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Reader Comments (31)

Posted: Feb 21st 2006 6:38PM (Unverified) said

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has anyone heard of the new attachment for the wireless controller that will allow pcs to use it? any news? i really want this controller
thx
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Posted: Apr 4th 2006 5:56PM (Unverified) said

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I like how the reviewer complained that the configuration menus have the Button [number] labeling. Clearly they have never used a game pad on PC. All gamepads have numbered buttons, and it's odd for them not to. Console controllers are definitely the minority when it comes to PC gamepad standards.
It's true that game developers could have possibly thought it out better, or maybe the drivers could come with a handy TXT file explaining what numbers correspond to the buttons(the latter is more feasible), but don't complain about problems that exist for all controllers and single them out as a problem for only one. Even normal PC gamepads have troubles when it comes to developers programming numbers that don't match. The only real solution is for drivers to work more like some joystick drivers in that you can configure the buttons outside the game using tools designed for the controller which then forces the game to conform to your settings without you having to figure out what buttons the numbers correspond to.

Also, why is it such a problem for you to not be able to use only the controller to configure the buttons? Oh, no! You have to click a button with your mouse and THEN press a button to assign it! Ah! Don't touch the scary mouse or keyboard! You must touch ONLY the controller!
Please. You're dealing with a PC, so don't complain when you have to use it like a PC.
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Posted: Jan 26th 2006 7:30AM (Unverified) said

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You should try it with Path of Neo - lock on is mapped to the start button and can't be changed! You have to splay your hand halfway accross the controler pressing two buttons miles apart just to shoot!

Anyone know of some software to remap a joypad?

Another odd thing: it works fine with Warrior Within, but not at all with Two Thrones. Go figure.
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Posted: Jan 26th 2006 7:38AM (Unverified) said

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Actually, so long as you install the version of direct x 9.0c that comes with it, or a later build prince of persia: the two thrones does support the controller properly out of the box. not only will the game correctly label all the buttons as a, b, x, y etc, but the mappings you'll see will be identical to the x-box version. only thing i had to do was tweak the sensitivity down in game so the prince didn't drift. not perfect then but a step in the right direction!
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Posted: Jan 26th 2006 7:50AM azz0r said

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I totally agree. I managed to get it working with Counter Strike Source, but Valve doesnt support the z axis so you cant configure the back buttons! Grr
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Posted: Jan 26th 2006 7:52AM (Unverified) said

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This news is so old...

The problem has been around since gamepads have been around for PC. Whenever I buy a new game I have to change the button layout to actually make it playable.
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Posted: Jan 26th 2006 7:59AM Greg2k said

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The guide button DOES light up when you connect it to a PC. It's just that it will only light up at that moment. It won't work as an extra button and has no other functionality.

But when you plug it in, the lights do come on.
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Posted: Jan 26th 2006 8:04AM (Unverified) said

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The fact is that the PC is a much more open platform than consoles are, and quite frankly, the more open it is, the better. Consoles are completely closed to the point where developers need permission(!!) just to release a piece of software on them.

If you want a console, buy a console! By being more open, PCs only become richer. Just be glad that you have a choice between "open, but difficult" and "easy, but closed."
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Posted: Jan 26th 2006 8:06AM SuiXide said

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Actually, there is a piece of software you can use. It's called Joy2Key (or JoyToKey. I can never remember.). I used to use it whenever I wanted to use my gamepad for a flash game. It works really simply you see, allowing gamepad buttons to be used in place of keyboard strokes even allowing multiple letters, ect. to be used as one button on the controller.

And by the way, Halo PC works BEAUTIFULY with the 360 controller for windows. Funny how that works out.
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Posted: Jan 26th 2006 8:16AM (Unverified) said

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Can't map the camera to the right stick in San Andreas whowhat? That's funny, I've played on rigs with a few different gamepads (Gravis, Logitech, MS Sidewinder, etc..) where it worked just fine. In fact, I've got mine set up right now with a DualShock and a USB adapter, and the controls are identical to the PS2 version. Minus the pressure sensitive buttons which the adapter's drivers don't support for some reason...
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Posted: Jan 26th 2006 8:18AM (Unverified) said

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Yeah, #3. Although I agree about the "button 0" thing (especially on a controller labeled otherwise), this problem seems more like a game developer oversight to me. Surely if PC gamepads sold more, or people bitched more, game developers would begin to include more intuitive button remapping options and smart support (i.e. pre-mapped, non-insane control schemes). Wishful thinking, though, I suppose.
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Posted: Jan 26th 2006 8:36AM (Unverified) said

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A quick note about the 'circle of light'. While the guide button doesn't currently do anything, a game that properly supports the pad, like The Two Thrones, will properly light up a quarter of the circle of light when you run the game.
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Posted: Jan 26th 2006 8:42AM (Unverified) said

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The XB360 controller software *is* on windows update. When you plug it in, it will ask you if you want to check for drivers online, and it will find them.
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Posted: Jan 26th 2006 8:58AM (Unverified) said

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"Nintendo's well-designed WaveBird controller feels cheap and flimsy in comparison"

