This six-minute video is a teaser for an upcoming documentary that examines the practice of hiring low-cost Chinese labor to farm virtual goods for sale in richer nations. It's the new new sweatshop.
More affluent nations have always outsourced their drudgery, and games that are full of such menial labor are susceptible to the same outsourcing movement that's swept through other industries. It makes sense that well-to-do gamers will outsource repetitive, mindless work. A professional who makes the equivalent of $50 per hour (about $100,000 per year) would be foolish not to spend $10 per hour to skip the boring parts of World of Warcraft. He's got better things to do with his time.
The trouble is, outsourcing tends to result in the online replication of the real-world divide between
rich and poor. Is it fair that rich people are allowed to skip the low-level gruntwork while poor gamers must suffer
through it? Whatever happened to the egalitarian ideal that makes places like World of Warcraft so appealing?
Whatever the case, don't blame the customers, and don't blame the Chinese. Blame Blizzard. And Canada.
[Thanks, Probot and WoWInsider]













(Page 1) Reader Comments
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how about a simple link to youtube, instead of a long waiting, movie. for no reason.
maybe it's just on my side, but just link the damn movie.
sorry if it's only on my side. but i can't load a full length movie, but i can downlaod off a link faster than i can download it off this site.
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You'll get the same speed whether you view it here or at Youtube, because it's being delivered BY youtube to Joystiq.
Here's the link anyway:
http://youtube.com/watch?v=ho5Yxe6UVv4
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Let's assume that grinding for an hour in WoW will net you $10 in gold. It's work. It's not enjoyable.
Now let's assume that you could stay an extra hour at work tomorrow and earn $50.
In both cases, you're working one hour. Would you rather get paid $10 or $50?
If you choose to work at $50 per hour, you can buy $10 in advancement in WoW from Chinese labor and still have $40 more. So you skip an hour of WoW work and you end up $40 better off.
That's why it makes perfect logical sense.
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On the other hand these people at least have an income. If there was no such thing as goldfarming it would not change theire living conditions. It looks to me as if theire trying to get a buisness on its feet and make a honest living.
For the record ive never payed for virtual ingame goods. But blame Blizzard for this? I dont know...
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:*(
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It's all captialism folks.
-p-
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Longer explanation: What the video doesn't tell you is that the people who play at these 'sweat shops' are usually high school dropouts or college students that got bad grades and couldn't find a job. Faced with menial jobs such as sweeping the streets, cleaning public toilets, and playing games, I believe it's easy to see why so many of them pick playing games. Unfortunately, Americans can't see beyond the "Chinese gold farmer" stigma and say that ALL Chinese gamers must be farmers when this is hardly the case. Take even 1% of the gaming population in China (just the gaming population, not the entire population) and you get a HUGE number, probably more than some MMO's have subscribers. If that 1% is the amount of people who farm for money, is it right to call all or even most Chinese gamers farmers? Keep in mind China's population is 1.3 BILLION compared to the US's 295 million.
Also, a word on the exchange rate. A lot of people say these Chinese farmers are being 'exploited' because they only earn pennies in US dollars. Key word there is US dollars. Let me ask you this: can you survive on $400 a month? I have doubts whether anyone can survive on $400 for even a week unless you split rent, car, utilities, appliances, food, tax, etc... But in China, 400 RMB is enough to live in an apartment, buy yourself food and clothes, and still have enough left over to have some savings. That 400 RMB is $50 US. And that's pretty much considered dirt poor in China.
If you've ever been to China, you'd know it's a far cry from what people think of it is. It's not 1984 over there, it's not the USSR reborn. For the most part it looks almost like a city in the US, just more dirty and less orderly (a by-product of not many laws being enforced).
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And the vast majority of Chinese just play for fun--they play Chinese WoW, on Chinese servers.
Oh, and Shanghai is cleaner than any US city I have seen, thanks to the fact the city redundantly employs so many people to clean, sweep, and polish every inch of the city every day. Although the chaotic part was right, right of way on the streets is decided by physical mass (bus > truck > car > motorbike > bicycle > person).
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This has been one of the greatest stories to emerge regarding videogames because it has actual social significance. Personally, I'm ambivalent to the whole affair, but some of the issues raised by this new kind of commerce remind me of some old problems. Most notably, the ethnic superiority of American gamers (the clientelle of these farming businesses) who demean Chinese farmers. The documentary looks as though it will be informative and worthwhile and I'm looking forward to seeing it in its entirety.
Also, as comment #7 (Jyn) mentioned, it's a wonder that something so tedious can be succesful. For the record, I've played WoW myself, liked it, but could never get into it or invest the time necessary to make the payments worth it.
