| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (21)

Posted: Mar 1st 2006 12:27PM MosquitoControl said

  • 2 hearts
  • Report
Burger King helping heart is indeed odd.

The crowds, though often synchronized, are at least out of focus, making the repeated models less noticeable.

So much is great visually, though, so there are only two things that really disappointed me. The ring girls are downright creepy looking. The arms and elbows just... for as much attention is paid they should have been better modeled. Nitpicking, but still.

A bigger concern is the lack of fight damage. Sure, you bleed. And you get cuts that grow. But what happened to lumpy, bruised faces? A few rounds of the last Fight Night would leave people looking heavily distorted. Here it just doesn't happen. That was among the best parts of the first game. Now guys just get bloody, not bruised and swollen.
Reply

Posted: Mar 1st 2006 12:38PM (Unverified) said

  • 2 hearts
  • Report
I tried the demo. FNR3 is as boring as it is beautiful. imho.
Reply

Posted: Mar 1st 2006 12:59PM (Unverified) said

  • 2 hearts
  • Report
yeah this game rules...

Some friends came over to do a quick stop by to see my new 92" screen...one guy asked to play FN3 and it was all over! It turned into an order pizza, we're staying 6 hours until our hands hurt game party.

That is when you know you have a winner on your hands. MS should promote the hell out of this one, with Disclaimers on the bottom saying "Actual IN GAME PLAYABLE footage".

Anyway Joystiq is right on, this is the best thing the 360 has going right now, but with GRAW and Oblivion out in the next couple weeks, it's reighn as king may be shortlived.

The problems: wonky looking ring girls, non-realistic ads (where is busweiser :) ) and the freaking Dodge fight.

Not a problem: damage system...it is right, there is not only cuts but realistic swelling and face mangling. No your guy doesn't look like a mutant, but very well done.
Reply

Posted: Mar 1st 2006 1:11PM (Unverified) said

  • 2 hearts
  • Report
Nice review, James. The only thing I felt missing is noting any improvements over the demo.

I've personally never liked Fight Night until I played the demo for this one on the 360. The first bone-crushing slow motion scene I saw had me hooked, even though boxing is one of the least interesting fighting arts in my opinion. Once I figured out what the sticks and buttons do, I was good to go and played the demo quite a bit. I'll definitely buy the game, but only when the price goes down somewhat.
Reply

Posted: Mar 1st 2006 1:11PM jsgrill said

  • 2 hearts
  • Report
"FNR3's lack of story arc is forgotten in moments like these."

I give up. Why would a boxing simulator need a story arc? Does it really need cutscenes of Clubber Lang interrupting your press conference and coming on to your wife?

Otherwise, I completely agree with the review. Awesome game.
Reply

Posted: Mar 1st 2006 1:24PM MosquitoControl said

  • 2 hearts
  • Report
We get no swelling. Ever. You can't tell any damage. The guys features look the same after 4 rounds of haymakers to the face as it did beforehand.

Honestly, I think we had swelling in the demo, so I don't know what gives.
Reply

Posted: Mar 1st 2006 1:31PM (Unverified) said

  • 2 hearts
  • Report
in my opinion there are two types of boxing games. Boxing Simulators, which attempt to mimic the sport as realistically as possible, and Boxing Games, which are more fictitious and usually have some scrawny little puke climb to the top by beating guys 10 times his size. FNR3 is in opinion, the best offering of a boxing simulator to date, it doesn't need a story. This would be like complaining that Madden has no story, they are sports sims.

On the other hand, story driven boxing games, such as Punchout and Victorious Boxers: Ippo's Road to Glory offer a more simple fighting system in exchange for HUGE challenging opponents and a story driven plot. Victorious Boxers is a FANTASTIC game that really got overlooked in it's day (it was a very early PS2 title, made in japan) and punchout doesn't even need mentioning.

FNR3 is an EXCELLENT game. The career mode has tons of features and new fight types like "hard hits" bring a little bit of something fresh to the game, and the graphics...well...let's just say I had the same reaction to this game that I did to sonic adventure when I fired up my dreamcast for the first time. It's unbelievable how great this game looks.
Reply

Posted: Mar 1st 2006 1:33PM (Unverified) said

  • 2 hearts
  • Report
"A bigger concern is the lack of fight damage. Sure, you bleed. And you get cuts that grow. But what happened to lumpy, bruised faces? A few rounds of the last Fight Night would leave people looking heavily distorted. Here it just doesn't happen. That was among the best parts of the first game. Now guys just get bloody, not bruised and swollen."

they do get swollen, it just takes time and one hell of a beating to get them that way. Last night I was playing as De La Hoya fighting B-Hop and I swear his face looked like he had elephantitis it was swollen and deformed so bad. His nose was crushed, eyes were swollen shut, etc.
Reply

Posted: Mar 1st 2006 1:34PM (Unverified) said

  • 2 hearts
  • Report
Failed to mention a couple other glaring flaws:

Tiresome announcers spouting the same old rhetoric. "It behooves him to avoid getting hit by those punches" ?? Gimmie a break! These guys become repetitive after my 3rd fight in career mode.

