
Last week saw
the release of
Full Auto, one of the only Xbox 360 games to get released post-launch. We even got our hands on
a free XBLM demo
last month.
So, did the full version expand on the demo's action-packed, albeit repetitive, gameplay? Let's check in with the
reviews, including Joystiq's own:
- Joystiq (55%) - "In many regards, Full Auto feels like this, a big clump of dough that never made it to the oven. The
ingredients are there, but the final product is raw and never rises to the level achieved by great racing
titles."
- 1UP (80%) - "At first glance, it may appear to be a considerably slower
Burnout clone, but upon further inspection, the game is an entirely different beast, breathing new life to a
genre that is growing ever stagnant."
- Gamespot (65%) - "Overall, Full
Auto doesn't have enough variety to remain entertaining for very long. You might want to rent it and mess around
with it for a few days, but the career mode gets repetitive well before it ends and the online doesn't bring much to
the overall package."
The bad news is that the consensus seems to be that
Full Auto is a one
trick pony. The good news is you ought to know if that one trick is enough to get your wallet out. Check out the demo,
play it a handful of times.