What fanboy wrote this tripe? I have heard complaints about the wavebird (no rumble, lack of another z button), but never have I heard it called "cheap and flimsy". I guarantee you it would take some serious work to break a wavebird. Ive dropped mine, thrown it, and of course its been played for countless hours...and all with unbelievable battery life.
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Posted: Jan 26th 2006 9:32AM (Unverified) said

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Ah Travis... a fanboy throwing the word "fanboy" around. They said the wavebird was well-designed. Their point was that the 360's controller feels so well-built that even the best controllers don't feel so great anymore. I don't necessarily agree (I think its's a bit of an exaggeration), but I do think the 360's controller is the best I've ever held, and I do think that you are a little too defensive of your precious company. I knew a comment like yours was coming when I read that line, and sure enough... there you were. Feel free to go ahead and call me a fanboy for my comments and we'll call it a day.
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Posted: Jan 26th 2006 10:15AM eman226 said

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you also can't configure these shoulder buttons on a lot of games.

http://img82.imageshack.us/img82/5470/xcontrollers4ft.jpg
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Posted: Jan 26th 2006 12:50PM (Unverified) said

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Bit of a pointless criticism.. the same can be said of any joypad or stick for the PC. The sheer fact that there are so many controllers availible for the PC requires developers to leave the key configuration open in this way.
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Posted: Jan 26th 2006 1:52PM (Unverified) said

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The problem is not the games on windows, it is windows itself that is a huge ass in the pain. You can check for yourself by selecting game controllers in the control panel of windows. The information available there is the same information that is available to games, which means developers have to match controller names (usb HID name) with a lot of presets. Hopefully the Xbox 360 controller will bring some sort of standard to the button naming in windows but the current implementation in Windows and DirectInput is unacceptable as a released api.
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Posted: Jan 26th 2006 2:12PM (Unverified) said

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If you're interested in using the controller for Unreal Tournament (original, 2003 or 2004), check out my post here...
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=914986&topic=25561497
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Posted: Jan 26th 2006 2:13PM (Unverified) said

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Still.....It beats the Hell out of the new "Sony Terrorist Cell"!
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Posted: Jan 26th 2006 2:34PM (Unverified) said

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Wow, thanks Ryan! Would have been nice if MS had made it mor noticable they'd made revisions to DirectX.

Clicking the thumbsticks still isn't recognised (which WW did) but everything else works - even the rumble. :)

Wish it hadn't made it light up though, it's distracting and I know I'm player 1 damnit, it's a PC - AFAIK ther are no games that support more than one joypad.
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Posted: Jan 26th 2006 2:51PM (Unverified) said

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Has anyone tried this controller with Half-Life, Blue Shift, etc? I played Half-Life 2 on Xbox and loved it. Then I bought the HalfLife anthology at Circuit City for $5, but I'm struggling with the keyboard. I'm a console gamer and am used to a controller, but before I plunk down $50 on this badboy (no 360 for me yet), I want to make sure it actually works for the games I'd like to play. I'd like it to operate like a standard FPS on a console (i.e. Halo controls). Anyone tried these games with it?
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Posted: Jan 26th 2006 4:56PM (Unverified) said

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I thought the whole point of PC gaming was so that your don't have to use a controller?
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Posted: Jan 26th 2006 6:30PM (Unverified) said

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Can anyone explain how to get it to work with CS:S? Ill try updating the DirectX but nothing happened when I supposedly activated the joystick in game
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Posted: Jan 26th 2006 6:37PM (Unverified) said

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I agree with the comments about the shipped software, but there is a solution:

http://www.pinnaclegameprofiler.com/

Its
a great piece of software and the latest version fully supports XInput and the 360 controller. The Developer offers excellent support via the forums too.

Steddyman
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Posted: Jan 26th 2006 7:21PM (Unverified) said

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Wow, thanks for the link. I think I saw it before but it offers CS:S support. If it works I'll probably purchase the software (or change the date on my computer :-p)
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Posted: Jan 26th 2006 8:34PM (Unverified) said

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Ok so if you use the play and charge kit with the wireless controller it will work with a PC right? Dunno if theres a software differentation between the two.
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Posted: Jan 26th 2006 8:58PM (Unverified) said

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Oi! You stole my name!

Anyway, the wireless ones don't communicate via the cable at all, so won't work with PCs.

MS said they'll release an adapter or something so they will eventually.
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Posted: Jan 27th 2006 9:50AM (Unverified) said

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I don't know if anyone else posted this, but there are custom XBCD drivers out there that are "hacked" to work with the XB360 controller. It lets you remap virtually everything on the controller (for instance, you can make the triggers analog axis or map them to buttons).

http://www.xbox-scene.com/xbox1data/sep/EEFZEElZZyOnfjYrfd.php
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Posted: Jan 28th 2006 11:33PM gregSTORM said

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I've been using the XBCD drivers with my 360 controller from day one. It gives you the light in the middle, rumble, mapping buttons, etc. They work great.

There's a guide here on where to get them and install them http://xbcd360guide.50webs.com/
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Posted: Feb 4th 2006 3:33PM (Unverified) said

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I got one. But here's what I did,

Bought a wired 360 controller and dloaded the drivers. Saved me about 10 bucks.
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