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Video games highly susceptible to becoming vaporware

In an article entitled "Vaporware: Better Late Than Never", Wired News has published their reader's top ten vaporware tech products for 2005. Out of the top ten, four are games and one is a games console (if you must know, it's the Phantom). No prizes for guessing which product came in at first position.

1. Duke Nukem Forever - 8 years and 11 months late
2. Phantom Game Console - 3 years late
5. StarCraft Ghost - 3 years late
6. Legend of Zelda: Twilight Princess - 1 year late but delay has been amplified due to intense demand
7. Team Fortress 2: Brotherhood of Arms - approx. 7 years late

That's right, Duke Nukem Forever (a game just 13 months short of a decade long development period) has set the standard for vaporware once again. So what is it about games that makes them so susceptible to becoming vaporware?

[Via digg]

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