
GamersReports has picked up some info via a Japanese fan site for Final Fantasy XII that may aggravate some gamers. According to the site (translated for GR by Franker), players will have "no way to skip [the opening FMV] or any others in the game" - the opening FMV, by the way, is "a Xenosaga-length 17 minutes long" (for those who enjoy number crunching, that's 150% longer than most Adult Swim shows). So, let's hope that screw never screw up a major boss fight, unless we really want to hear his obnoxious, plot-revealing speech a half dozen times.
Speaking of saves, to exacerbate things just a little more, FFXII will also skimp on save points ("No more two and three save points per dungeon like in FFX") while still allowing the option to continue similar to Kingdom Hearts. The reason cited is "to add to the difficulty" of the game. However, any addition to the difficulty this sparse save philosophy will bring is merely artificial and headache-inducing - what about the RPG fans out there who do not have hours at a time to spare? A lot of gamers out there are burdened by other responsibilities (kids, a steady job, preparing for the impending monkey rebellion) and we cannot think of any reason why Square Enix would skimp on saves or disallow skipping cut scenes. Thoughts?
[Via Evil Avatar]
[Update: fixed the quote regarding the number of saves in dungeons - though now there's an implication of even less than two or three saves per dungeon - possibly none. Eek!]













(Page 1) Reader Comments
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Though I far prefer games where you can save anywhere.
Final Fantasy died a few years ago as far as I'm concerned, though.
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I am also perfectly fine with the limit of save points in dungeons. Cmon people, were talking about an rpg here. These things are hours long, if you have a child to take care of you better just hit the pause button and turn off the tv and return to it later.
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so playing this game will be interactive like watching a movie. except you can fast forward a movie. so my dvd player has more functionality.
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You know, there are things about the FF series that are "traditions"; some of these traditions are good, and should never be altered, and other traditions are bad and should have been tossed years ago. The whole save point thing has been a problem with this series for years, and it seems like Square is sticking to this broken system simply to keep tradition going rather than for any real logical reason. It's no secret that FF games are generally fairly easy as long as you put the time in leveling up, but the solution to that isn't to skimp on save points... the solution is making it easier to save but also more challenging to win battles. That would be a lot more satisfying.
I'm sort of ambivalent about the cut-scene thing. Honestly, I think people who complain about cut-scenes in Final Fantasy games really need to just get a life - if you're buying a Final Fantasy game at this point *not* expecting long cut scenes, then your expectations are just off to begin with. There are a myriad of other RPG options out there for you if you're not into cut-scenes; FF has become a series people buy specifically *for* its cinematic elements. If you don't like it, get over it and buy something else.
But it does seem odd to make it so you *can't* skip the cut-scenes. I do seem to recall that in past FF's, some scenes could be skipped and others couldn't be. Personally, I find it very annoying to mistakenly skip a cut-scene in a game that turns out to be a major turning point in the story, and then I can't go back and view it again. That's probably the rationale for not allowing you to skip... but still, I mean make it some weird button combo that you need to press, make it hard... but it'd be nice to have the option.
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As for save points, the save point in the world should have died years ago. Spacing out save points in the world is an archaic and artificial limitation. It doesn't make your game harder, it makes it less user friendly. If you could save anywhere, then to balance the game they would have to rely solely on balancing combat. Shudder to think!
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I honestly have not played a GOOD Final Fantasy game since Final Fantasy III(VI) for the SNES. And yes, I have played every Final Fantasy except for the Japanese III and V.
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Then I went back and started to play real RPGs like Fallout and KOTOR, and remembered why I eschewed console "RPGs" in the first place. If I want to watch movies, I don't want to have to push the "play" button on the remote control every few seconds just to make it go. If I'm playing a game, give me choices so that it doesn't feel like I'm watching a movie.
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FMVs are only annoying if you have to watch the same one multiple times in the process of moving on. I think that the first view (for a saved game) should be forced, and any subsequent views should be optional.
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they really ought to make it "Tent Points" or whatever and let you save anywhere.
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I tend to be an item and money miser when I play the FF type games. So when I see a save point right before a boss, I save, dink around with the boss to see his weaknesses, then I just die and start again.
I don't "waste" items if I get injured, I just die and try again, using a different strategy.
Now if there wasn't a save point there i would be more willing to bust out the powerful spells and items just so I wouldn't have to go through the entier dungeon again.
I kind of like the idea (YMMV)
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FINAL FANTASY SUCKS.
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all you haters can go hate.
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As for save points, you should have the ability to save anywhere and the goddamn COMBAT should be balanced so that it is fair yet challenging..Using less saves is the lamest way of making a game harder...
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I bet this decission making process (or lack thereof) will influence negatively on the grades the press will give this game. Worthless.
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You can tape it, but I'm not watching it...
