Joystiq had a chance to interview
Chris Early, studio manager for Microsoft Casual Games Group, shortly after the 360's November launch. They just
got around to putting the interview up now because... well, because it's really in depth. They talk about the
excitement of Geometry Wars, MSN's badges and the 360's achievements, Gauntlet's unlimited quarters, Vista integration,
and Abraham Maslow's hierarchy of needs as it relates to player's need states. No, seriously. Maslow. If the Arcade and casual games space interests you in the least, this is a must read interview. Mr. Early is well-spoken, thoughtful, and seriously engaged in this endeavor.

