Racketboy has returned, as promised
, with the second
and third installments of his look at games that pushed the limits. We're not talking about games that pushed the
limits of decency, like Sega's Night Trap
, or the limits of human patience, like any version of last year's
Charlie and the Chocolate Factory
, but pushed the technical limits of their respective platforms.
The platforms in part two
are (arguably) the redheaded stepchildren of console gaming. Love 'em or hate 'em, they're not considered to be
successes. Atari's Jaguar (and the super-popular Jaguar CD add-on), the ill-fated 3DO, Sega's x-citing 32X add-on, and
Sega's "sneak-attack" Saturn. Part three
includes big boys
like Sony's party-crashing PlayStation, the cartridge'd Nintendo 64, and the Dreamcast, the console that history
has--and will--remember kindly.
Part four will cover portable gaming and--based on the release schedule of
the earlier installments--should be up any day now.