Teams from New York City's Parsons School of Design recently competed in a 24-hour game design tournament sponsored by Nokia, glu Mobile, Atari, Adobe
and Cingular for the chance to win $4,700 in prizes. The contest parameters required that the games involve interaction
between an audience of mobile phone users and a cinema screen.
The winning team created a game in which players
manipulated moths into a goal while a moving light source distracted those moths. If it sounds simple, that's because it
had to be in order to get it done within 24 hours, especially given the technical constraints imposed by the idea of
multiple phones interacting with a single screen.
MTV's Stephen Totilo has more details on how the competing teams fared and how it all went down. He takes you there, man. You can almost smell the body odor in the room.
