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<title>Joystiq - Comments for An in-depth look at Unreal Tournament 2007</title>
<link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link>
<description>Joystiq Comments for An in-depth look at Unreal Tournament 2007</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[As much as I love Epic's game engines...after seeing how much farther Project Offset's engine can go with so much less...(less poly's/less people/less money/more pretty)  I have to say I'm much more excited about what innovation they (PO) can bring to the table.<br><br>But don't get me wrong...I still think UT 2007 will bring graphics and gameplay the likes of which we haven't seen before.  And I'm still going to run over my grandmother (if she gets in my way) to get UT 2007 when it comes out.]]></description><dc:creator><![CDATA[Eric]]></dc:creator><pubDate>Mar 7th 2006 12:33PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Man I'd like to see the hardware reqs for the above rendered image... I doubt the most powerful system today can produce that in a decent resolution.]]></description><dc:creator><![CDATA[Armin]]></dc:creator><pubDate>Mar 7th 2006 12:35PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Any more word on a possible 360 release?  I know that a PS3 version was all but confirmed, and have only heard rumors about the 360.  <br><br>I don't even want to know the PC requirements.  <br><br>]]></description><dc:creator><![CDATA[KilgoreTrout XL]]></dc:creator><pubDate>Mar 7th 2006 12:45PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[I love UT...better start saving to upgrade my PC. There's no way in hell I'm gonna play this on a PS3. UT is just one of those games that belongs on PC.<br><br>I bet the minimum requirements are like:<br><br>3Ghz CPU<br>1GB RAM<br>256MB ATI X800 or nVidia Geforce 6800 or better<br><br>all that just to be able to run the game at like 800x600. Which is poop. Looks like I'm gonna have to pickup a new motherboard, an AMD64x2, an ATIX1900XT and another GB stick of RAM for this one. My Athlon 2400+ probably aint gonna cut it anymore.]]></description><dc:creator><![CDATA[dsub]]></dc:creator><pubDate>Mar 7th 2006 12:48PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[I really hope that this game has realistic hardware requirements, because those graphics are pretty insane. But, obviously the hardware requirements will force us to either buy a few new upgrades or a new computer to run the game smoothly. Problem is, now I end up spending $200 on the game instead of $60, because now I will have to upgrade my computer to play. Well, here's to hoping the requirements aren't absurd.<br><br>Cheers.]]></description><dc:creator><![CDATA[Babu]]></dc:creator><pubDate>Mar 7th 2006 1:00PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[<br><br>Amen dsub.<br><br>I feel you. I can only hope 1gig ram is enough, and my 6600 geforce makes the cut.<br><br>athlon 64 3.2 ghz processor should be enough]]></description><dc:creator><![CDATA[Babu]]></dc:creator><pubDate>Mar 7th 2006 1:04PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Still the same game though...]]></description><dc:creator><![CDATA[gnome]]></dc:creator><pubDate>Mar 7th 2006 1:22PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Okay, now I realize that UT07 may, in fact, have some new game play that will blow everything else in the genre out of the water.  But I don't think a graphical spit-polish (if said spit was from a tobacco chewer) is really worthy of being "next generation."]]></description><dc:creator><![CDATA[32_Footsteps]]></dc:creator><pubDate>Mar 7th 2006 1:32PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[#2 - the preview mentions the shots were taking on a PC running a quad-SLI graphics card setup. That's four GeForce 7800 GTXs in a single PC.]]></description><dc:creator><![CDATA[Colin]]></dc:creator><pubDate>Mar 7th 2006 1:32PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[To be honest, my pc is getting a little older, and although I love to play these games with a keyboard/mouse, I think a console is a much cheaper alternative.  The $400 is far cheaper to buy a console optimized for gaming than to spend $350 on a graphics card alone.  Not to mention buying ram, processor, motherboard... etc]]></description><dc:creator><![CDATA[Shawn]]></dc:creator><pubDate>Mar 7th 2006 1:41PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[The article says when the game was presented it was run on a QUAD (4x gfx card) nVidia machine... <br><br>Hmm...]]></description><dc:creator><![CDATA[Armin]]></dc:creator><pubDate>Mar 7th 2006 1:43PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Always been into UT (and unreal) series since the first game. They always had something special to me.. That's why I made maps for them and not a competing FPS.<br><br>However.. I will have to wait and see just what this brings to the table other than jazzy graphics. I'm kinda burned out after the utk3/2k4 thing as a mapper AND a player.]]></description><dc:creator><![CDATA[sharpfish]]></dc:creator><pubDate>Mar 7th 2006 1:50PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[4 7800 GTXs running in SLi, holy schnikies! There's no way in hell that it's going to look this good by the time it's running on the PS3, and with the super fast pace of UT I don't see how it could be played very well on a controller unless it's 3rd person with lock-on like Unreal Championship on the xbox. <br>When this eventually comes out the PC and PS versions will probally be very different in gameplay<br>and graphics.]]></description><dc:creator><![CDATA[pete]]></dc:creator><pubDate>Mar 7th 2006 1:57PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[Quad SLI??? ATI and Nvidia better have massive overhauls to their next gen if we expect to play this on anything less than SLI.  I suspect this will be one of those games where it'll be a year AFTER its release till you can make this look pretty on a single card setup.  <br><br>In some ways games like this are necessary to keep ATI and Nvidia from pushing "marginal improvement" cards on us.  ]]></description><dc:creator><![CDATA[brendan]]></dc:creator><pubDate>Mar 7th 2006 2:01PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[onslaught mode in ut 2004 caused me to neglect my gf. we broke up soon after. no joke. it was well worth it =)]]></description><dc:creator><![CDATA[joshua]]></dc:creator><pubDate>Mar 7th 2006 2:03PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[That's pretty sad Joshua...<br><br>Anyways...I just PRAY that the Level Editor actually WORKS this time around b/c the previous one had so many damn bugs in it. I've got a friend @ Midway using the engine and according to him it is A LOT easier to use and is much more stable...even in its unfinished form.]]></description><dc:creator><![CDATA[Jago]]></dc:creator><pubDate>Mar 7th 2006 3:02PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[People! Get a grip!  They were only running it on 4 7800's because the game was completely unoptimized and raw...thus they needed the 4 7800's to tame it in its current form.<br><br>Clearly the final version will be tweaked quite a bit and not require 4 to provide graphical prOn.]]></description><dc:creator><![CDATA[Eric]]></dc:creator><pubDate>Mar 7th 2006 4:52PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA[The next generation will be referred to as "the shiny generation". These games just keep getting more reflective. By Unreal 2008, we're going to have to play with sunglasses to reduce the glare!]]></description><dc:creator><![CDATA[wAyNe]]></dc:creator><pubDate>Mar 7th 2006 6:52PM</pubDate></item><item><title><![CDATA[Comments on An in-depth look at Unreal Tournament 2007]]></title><link>http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/</guid><description><![CDATA["athlon 64 3.2 ghz processor should be enough"<br><br>Holy hell. 3.2 GHz Athlon?! Those don't exist yet... unless you overclock a FX-60 or an Opteron or something...<br><br>Here's what I think the minimum specs will be:<br><br>3.2 GHz Intel P4 / Athlon 3500+<br>1GB of RAM<br>nVidia GeForce 6800GS / ATi Radeon X800XL<br>7.5GB of free hard drive space]]></description><dc:creator><![CDATA[Einhanderkiller]]></dc:creator><pubDate>Mar 7th 2006 7:16PM</pubDate></item></channel></rss>