Since we started our latest
contest we've had an overwhelming response from you, our readers. Now we can proudly show you the winner of
the contest, along with three runners-up! And the winner is...
Adam Portilla's (Chicago, IL) PS3 "Ball Controller" redesign!
Adam's design was an attempt to create a
controller that could do everything the dual shock controller could do and more. At the same time he felt that it was
important for it to stand out as something completely new and different. Innovations include a built-in microphone,
bilateral symmetry (uh, the left side's the same as the right!) wireless capabilities and accuracte force feedback,
made possible by its spherical construction. Most importantly the design was an attempt at simplicity and flexibility
in terms of button placement. Well done Adam! Once you've sent us your precise address, we'll send off your copy of
X3: The Reunion
Our runners up include:
remarkably accurate Playstation and Xbox 360 controller amalgamation. If Sony and Microsoft unexpectedly merged their
next-gen console efforts, this is possibly what the controller would look like!
Charlie Tang's idea of tweaking
the PS2's extremely popular Dual Shock controller was a very popular one. We got many entries including a picture of
the Dual Shock under the heading "why fix what ain't broke?". Charlie went the extra mile with his Dual Shock
tweak design. He took the number one complaint levied against the Dual Shock and set about fixing it. After speaking
with friends he found that the main issue was the location of the left analog stick. So he moved it up to where the
D-pad used to be and make the controller wireless. Nicely done.
Malte "Sagan" Sharupke's Lego brick
inspired model really caught our eye because of its innovative "DIY" approach to controller design. Whilst
the ergonomics are questionable (Lego bricks aren't the most comfortable things to hold!) the principles behind the
design are excellent. As part of his design, he imagined that developers would be able to include their own parts for
their own games. So if Nintendo doesn't bother to create one, you can build a sword to swipe at enemies in Zelda!
Thanks to all the people that entered the competition!
See also: Joystiq readers redesign the