When the career mode decides to grant you a rival, don't even bother fighting, the AI is so clearly destined to win, might aswell drop your gloves and let him floor you, so that you can have your rival and move on to fights that actually can be won.

Reply

Posted: Mar 1st 2006 1:45PM (Unverified) said

  • 2 hearts
  • Report
"new fight types like "hard hits" bring a little bit of something fresh to the game"

dsub, good call. Hard Hits is also the best way to play with a bunch of friends. (And don't forget to taunt them by repeatedly tapping "X" to replay the knockdown again and again...)
Reply

Posted: Mar 1st 2006 2:01PM (Unverified) said

  • 2 hearts
  • Report
"Why would a boxing simulator need a story arc?" & "FNR3 is in opinion, the best offering of a boxing simulator to date, it doesn't need a story."

Scott & dsub, I agree, there is a difference between simulation and story-driven titles. But I do think Fight Night would benefit from some (optional) narrative. Why not feature a virtual boxing gym where you can roam around and interact with npcs? Why not create relationships with your trainer and promoter? Why not go further with the rivalry concept? In my opinion, these aspects are part of simulating a boxer's career.
Reply

Posted: Mar 1st 2006 2:06PM (Unverified) said

  • 2 hearts
  • Report
I agree about the commentary. The guy just sounds like a punk, and his comments are VERY inane and repetitive. Please please please pleeeeeeeese EA, lose that stiff and try to sign Jim, Emanuel and Larry for your next game. Failing that, you could at least get Teddy Atlas, who works for your partner ESPN. The commentary is by far the low point in this game. Although, in fairness, there is the option to turn it off. That makes me think of an interesting topic: what sports game had teh best commentary ever? Assuming it's not Joe Montana Sports Talk Football (holla all those over 23), I think it would go easily to the NCAA Football series. Although EA has sat on their laurels and not updated their commentary for years (big shock), their commentary still impresses me in how well acted it is (the banter sounds genuine) and well written it really was. "How do you come up with these?" "They just come to me."
Reply

Posted: Mar 1st 2006 2:29PM refinedsugar said

  • 2 hearts
  • Report
The crowds in the FN series have always been "same-ol", but now the ring girls look bad? lol... Please tell me this isn't true. One thing I hated about FNR2 was how only certain entourage girls we're available for certain revenues. I always was fond of the more ample girls myself and wish I could take them everywhere. They are just so much more... energetic.

BTW the hard hits mode isn't new dsub - it was in last years too and a story arch isn't the right word, but it would have been nice if they had delivered someone them more involving than just half assing it with this rivals concept.

In any case, I really have to play this game now because it's getting good scores EVEN after reviewers mention all of the following things;

• Weak SP career mode. Stupid rivalries that never go anywhere, you are no longer ranked and instead have a popularity meter, right...

• The ads / having the King as your manager. Wack, yes. Really wack.

• The new stun punch that throws you into a badly implemented first person view that is totally worthless.

• How no one really talks about how much of a disaster FNR2's multiplayer was. It was haymaker after haymaker and there was no such thing as a speedy fighter. My first and only match over Live, my opponent chose middleweight B-Hop, so I thought I'd mix it up and go with Sugar Ray. Problem? They both moved at the exact same speed even though Ray should have been a ton faster on his feet. Blah.
Reply

Posted: Mar 1st 2006 2:40PM (Unverified) said

  • 2 hearts
  • Report
James: How bout next time EA really switches gears and includes equipping fighters with "materia" so they can "power up." Also, let's ditch the whole "fight night" label. It's just so BORING! Let's call it "Kingdom Hearts Tactics" instead, and include Donald Mickey and the whole crew. Now THAT's a boxing game!
Reply

Posted: Mar 1st 2006 3:16PM jeffgeno said

  • 2 hearts
  • Report
The best character models for the ring girls were in the first game. Round two and the current have been clear steps backward. All this hardware power and we still can't get a couple girls with some junk in the trunk? Ridiculous.
Reply

Posted: Mar 1st 2006 3:24PM (Unverified) said

  • 2 hearts
  • Report
Nice that EA's first "next gen" sports title represents probably the least popular legitimate sport (if you can call boxing legitimate) in the United States. MLS games get bigger crowds and have larger TV viewerships.

