autonomous jam session, felt like a dynamic, shuffling iPod, where every new track was a surprise, greatly extending the title's limited re-playability.
Ultimately,
appreciation of Electroplankton is exceedingly subjective; musical and
creative types will revel in the unexpected delights, both visual and aural, while gamers looking for a more
traditional "game" will lament its shallow depth and aimlessness. The experience is ephemeral, captured for a
moment, you and your handheld system. It’s a solo affair, best enjoyed with headphones, and certainly not enjoyed
by all.Overall Rating: 8.0 / 10
[Note: Assigning a score to Electroplankton seems fundamentally vulgar, so I'll qualify my rating with the acknowledgement that it is a review for gamers of the gaming -- and not artistic -- functionality of the experience. While it can be thoroughly enjoyable, cautious gamers might benefit from a pre-purchase rental.]











Reader Comments (Page 1 of 1)
Andy @ Jan 24th 2006 4:08PM
Only problem is they don't sell it in any stores in the US - available online only.
Which is just stupid and frustrating
Spence @ Jan 24th 2006 4:20PM
Hey Joystiq you read our comments in the post about game reviews, well done this is really top notch quality layout. The points you've covered are good it shines that you have knowledge of the game and the article really flows well.
The layout is great.. and it's the best review I've ever read on Joystiq.
I request more reviews like this, you've excelled yourself.
I'm going a bit over the top with the praise now..
WizarDru @ Jan 24th 2006 4:20PM
Irritating, yes...but I can see the logic of it. Electroplankton is a very subjective type of thing. Some people are going to love it and some will absolutely hate it or want to know what the point is.
I think it's awesome and it's more of an experience than anything resembling a game. I assume the idea of not allowing you to save individual sessions (which I would have liked) is to make the experience more ephemeral. The manual is pretty cool, too.
Fuzz @ Jan 24th 2006 4:22PM
"It’s a solo affair, best enjoyed with headphones, and certainly not enjoyed by all."
Actually, it's best enjoyed plugged into your stereo, with room shaking bass, along with a glass of scotch and a joint. And many hours to spare.
SetupWeasel @ Jan 24th 2006 4:25PM
Could you post pictures of the American instruction booklet? I'm curious to see if the charm of the Japanese version made it to the states in a form I could read.
Khurrum @ Jan 24th 2006 4:34PM
I liked it as well but it really is for a specific audience but I also believe that almost everyone can spend atleast some time enjoying the music and playing with the electroplankton. If you don't want to buy it then atleast rent it.
I wrote a review for it as well and if anyone is considering buying it to create music then my review might be helpful. http://ds.thenetbox.com/2006/01/22/review-electroplankton/
[Ed: Link is fixed. Thanks!]
Lunker @ Jan 24th 2006 4:36PM
The Catch-22 of this whole situation is that Electroplankton won't be in stores because it's such a niche product, but it's also a game that almost requires some sort of demo unit or kiosk so that people can understand it.
I imported this months ago, and it was easily worth the $55 I spent on it after taxes. I do a lot of music stuff and I love to tinker, so it's a natural match for me. The beautiful integration of video, audio and interaction make this a phenomenal experience, even if it's not a "game," and I've lost hours just screwing around with the plankton.
If you're at all interested in the concept -- or you just want to support a product that pushes the concept of gaming beyond its standard boundaries -- I highly recommend picking it up.
C. Grant @ Jan 24th 2006 4:55PM
Thanks Spence. Much appreciated. :)
K-Balls @ Jan 24th 2006 5:15PM
How is this better than huffing paint thinner? It's certainly more expensive.
I'd like to request more Nintendo fanboys chiming in to tell the rest of us how this glorified screen saver is soooooo innovative.
designerwhite @ Jan 24th 2006 5:32PM
Sure thing!
Definitely a must buy for anyone interested in art or music.
The instruction book is incredible, it's the most charming and enormous book I've ever gotten with a game. Very glad I waited for the english version.
My favorite planktons are hanenbrow, luminaria, beatnes, and lumiloop. Use expensive headphones if possible.
ry @ Jan 24th 2006 6:06PM
Dunno about you guys, but I've seen it in SEVERAL stores, mom n pops, as well as EB Games here in Toronto... suckaz
BlackYoshi @ Jan 24th 2006 6:59PM
If any form of entertainment needs recreational drugs to be entertaining, then I'll say that form of entertainment sucks.
Ody @ Jan 24th 2006 7:06PM
The game is available IN-STORE at EBGames IN Canada. Also available online for Canadians through bestbuy.ca
It's 49.99 CAD for both stops.
I'm tempted to buy it, but with the "brain age: train your brain in minutes a day" scheduled for release over here in sometime early this year (Nintendo Power Jan issue, page 30) and "super princess peach" coming in february (bestbuy.ca future releases), I'll have to hold out for those first.
Eric Iberri @ Jan 24th 2006 7:38PM
Unfortunately, I feel that gamers/Nintendo DS owners were cut short with Electroplankton. I'm no developer, but how hard would it have been to implement a wireless interface between the Nintendo DS and the PC to save the songs? Furthermore, how about sending the songs to your friends so you could sample their tracks or alter them completely. It seems like the developers said, "OK. We have something original and unique. The PSP doesn't have this, so let's just stop with what we have and ship it." I personally won't be buying it because it has no real replay value.
SDW @ Jan 25th 2006 12:16AM
For those wanting a more artistic "review" of Electroplankton, I suggest reading this article (http://www.revolutionreport.com/articles/read/273) over at Revolution Report.
aparrish @ Jan 25th 2006 9:27AM
I bought a guitar the other day and brought it home only to discover it didn't have a "Save" feature! I promptly returned it. No idea how Fender thought they could get away with that shit.
Prof_Chaos @ Jan 25th 2006 11:03AM
"I bought a guitar the other day and brought it home only to discover it didn't have a "Save" feature! I promptly returned it. No idea how Fender thought they could get away with that shit."
Great comment aparrish!
People are missing the point here. The thing that makes this 'game' replayable is just the fact that the experience is never the same. You can play for hours and pick it up the next day and have to do something completely different. Let's face it people are lazy, if you give them a unique interface, but let them get away with only doing it once then that's all they'll do. Nevermind the fact that the DS, as opposed to PSP, is a 'pick up and play for 10 minutes' kind of interface. It's that mentality that makes Nintendo so successful in handhelds. Every so often I'll just pick up my DS and play a quick race or time trial on MK. Something that kills 5 minutes.
The only thing that only takes 5-10 min. on the PSP is the load times.
Levi @ Jan 25th 2006 4:50PM
aparrish wins. This thread is over.