David Jaffe, creator of hit game God of War, used to write a colorful blog. He's stopped blogging, now. Why?
Well, the official line from the Jaffmeister goes like this, "I fear I’m in danger of becoming more known for what I have to say than for the work me and the teams I work with create…it’s a fear I’ve had for a while but it just keeps gnawing at me."
We're thinking it has more to do with the nature of his blog posts. Just check a few of the headlines, nevermind the equally colorful content beyond the headlines:
- DICE! DICE! BABY! (scroll over with mouse to read....type pad fucked up?!?)
- TINKERBELL GRABBED MY ASS!!!
- WHAT THE FUCK AM I GONNA WEAR?!?!
- HEY! COME GET IN MY BED WITH ME!!!!
We've all heard about the PS3 artist who got fired for being a little too open with his opinions. Sony ain't gonna fire the star creator of the Twisted Metal and God of War series for a few minor indescretions, but there isn't a single, non-anonymous corporate blogger anywhere allowed to use such blue language on a regular basis. Someone above him had to have come down on him.
That's a right bummer, too, because he was an entertaining read.


















(Page 1) Reader Comments
Oh come on, do we really need another conspiracy theory? The simplest explanation is that the situation is exactly as he says it is.
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He shoots his mouth off like he's a brilliant game designer and he knows the score. Sure, God of War was incredible, and twisted metal was pretty fun. But Davey boy, Look at Peter. Molyneux has made many original classics like Populous, Syndicate, Magic Carpet, Dungeon Keeper.. and newer popular games like Black and White. Yet when he started talking about how great Fable would be, and it turned out NOT to be the 2nd coming, even his Reputation was soiled, and people thought he was full of shit.
Jaffe has been talking about videogames can't be like movies and the industry needs to change and like.. the industry has no idea and blah blah blah. Why was God of War so much like a movie Dave? huh?
If God of War 2 doesn't change my life, I say Jaffe has to stay off the internet for 2 years and write a kids book or something.
Twisted God of Metal Lego war.
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http://www.joystiq.com/2006/01/23/joyswag-this-news-is-so-old/
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Besides, the difference between Jaffe and Molyneux is that Peter thinks his games are always great, and will change gaming forever. David still thinks his games are crap, and he's always striving to do better, as he'll be the first to point out the flaws in God of War before anyone else. The contrast there is that yes, Jaffe does talk a lot, but he's not trying to convince you that he's videogaming's equivalent of Jesus, whereas Peter more than certainly is.
Jaffe can talk all the non-sense he wants. Until he starts over promising and under delivering, a la Peter and his ugly duckling Fable, then all the f**k, p*ss, and s**t he throws at us, is inconsequential to the fact that he's created our industries best games, yet will modestly deny such a proposal.
PS: This is a little late isn't it? Jaffe made that blog post almost a month ago.
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http://1up.com/do/feature?cId=3148619
In it Jaffe comes across as extremely humble, downplays the legendary status of Kojima and Miyamoto without devaluing their worth (he says they're essentially at the end of the day people, not gods, just like any other creative entity) and most unbelievably refreshing of all he says that if he cannot find a way to make people emote using gameplay and not prerendered movies, he's leaving games.
Dude has his head screwed on something solid.
I figure he's leaving his blog because 99% of the posts on it were "David I am sweaty fanboy how can I be games designer". Which can be sweet, but it really was sycophantic.
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" We'd be dying to play the game, and all we had was just the box and the instruction manual that we'd be pouring over at dinner. I've never forgotten what it was like, how special it was to drop $40 or $50 on a game and how important entertainment was since we didn't have a lot of money. Even though I don't make games for little 8-year-old boys, I'm always thinking about being an 8-year-old kid and how special that was, to buy a game with my dad. We really are asking for a large financial commitment on the part of the consumer, and we have a very big responsibility to entertain them and fulfill them. It's always something that I remember and carry with me, and I'm happy about that. I know a lot of people who get a little jaded. We get so many free games that it's really important to step back and realize that most people aren't that fortunate in this sense and that these are important purchases for them."
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In an industry where everyone is too much of a puss to ask the questions we all want answers to, people like Jaffe (and even Dan "Shoe" Hsu) are proving that not everyone is spineless enough to let amateur game development and shoddy hardware design slip by unnoticed. You might call it shooting his mouth of, but when is the last time someone actually put the feet of lazy development crews to the fire? If anything, we need more people like Jaffe and Hsu, we need them more than anything. As it stands, we are the pawns of the gaming companies, when it should be the other way around. They should be working to please us, not us shelling out 50 bones for a subpar game experience, only to give more EA execs fancier cars and bigger mansions.
I think you should also check in on that last comment you made. Before God of War was out, and a proven hit, Jaffe was mum about everything. He barely spoke a word, at least relative to what he's been up to now. He was all but non-existent, and created a comptent game (overrated is what you called it, but millions would disagree)...he's already fulfilled your request. Perhaps it's time to just sit back and think on why the industry that supports our hobby is stagnating? It's because people are too damn cowardly, to sit down, look Reggie in the face and ask "Why are you such an arrogant p***k? And why not admit you don't have anything to show us other than more hyperbolic rhetoric?".
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Ouch, bad grammar. "The work...me...create" caveman grammar.
Sorry. I can't help it.
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