The major point Edery wants to make, however, is how much the game industry pays entry-level producers, which he estimated "in the 30s." While he opines and laments that this wage gap shows a possibly skewed priority ("it's no wonder so many games run over schedule and over budget!"), maybe there's a point to be made here. Engineering is a specialized degree, very precise and exacting, while producing requires one to be a jack-of-all-trades team leader. A producer has to keep everything moving and everyone as content as possible, and many of those skills cannot be learned in an academic environment. A producer has the potential (however rare it may be) to earn more than any engineering position, but that takes a lot of on-the-job experience.
Then again, a 30K salary is nothing to scoff at--any thoughts from those in the industry?
[Note: the complementing image is that of Trip Hawkins, who Wikipedia credits as one of the first in the industry to call himself a 'game producer.'
[via Addicting Entertainment]
