More genre-breaking MMOs
As commenters on yesterday's post on cliché-breaking massively
multiplayer games pointed out, the games listed in the Wall Street Journal article are by no means the only
genre-benders out there. We've taken a look at some other titles which dare to do something different in a game genre that's becoming increasingly pigeonholed. While this list is by no means exhaustive, we hope it helps to give you some further background on the concept of non-fantasy MMOs, whatever your tastes.
Piratical swashbucklers might want to check out two pirate-themed MMOs, Pirates of the Burning Sea and Puzzle Pirates (see image). The former is an upcoming title set amidst tales of adventure on the high seas, and promises to be packed with piratical fun. Puzzle Pirates, on the other hand, manages to combine puzzles like Tetris with cutesy 2D avatars and swashbuckling lingo for a game that stands up to both casual and long-term play.
Sci-fi junkies are welcomed in space-themed MMOs like Star Wars Galaxies, Anarchy Online, EVE Online and Phantasy Star Online. Each of these games has had different successes, with EVE standing out for its ship-based (rather than avatar-based) approach; Star Wars Galaxies has met with a lot of criticism after a major relaunch recently, unrelated to its genre.
Cyberpunks abound in The Matrix Online and Neocron, and upcoming title Auto Assault also takes place in a post-apocalyptic world. The "us versus them" mentality lends itself well to MMOs, but the first two titles have only met with limited success.
Social butterflies gravitate towards worlds like Disney's Virtual Magic Kingdom, The Sims Online, A Tale in the Desert, Second Life and Habbo Hotel, amongst many others. Ranging from 3D worlds to 2D chat-spaces, the common thread between all these titles is people over content; many "games" in this category aren't really games at all.
While VMK concentrates on replicating Disneyland with the same care TSO lavishes on its multiplayer Sims port, Second Life furnishes players with nothing but their own skill at creating in-game items. ATitD is essentially a testbed for social experimentation with an Egyptian flavour, and Habbo Hotel is a giant chatroom where teenagers host virtual parties and talk the night away. Success has been mixed with these titles, with some exceeding expectations but others like TSO not meeting their targets.
Let's talk about sex? That's encouraged in Naughty America: The Game (set for launch this spring), Sociolotron and another upcoming title, Spend the Night. While cybering in other MMOs isn't unheard-of, specific sex-based games bring a whole new dimension to MMO play, although the genre isn't really established enough to judge whether new ventures will succeed or fail.
Heroes and villains can roam the streets in City of Heroes/Villains and an as-yet-untitled Marvel MMORPG. Superheroes and comics have their own following outside of gaming, which adds to the appeal of these titles, but subscriber numbers have been dwarfed by those of traditional sword-and-sorcery titles. Marvel's intellectual property may broaden the appeal, but it might also be the case that everyone who wants to play a superhero is already doing so.
The most attractive genres--social worlds, and the fantasy/science fiction border--have successful titles and will doubtless attract more success, but fantasy still holds the crown overall. We'd also like to point out that there are many more titles falling into these categories, and others, so fantasy definitely isn't the be-all and end-all of massively multiplayer games.
Some of the games listed here also manage to break the traditional monthly subscription models; Puzzle Pirates, for instance, features a system whereby you can exchange real cash for in-game "doubloons". Second Life has a similar cash exchange, and there are even some free-to-play games listed: Anarchy Online, Disney's Virtual Magic Kingdom, and Habbo Hotel. Many of the others offer free trials, but keep that World of Warcraft account active--you may find that there's nothing quite like good old-fashioned elf-bashing, after all.
[Thanks, elchin safarov and Merus]











Reader Comments (Page 1 of 1)
Peter Clark @ Jan 26th 2006 5:23PM
Personally, I don't think that the problem is that developers are sticking to the fantasy genre. To the contrary, it works well with many types of people's tastes.
What I think the problem is, is that gameplay-wise and paying-wise, MMORPGs generally fall flat to other types of games. WoW being an exception, I've found many of the MMORPGs I've tried to be very similar to each other (quest, travel, find team, go in dungeon, kill monsters, die, grind for a while, find another team, go back in dungeon, win, repeat), and really not taking advantage of current PC technology.
For example, Rogues are almost never stealthy (best I've seen so far is D&D Online, although that is one of its only positive sides). Why can't they move and climb about ala Splinter Cell and fall in from the top onto enemies? Of course, that's just one example.