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For those of you who don't enjoy the storyline, go back to your online multiplayer, mindless shooters, and shallow action titles. I'm tired of people who think they are obligated to play these games even though they are a genre they do not like.
As far as the save points go, it's only annoying most of the time because of random battles in the past. You spend forever hacking your way to some dead end, and have to spend another eternity to hack your way back to save. It just takes time. While it is a bit annoying because you have to be somewhere, it's worth it to me. It's a part of the experience. Like a long line at the theater for a movie.
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i remember it not being skippable either.
FFVII truly wasn't the first eith long-arsed cut-scenes.
hell, something like the Cid fight in VI would have probably been a 45-second cut-scene vs a 4 minute long battle.
it seems clear to me that Final Fantasy always wanted cutscenes like we have today and were only prohibited by technology.
besides, it's still 5 or so hours between MAJOR cutscenes in any of the games. that's a far cry from an interactive movie.
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Y'know, just like EVERY OTHER ELECTRONIC MEDIUM IN EXISTENCE.
And, bookmarks; I like those. I don't have to re-read an entire chapter of a book if I don't want to, because I don't have to wait for a save point.
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The pre-rendered, non-interactive cutscene is a very lazy way to tell a story. The Final Fantasy series is turning into a game where the story only develops when you're not doing anything but watching. The only interaction in these faux-RPGs comes in the form of battles, mini-games, and buying items. Moving to the CD format was probably the worst thing to ever happen to the Final Fantasy series. It gave Square an excuse to cut back on actual story development and throw in cutscenes.
FFX for instance can barely even be classified as an RPG. There was no story development outside the cutscenes in any form. This creates a problem of a "jerky" story development. You get some story development, then nothing happens for a while unitl the next cutscene point shows up.
The only options to combat this are to either overload your game with cutscenes, ala Xenosaga, to keep the flow constant (though it never can remove the jerky development, just make the breaks shorter) or to do like the Suikoden series and never have a cutscene beyond the opening cinematic (and possibly closing one as well) and maybe find a way to develop the plot without having to resort to breaking it up between spirts of random combat.
Cutscenes are the bane of the RPG. They keep them from ever developing a smoothly transitioning story and will always be heavily inferior to RPGs that lack them entirely.
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I used to sit and watch every minute of cut-scenes in games, but that is when I was young and had the time...nowadays, I work most of the time, and busy around the house most of the spare time, so gaming is short on my list. I may get 5-10 hours a week, and I do not want to spend most of it watching a game...I want to play the game. Elder Legend series IMHO is the best RPG series ever made, and they have very little cut-scenes...you are not forced into any linear story line, so no need for extensive cut-scenes. That is why I will be getting Oblivion and not getting FFXII.
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Seriously, this should be boycotted/skipped/ignored/flamed/whatever. I for one will not even think of touching products that do this to the gamers. Nothing anyone says can sway that either, it's lazy game design and the world knows it.
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I don't mean to be rude, but who are you trying to kid besides yourself? Go play Everquest.
Besides the first, all FF games have had cutscenes. Whether or not they were in MPEG format makes no difference.
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Seriously, this should be boycotted/skipped/ignored/flamed/whatever. I for one will not even think of touching products that do this to the gamers."
Would you yell "fire!" in a crowded theatre if you smelled burnt popcorn? It certainly sounds like it.
That post was more over the top than Sir Edmund Hillary. Not that you or anyone else here knows what that even means.
Way to remain calm and sensible, dude.
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How true that is. This is exactly why I hated Ninja Gaiden on Xbox. People talked about the game being so hard. It wasn't HARD, it was TIRESOME.
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Im looking forward to FFXII and have high hopes that Square wont let me down :D.
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Seriously, if they want to make it harder, just make you weaker to start out, like DQ used to do. Make it so you need 1,000 battles to level up. That's hard, isn't it? I just don't get it.
FUN GAMES are not harder games. And Final Fantasy is already too repetitive. All these games are EASY if you just level up a zillion times before entering a dungeon. What about working on more open-ended storylines? What happened to FF3/6 where you could do ANYTHING after the halfway point? Choice is fun. Let people skip FMVs after the first time - surely they can figure this technology out.
The Japanese are getting seriously stuck in their ways, stupid stubborn and positively old-fashioned in an industry that's only like 20 yrs. old. Amazing.
Here's my suggestion: fun. Try fun! I actually like the light-hearted FFIX, because it didn't take itself too seriously. And I think hardcore FF fans are ridiculous, because they go on about the writing, and it's still cheesy compared to even mediocre movies. FFX showed a lot of improvement, FFVII wasn't bad, FFVI was soap opera level. But how seriously can you take yourself when you're saving the world, over and over and over again. The series is tapped out. FFX-2 proved it. No Tactics on PS2 proved it. FFXI proved it. They are out of stories to tell, and out of fresh ideas for gameplay.
