In an article entitled
"Vaporware: Better Late Than Never", Wired News has published their
reader's top ten vaporware tech products for 2005. Out of the top ten, four are games and one is a games console (if
you must know, it's the Phantom). No prizes for guessing which product came in at first position.1. Duke Nukem Forever - 8 years and 11 months late
2. Phantom Game Console - 3 years late
5. StarCraft Ghost - 3 years late
6. Legend of Zelda: Twilight Princess - 1 year late but delay has been amplified due to intense demand
7. Team Fortress 2: Brotherhood of Arms - approx. 7 years late
That's right, Duke Nukem Forever (a game just 13 months short of a decade long development period) has set the standard for vaporware once again. So what is it about games that makes them so susceptible to becoming vaporware?
[Via digg]


















(Page 1) Reader Comments
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Zelda isn't vaporware. Being late by itself doesn't imply vaporware status.
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That is crap. How could anyone ever think a Zelda game would become vaporware?
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10 years is too long. You could have graduated from high school, college, and started your career by the time it's released.
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Your justification that it's ok because Nintendo "is notorious for delaying their key franchise titles" actually weakens your argument that the game isn't vaporware.
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Even though Duke Forever has taken nearly a decade, updates suggest that 3D-Realms is working on it. They changed engines like twice or three times. I believe it will come out, but the hype will build up so much, I have to believe it will suffocate under its consciderable weight.
Of course there is the cynic who looks at the title "Duke Nukem Forever" and knows that 3-D Realms is attempting to pull the wool over everyone's eyes as they work on something else.
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"Twilight Princess is in danger of being released just before the GameCube is scrapped in favor of Nintendo's next box, the Revolution. Or it may be rehashed as a Revolution title.
Wrote reader Matt Cramp, "So: hotly anticipated product? Check. Inexplicable and tactically weak delay? Check. Public assurances that the product hasn't been shelved? Check. The sound of millions of fanboys' hearts breaking around the world? Check."
Reader Luke Gullickson said: "This is easily the most anticipated Zelda game since Ocarina of Time, and hordes of ravenous Zelda fans were looking forward to a November release of the game. Nintendo wished everyone a merry Christmas by pushing the game back to 2006, and there's nothing stopping them from pushing it back even further. Vaporware."
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TF2 could questionably be almost 9 years late or so, since it was originally going to be a mod for Quake2 :D
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While you're at it, please explain your logic in calling this 5-6 month delay "susceptible to becoming vaporware?"
Zelda's a major franchise. Nintendo doesn't ditch those.
Name one major key franchise game that Nintendo has scrapped. Since you're clearly an omniscient game journalist, this should be no problem.
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Even worse, it is releasing on the PS2, which means that it will probably be releasing on a dead console WELL AFTER PS3 IS ALREADY SHIPPED!
Not to mention that it was first shown at E3 2004...much earlier than Twilight Princess.
Furthermore, the fact that Twilight Princess has an official release date of April while PSU doesn't even have a release date just proves the incompetency of this ridiculous article.
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"...Vaporware Awards -- the prize that celebrates the tech products that were promised last year but never delivered."
Um, well, odds are he was trying to be controversial for the sake of entertainment, but the use of the term incorrectly is begining to drive its meaning down.
http://www.answers.com/vaporware&r=67
a brief quote:
"Software that is not yet in production, but the announced delivery date has long since passed. At times, software vendors are criticized for intentionally producing vaporware in order to keep customers from switching to competitive products that offer more features. However, programmers are notorious for being awful estimators of time. As a result, shipping dates often slip over and over again."
also from the definition:
"Vaporware (also spelled vapourware) is software or hardware which is announced by a developer well in advance of release, but which then fails to emerge, either with or without a protracted development cycle. The term implies deception, or at least a negligent degree of optimism; that is, it implies that the announcer knows that product development is in too early a stage to support responsible statements about its completion date, feature set, or even feasibility."