How about giving some of that next-gen love to Madden, NBA Live, FIFA, or even the NHL series? Why does Fight Night get the "A" team on the development side and these other series get barely-reworked versions of their previous-gen incarnations, with fewer features?
Reply

Posted: Mar 1st 2006 3:27PM (Unverified) said

  • 2 hearts
  • Report
jtatfsu: "what sports game had teh best commentary ever?"

For me, I was very pleased to hear Bob Cole and Harry Neil in NHL2K6. They have a great chemistry and history together... and I get to hear them every saturday on 'Hockey Night in Canada'. That might not be a big deal for others, but my friends and I like it.

As for FN3, the demo shocked me. Sure it might not be the most exciting game ever made, but the stunning graphics are really well done... considering it is part of the first wave of games for the X360.

This game screams to be seen on a high-definition large screen projector.
Reply

Posted: Mar 1st 2006 4:07PM (Unverified) said

  • 2 hearts
  • Report
jtatfsu,

I'm guessing you aren't really a big boxing fan.

The announcer is Joe Tessitore, who actually is ESPN's fight announcer who works with the color man Teddy Atlas.

Dsub,

How can you say FN3 is a boxing simulator and mention Hard Hit Fight mode in the same post?

I agree it doesn't need a "story" mode, but a real career mode would be nice. If anyone has played Victorious Boxers 2, then they know what a true career mode can be like.

That game include having to manage your trainning and diet in order to make weight for fights. Also when you improved your fighter you didn't just increase power, but you could pick not only which hand to improve but also which punches. If EA would implement a system like this that would be a HUGE step in the right direction for the career mode.

Plus how can you not have rankings?
If it still went on popularity Mike Tyson would still be champ.
Reply

Posted: Mar 1st 2006 4:28PM (Unverified) said

  • 2 hearts
  • Report
Jeff: "Why does Fight Night get the "A" team on the development side and these other series get barely-reworked versions of their previous-gen incarnations, with fewer features?"

First of all, as to your digs at boxing, it's obvious that, like most people, you're just not a fan. It would be great if there were a universal sanctioning body a la FIFA, but there is too much emphasis on boxing being "legitimate." Watch the Corrales - Castillo fight and then tell me it was illegitimate. Boxing matches are fights, and as long as great fights are arranged, and they are, who has cause to complain? That you don't like boxing is fine, but the whining about it being illegitimate is really irritating. Yes, there have been corrupt decisions and there will will always be corrupt decisions, but these are few and far between.

As for why EA's top guys are working on Fight Night and not Madden, etc., the development group for Fight Night is an entirely separate division of EA called "EA Chicago," and this division is not necessarily the most high profile. This is just another example of what happens when a group of passionate people are given a free hand to do what they want with a game. For my money, the reason why Fight Night is so good is that the EA Chicago people are insulated from the corporate whores looking over their shoulder telling them every step of the way exactly how to make their game to make it the most "marketable." The suits did get their hands on the game in the form of the despicable BK product placements, but they weren't able to do enough to ruin the game. Of course, the other theory is that the BK contract financed the improvements in the game that management wouldn't have sprung for otherwise. Either way, I hope like you that the other EA Sports will soon be subject to teh same innovative thinking that went into Fight Night.



Reply

Posted: Mar 1st 2006 4:41PM (Unverified) said

  • 2 hearts
  • Report
Nick: Actually I'm obsessed with boxing but the obsession only came on recently. As for Joe T., he's just a talking head, and an annoying one at that. Atlas provides all the analysis, and he is great. If you're going to pick one out of the team, pick Atlas.

Btw: Worst commentary ever IMO is not FNR3 but: NFL2K series. I might have gotten into that game if it weren't for the grotesquely cheesy commentary, complete lack of momentum physics and the fact that the players while running resembled Nathan Lane in The Birdcage.

Reply

Posted: Mar 1st 2006 7:46PM refinedsugar said

  • 2 hearts
  • Report
@17, jaemz

Hockey Night In Canada is great as is Bob and Don, but you have to admit if you played ESPN NHL 2K5, 2K6 didn't have the same 'felt real' chemistry and vibe to the commentator's play-by calls. A lot of the lines were recycled too.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW