Metareview - Street Fighter Alpha 3 MAX (PSP)

What do we need to know about new PSP release
Street Fighter Alpha 3
MAX (otherwise known as
Street Fighter Zero
3: Double Upper in Japan)? The port's pixel-perfect, ad hoc multiplayer is great (despite the lack of
infrastructure support), stretched widescreen is serviceable (though the "letterbox" version might better
suit 2D purists), and the controls are wonky (even with
the sticky D-pad cover
that came with pre-orders). Other than that,
SFA3M is the epitome of 2D fighting games, a decent title
(metascore: currently 80 out of 100) which will probably appeal to fans more than the critics. Here are some review
highlights:
- GamePro (4.0/5):
"Yes, the game is essentially a port of a decade old fighter and it can be hard as hell, but all the horsepower the
PSP brings to the table can't keep this game from being at times mind-numbing frustrating when it comes to control. Put
simply, the D-pad the PSP has just isn't cut out to be used for a fighting game, where fast fingers and accurate
directional control is paramount."
- GameSpy
(3.5/5): "Street Fighter Alpha 3 Max is one of the best-made games you can get on your PSP, far better
than a simple port of an arcade game, yet hindered quite significantly by the handheld's design
flaws."
- GameSpot (8.2/10):
"Capcom created limited supplies of an adhesive D pad attachment, which gives your thumb more leverage and simply
makes special moves easier to pull off. Diehard fans of this game and Capcom's first PSP fighter, Darkstalkers Chronicle, should seek this new D pad attachment out. For most everyone
else, it's really not that bad tolerating the PSP controls with this game. But since it's such an exact translation of
the original, you can't help but wish for perfectly precise controls to go with it."
For
Fighter fans who need an
Alpha fix on the console homefront,
Street Fighter Alpha
Anthology may be just the thing for PS2 owners who can wait till summer (unless, of course, they already own
an
Alpha iteration for the PS1). If no online play is included in that
version, however, Capcom should pull things together and release the
SF "prequel" to the XBL Arcade
service once
Hyper
Fighting finds an audience on Live.