Metareview - Grandia III (PS2)

The
Grandia series has had its share of hits and misses over the years, and the latest iteration,
Grandia III, follows that same pattern with its great
graphics and battle system, but poor story and character follow-through after the game's first disc. Here are a few
representative reviews and quotes for
GIII:
- 1UP (8.0/10): "I almost feel like I'm reviewing
two games -- the first disc, which is awesome, and the second, which is ho-hum."
- RPGFan--the domestic review (81%): "The first disc
features some great character development.... The emotional scenes in the first disc are really striking, especially
with the great dialogue.... The [voice] acting is good as a whole, though there are some stinkers.... The music, on the
other hand, is, to put it bluntly, crap."
- Penny
Arcade: "With RPG combat systems wresting more and more control away from players... it's a relief that
Grandia has retained a fully turn-based system where position and timing still matter. There are actually
spots on the controller where our tears of jubilation disturbed the hand oils and snack residue."
- IGN (7.6/10): "Despite its relatively short playing time
and lack of things to do outside the main quest, its battle system, initial character introductions, and boss fights
are compelling enough to warrant a total playthough."
If you find the good (a great first disc and
crazy combos) to outweigh the bad (a short, linear game with uneven difficulty), then GameArts' latest might be the
thing to hold you over till
FFXII. Otherwise, it's mired in a decidedly average spectrum of titles--good, but
not spectacular--clocking in with a 79 out of 100 overall metascore (out of 20 current reviews).