Lifemode Interactive has announced that its LIFEMODE:HEAD facial animation engine will makes its Xbox 360 debut
at Xfest 2006 in London, next Monday. Yuri Golubev, Lifemode's Chief Programmer, said that the 360's multi-core
architecture and speedy graphical chip would enhance the performance of his company's SDK. In addition, the console's
compatibility with the PC and Xbox DirectX made porting LIFEMODE:HEAD to the 360 a cinch. Lifemode's SDK provides
developers with a number of advantages, including easy modeling, realistic texturing, automated lip-synch, a
comprehensive animation library and data exchange with 3ds Max and Maya.
Xbox 360 to get acclaimed facial animation engine
2
Lifemode Interactive has announced that its LIFEMODE:HEAD facial animation engine will makes its Xbox 360 debut
at Xfest 2006 in London, next Monday. Yuri Golubev, Lifemode's Chief Programmer, said that the 360's multi-core
architecture and speedy graphical chip would enhance the performance of his company's SDK. In addition, the console's
compatibility with the PC and Xbox DirectX made porting LIFEMODE:HEAD to the 360 a cinch. Lifemode's SDK provides
developers with a number of advantages, including easy modeling, realistic texturing, automated lip-synch, a
comprehensive animation library and data exchange with 3ds Max and Maya.