I hate this decision. Just cut your casual fans off at the kneecaps, and make sure you never grow your fan base. Why try to compromise between casual fans and hardcore? Why not difficulty levels in an RPG? Why not options? Why not fresh voices? Why not some other ideas?
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be realistic people!
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Im guessing FFXII is NOT a MMO, so those are valid points. ESPECIALLY the cutscene one. The first time, I could handle it. But if you've viewed it already, you should be able to skip a cinematic...
I hate to say it, but FFXII is the first final fantasy I've played since... FFIII on the SNES. Never really liked Sony consoles, especially their controllers. Their games, though... I almost bought a PS2 just to play FF games (as well as others, such as Megaman Legends 2, which was conveniently NOT ported to N64 the way the first one was... grrr).
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But now, it's gone to Square's head. I played FFX recently, and I hated how it played. It was far too linear, and those dialogue scenes really annoyed me.
Buuuut... I'll buy this game anyway. Sad isn't it?
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The cutscenes were usually short and straight to the point. It also didn't use pre-rendered scenes, so you had to advance the dialouge- which was also spoken- manually. Of course if you didn't want to hear it, you could skip it. Which is nice if you need to talk to someone or use the phone or something. There were maybe two cutscences you couldn't advance quickly- the end of disc 1 and the end of the game. But since those were kickass anime cutscenes, I can't see why you would WANT to.
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I guess you could call this a last straw sort of deal. They've been pushing the stupid cutscenes forever, but now announcing that you won't be able to skip them, is just plain rediculous.
What purpose does it serve to have cut scenes which you cannot skip? None. Anyone that wants to watch them can watch them, anyone that wants to skip them should be able to. Saves points used to be an issue, but on todays systems there is absolutely no technical reason why you could not institute a "Save anywhere" system. Both are marks of lazy, punitive, poor game design, there is no other way to describe it.
And assuming I have no idea who Edmund Hillary? Where did that even come from, seriously? Nothing wrong with being over the top sometimes, this is the internet afterall. Cheers.
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1. How do we know that this is the 100% truth for every cutscene? It could have some long scenes to put the storyline out there (Hence the opening), then some short ones to remind you where you at, or give a prespective that a battle cant give. Besides, I'd rather watch a cutscene than push the X button a zillion times to get passed all the text. Especially those older games where they think everyone reads at a mere 1 word every 3-5 seconds. I have yet to find a game that uses text that can display it as fast as I read (The reason my thumb hurts while playing those games is because I'm mashing the button furiosly trying to force it to "type" fasted, or go into the "whole sentence" display.)
2. As its already been stated, Square-Enix can, and prob. will, change the game a bit in translation. Look at FFX-2 There is 3 different versions to buy...
3. Even if the cut-scenes are long, I still get the chills when i think how great that reported 17 min of opening FMV, amongst others, will be. Remember the FMV's in FFX. I was sitting there repeating "Oh my God!" while i watched some of them.
4. The lack of Save spots in a game isn't really going to deter me from buying a game. If that is a reason to deter you, you are pathetic, and are looking for a reason NOT to buy the game, not a reason TO buy the game. Something that trivial can be overcome by (once again, as previously stated by others) leveling up your characters to a healthy level, or the always great "Gameshark time!" If there is the need, there will be a cheat on a cheating device for "Save Anywhere", etc. I know I got tired of the random battles in FFVII slowing me down, so I used Gameshark to get rid of them. Yeah, Im a cheater...
5. In conclusion. Let's at least wait for the game to come out in the U.S. before we knock it. Then if it sucks, we can cry and whine about how bad it is. But untill then, button up that lower lip and act like an adult.
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Cutscenes controls, at the minimum need:
1.PAUSE (I hope if they are not skippable, they are at least pauseable)
2.Skip
And if they wanna be nice about it:
3. Restart/replay cutscene (for those times you *didn't* mean to skip it.
Also, do they follow things like the "Twinkie denial Conditions" and the "Gamer's Bill of Rights?"
Come on. Sometimes supper is NOW, or whatever. Couple that with the worst penalty in an RPG, lost progres, and I will stop playing the game, sometimes permanently.
Even if it is a destructible (upon the first reload) save, to prevent people from save/loading. But then, if they want to be anal about their items, HP and MP, let them, I say. I want a game where I don't have to play for another 45 minute just to get to the save point, after I'm already done playing.
DO NOT mistake tedium for challenge.
--Branewalker
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not only this, but all games with cinema scenes, be they video or machinima, should give simple controls for rewiding and fast-forwarding as well.
next we're gonna start seeing them filled with ads that you can't skip, like those disney DVDs and the 'unskippable' previews at the beginning. (i use quotes because there are ways around them, but for most people on standard dvd players they're not skippable)
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