Vaporware has nothing to do with something as arbitrary as a delay or 'continuously in production'. Technically, DNF isn't vaporware, as it DOES exist. The Phantom though is a good candidate, as AFAIK, it has never been demo'd. Otherwise, most of the products on that list do exist and have been showcased to the public.
Well whatever makes your article more interesting I suppose. *rolls emote*
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As for Duke Nukem, if it ever does come out (which I highly doubt... the company's "Manhattan Project" website has already gone down the drain) will be an outdated peice of crap. You know what I think is happening? Every year thay say, "FINALLY! DONE! But wait look at this FPS... 'Halo 2'?? That looks WAY better than this peice of junk! Lets take another two years to update it using this top of the line processor/graphics chip! Then in a year their engine is a peice of crap again. It's like a perpetual cycle, man. I am like totally trippin'...
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Point and Click adventures rock! I'm still hoping it will be released.
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Please add Too Human
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You obviously are as misinformed as the writer of the Wired article. Zelda being delayed in no way shape or form means that it is classified as "vaporware."
In fact games are delayed all the time but most us never know about it...and it is common knowledge that Nintendo has delayed their key franchise titles to make sure it is as perfect as possible.
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Neither I, or the writer of the Wired article can complain that "Zelda doesn't fall into the vaporware category". Readers of Wired voted it into that category!
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Actually, a second Zelda for the Gamecube is a fine candidate for vaporware using that definition. It was set for the 2005 holiday season, up against the Xbox 360, a positioning that would have done J Allard proud. It got pushed back to a nebulous and strategically wasteful '2006', and that's way too close to the Revolution. We haven't seen anything new from Zelda since E3 last year. We don't even know if it'll actually make it to the Gamecube.
Disclosure: I was one of the people they quoted in the article. I would have voted for Duke or Team Fortress, but I figured everyone else had it covered, so I picked a game that everyone wanted but no-one got.
Super Mario 128... well, it's been rumoured for a while, but never announced. That hardly makes it a broken promise, does it?
Regarding why so many games are on the vaporware list, personally I think it's because the game industry still flies by the seat of its pants a lot. Most of the programming industry has at least some idea of engineering best practice, but games are an odd mix of engineering, art and psychology. Postmortems on games are rarely read by development teams once written. There's not much in the way of game design patterns that I've been able to find (and if anyone can point me to a good resource, please do) and game developers are big sufferers of the 'not invented here' syndrome. It's much better than it was during the SNES era, but Insomniac and Naughty Dog sharing draw distance code was considered highly unusual five years ago. You can't speed up art, though, but everything else is more a result of a lack of best practices than anything.
It takes Blizzard five years to make one game because they usually do the work twice - once to make a bad game, and once to rip out all the work they've done and start again from scratch. Even when they have outside contractors do the work. Then again, you can sort of tell Blizzard is run by artists.
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"Vaporware (also spelled vapourware) is software or hardware which is announced by a developer well in advance of release, but which then fails to emerge, either with or without a protracted development cycle. The term implies deception, or at least a negligent degree of optimism; that is, it implies that the announcer knows that product development is in too early a stage to support responsible statements about its completion date, feature set, or even feasibility."
Now tell me...has Nintendo deceived the public with Zelda: Twilight Princess? It has been shown (multiple times), it has been played by quite a few people (including me at E3 2005 and I have pictures of it.) The game is also near completion since it is being shipped in a few months.
The article basically states that if a item was originally stated to be released in 2005 but never happened...it is Vaporware. Sorry but just b/c something had it's release date pushed back does not mean it is vaporware.
What is REAL Vaporware? DNF...b/c it has only been shown once (in trailer form) 5 years ago. The Phantom is vaporware...it has only been shown once at E3 and nothing has been shown or released since then about the system.
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"New software that has been announced or marketed but has not been produced."
Zelda does not fall under that description. It has been unveiled, it has been played by thousands of people and it has not disappeared into obscurity like the Phantom or DNF has.
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