Also, monthly fees keep LOADS of potential players away... I'd be willing to bet that 60% of people who consider themselves gamers don't play MMORPGs because of the monthly fees. The only reason that WoW has so many players is the fact that it is one of the most fun games ever made, since they got just about everything perfect and amazingly polished (but hey, it's Blizzard). If the monthly fee were to dissapear, I'd bet that the player base would double. Of course, being free isn't a good alternative considering that it gets rid of almost any revenue, but still, there are alternatives out there.
mofomojo @ Jan 26th 2006 7:01PM
These aren't really 'genre breaking', it's just the same thing as elves and knights, except with Jedis and Peons or some crappy other synonymous role.
I'm looking for :
-Racing MMOs
-Decent FPS MMOs (Planetside's controls are utter crap, I'm thinking something like.... maybe a Battlefield MMO or a HL2 engine MMO, I'd totally play that)
-Perhaps a (Combat?)Flight Sim MMO(Maybe EVE covers this, I do not know)
I would like to play any of these, and not a crap shovel-ware version either. I want decent gameplay with my MMO, just since it's an MMO doesn't mean that the control scheme and all that can be shit. Also, a rank system with any of kind would be cool as well.
None the examples here are really barrier breaking, it's the same old crap covered up with a different theme in the game (i.e: Medieval Fantasy to Cyberpunks , etc)
The ZeroCorpse @ Jan 26th 2006 8:59PM
The reason WoW has so many players is because it's the only dual platform MMORPG out there. I can play it on my Mac with the PC gamers, using the same package sold at retail.
If other MMORPGs would get smart and produce dual platform versions for Mac and PC gamers, they'd see an increase in subscriptions.
elchin @ Jan 26th 2006 11:23PM
woohoo I'm famous! =P
I've always liked anarhcy online a lot better then wow, call me crazy but it was always more fun. Wow is just not nearly complicated enough.
Merus @ Jan 27th 2006 12:46AM
Dude, by-line!
ZeroCorpse: I think you meant to say that WoW is the only mainstream MMOG that supports Macs. Several of the games on the list are Mac-friendly, and a few also run natively in Linux.
billy @ Jan 27th 2006 1:15AM
runescape is one of the best mmo games ive ever played
ive never played wow so i would realy be able to compare
http://runescape.com/
thats the site
AlloyNES @ Jan 27th 2006 8:44AM
I've been following Auto Assault for about 8 months now. In which that time I've been doing beta testing for the game. It has come a long way since last June, and I'm glad they delayed it. It was originally supposed to come out in Nov '05.
Auto Assault is a quick burst of action in a massive world where anything is destructable. And the classes they have are very unique to themselves. There are 3 sides to the war (Muntant, Human, and Biomek) and they have their own styles, looks, environments, and philosophies. Post-apoc junkies love it, roleplayers love it, and fps/action ppl love it.
I suggest checking it out asap before it hits the stores in april. It was a pleasent surprise in the mmo market, and I"ve played just about every mmo.
KilgoreTrout XL @ Jan 27th 2006 9:42AM
Pirate MMORPG's?
"Pimps at Sea: Avast me bitches!"
SleepyheadKC @ Jan 27th 2006 10:35AM
A few other off-the-beaten-track MMOs for your consideration:
* Toontown Online - a family-friendly MMO from Disney where you take on the role of a character in a 1940s-style cartoon world.
* Pirates of the Caribbean Online -- a pirate-themed one from Disney that's due in summer 2006. Few details available so far.
* Shot-Online -- an unusual hybrid of an MMO and a tradtional PC golf game, developed in Korea. No bad guys to defeat, of course -- you gain levels, power and currency simply by playing golf with others. Free to play.
Aron Levy (Lumpydog on YPP) @ Jan 27th 2006 7:00PM
I have been played Puzzle Pirates for months now and I've gotta say that it's fantastic. While it may not be Pimps at Sea *I'M STILL WAITING, BUNGIE!!!*, it's a lot of fun. Basically, it's totally non-violent, with sword fights being accomplished through a Tetris-ish interface. It runs on Java, so it's entirely platform independent, and I run a Mac, so that means a lot to me. Overall, a very cool game!
Cheers,
Lumpydog
samuel10576 @ Jan 27th 2006 7:39PM
Woo. As a Puzzle Pirates player myself, I say woo.
Woo.