
A patent application filed on Jul 29, 2004 which was granted to Nintendo on Feb 2nd, 2006 reveals Nintendo's aborted plans for a multi-touch capable DS. The design of the DS (pictured on the right) doesn't resemble any previous DS designs (although it looks strikingly similar to one of our reader's redesigns) and lacks X and Y buttons. The main additional feature is the capability of the touch-screen to read multiple inputs from two
We'd say that this design is most likely an early prototype that was canceled in favor of the original phat DS. The lack of X and Y buttons rules out the possibility that Nintendo could use this exact design in any future iterations of the console. As for the lack of a multi-touch screen on current DS models, the company could have found that the component was too costly when a single-touch capable screen would suffice. For this reason we think it's unlikely Nintendo will include a multi-touch screen with the next DS revision which Reggie hinted at in Engadget's interview, although we'd love to be proved wrong.
[Via DS Advanced. Thanks, Miyamoto]



















(Page 1) Reader Comments
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Nintendo’s most interesting Patent to date….Includes Virtual 3d and a Projection screen
It’s real , and from oct 2005
go look
top story at http://www.nintendoinfo.com
we all love this kind of stuff
sizcoz
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Maybe we'll be seeing a dual screen gameboy?
But the idea has one crucial flaw... the fingers...
No two consecutive fingers on you hand are the same length. So assuming most people will be touching the screen with their right hands, it will be ALOT harder to get the plane to make right turns...
*...he waits a few seconds while people try this...*
You see. Its hard enough getting your index finger and middle finger to make a horizontal line much less a negative skew.
So unless your planning on making all left turns, or swapping hands everytime you want to chnage direction, or Ninty supplies us with some sort of two-pronged stylus it won't work.
... whats that? Use your index and forth fingers? Ok, go ahead if you don't mind muscles cramps.
Still, a good idea, and it's better to have 1000 flawed ideas than none at all.
*he does his star-dance with a big smile*
:)
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I bet in four months Nintendo will release DS Ultra Lite with multi-touch and Play-Yan included.
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http://img525.imageshack.us/my.php?image=final5se.jpg
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I bet in four months Nintendo will release DS Ultra Lite with multi-touch and Play-Yan included."
...so why bother buying a new car when a new model comes out the next year?
Seriously...your logic is a bit screwed up.
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http://www.dasutin.com
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Likely it turned out not to be practical in any gameply concepts they tried for such a small touch screen. The market for color LCDs just keeps growing and well within the patent period it could become reasonable for a much larger screen, say 15", to be the main display and control surface of a portable game system selling for under $200. It wouldn't be a DS but who knows what nintendo might come up with once the hardware is at the right price point?
Going farther, imagine a really big and tough touch screen the size of a dance pad or bigger. The ideas with multiple players could get pretty wild but that would be wayyy down the road.
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http://mblog.lib.umich.edu/~rdivecha/archives/2006/02/the_world_of_sm.html
Perhaps this technology will fare better on a large screen.
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It's just too big...I mean with 4:3 aspect...that would require a 9 by 12 inch handheld...way too big to be called portable.
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It doesnt have to measure the turning angle from a level line. It could use the first two inputs it gets (from your middle/index fingers) as neutral.
Your theory is flawed.
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That was my favorite of the ds lite design entries. Very SP like.
I'm with Greg. I'm more curious about Starfox DS. Sounds like a cool idea. Make it like the original though.
If they wanted to do something with the touchscreen (would be a crime if they didn't) they should make it like the controlls of the cockpit. Perhaps make it like Xwing vs Tie Fighter where you have to distribute power accordingly. Just my 2c.
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