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personally, i've watched the economy in ffxi progressively go straight down the gutter. while it's a fact that people are greedy and will put things up for sale at the highest price they think they can get away with, people who actually put in the work to earn their gil/gold/etc are a little more reserved about spending outlandish prices. but when some people get their easy money from IGE, they gladly shell it out. the prices in-game continue to rise indefinately making it increasingly harder on people who would rather actually play the game. this is all besides the fact that most of the farmers i've come across in ffxi are complete assholes, obsessivly camping mobs that drop those big ticket items and trying everything they can to get you killed if you look like competition.
and I just can't understand why anyone would pay monthly to play a game, then essentially pay someone else to play the game for them. seriously, if so much of the game is that boring for you, what's the point? are the bragging rights of having uber gear that you did no in-game work for that appealing? meh...
end-rant :P
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Now they're taken over the virtual world as well!
Finally a palce where "all men are equal"
Think again! The new slaves are cyberslaves
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Sorry if I don't feel sorry for the "poor WoW players" who are being taken advantage of here.
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I'm pretty sure all of that can be purchased with a credit card. Having stuff doesn't mean you're wealthy. This is America, where a 20% interest payment on plastic craps seems like a good deal to much of the working class.
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--
Spamalot
www.squatsquat.com
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I'm not sure this is about people buying their way out of not doing repetitive tasks. Gold does not give you experience. The only way this holds up is if companies will level you up while you work, or give you a pre-built character in exchange for a handsome sum.
I think it is sad that a game would have to be tainted in this way, but as with all things in life, if someone will buy it, there will be someone to sell it to them.
And of course, if you are just given something, then you haven't earned it, and your regard for it is not as much as someone who sweated to get it. But I think that MMOGs are fundamentally flawed if any aspect of playing them is a grind. Damned if I have an answer though.
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I can understand why some people pay for these things. They don't have time to do it, or don't want to do boring game-work when they do.
That's why I prefer games like Diablo or Phantasy Star. They have a set series of dungeons and you know about how long it takes to complete one. It's a much more streamlined experience.
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First off, I have to echo the comments made by a few others: if the game is so dull that you'd rather pay someone to get stuff for you rather than get it yourself, then you probably shouldn't be playing the game in the first place.
Now, as for gold farmers themselves, people have to realize that attacking them, or pressuring the game companies to do something about them, is not going to change a thing. The farmers will keep coming back, because it means getting a check to them. As long as they have a financial incentive, they're going to keep doing it.
Honestly, if people want to stop gold farmers, they have to attack their customers. Form guilds to deal with farm customers. Figure out ways to find out who are their customers and tag them with their shameful deeds both in the game and out.
Seriously, if you stigmatize buying from farmers enough, fewer people will buy from them, and farming will be less prevalent with fewer customers.
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there will always be people who buy gold and try to cheat there way to the top its a sad fact but the majority of people always try to take the easy way out.
Shadow
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There's a bunch of stuff we could hire these guys to do.
I have a couple of dvds I haven't had time to check out, a blow-up doll still in the wrapper that somebody need to de-virginize and a big pile of weed that isn't going to smoke itself.
I don't know, if I was that bored with a game, I'd find a new one. I've never played it (or any other mmorpg for that matter: almost got into PSO because I loved the originals but had problems getting the dreamcast on line), is it really that tedious?
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Well I guess it depends what kind of person you are. If you are just on to have fun, meet up with people, and go adventuring, then you won't really experience too much tediousness.
However, if you've been conditioned by every D&D computer game out there, then you know the object of any D&D type game is to make your experience meter increment, and to level up, and to get better weapons.
And if that is your goal, then welcome to your own personal heaven (hell?) of spending a lot of time online doing mundane things because you want that damn "Vorpal Lightning Sword of Existence" and if you are level 60 with a +10 in sword play, then you could lop the head off a dragon in one fell swoop.
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For me, These shops are analogous to jobs in data processing: repetitive and redundant, but still in demand by a market that is eager to spend money on results, rather than deal with the drudgery.
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I work in data entry, and you aren't lying. If gold farming is anywhere near as tedious and boring as data entry, they deserve every penny they get.
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In the end, farming may be good for the community. I would consider it close to a walkthrough or faq for a "fun" game (ie, not repetitive, mindless work). Just because I don't use them doesn't mean that I think others shouldn't either. Or do WoW players associate buying items with real money akin to an aimbot or wallhack in a fps? Does it effect other players in a negative manner?
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Well, basically, their paying money to do well in the game and beat the competition. It would be like paying money to go to the gym to keep fit, you could just work out at home for free, but your paying for convenience. Just because its a game makes no difference, its a competition just like any other sport.
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The closest thing, I think would be if you bought a 360 off of E-Bay and had it the day after launch. Someone actually stood in line for you while you worked and you reaped the benefits.
Anyone have a better analogy? I'm sure there are tons out there.
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I've just never gotten into these because I knew I would really get addicted to them. Now I'm thinking that maybe I wouldn't; does all the cool action only happen when you've raised to crazy levels?
I've only played the old rpgs where they raise your level gradually as you play through a pretty static story. There were always a few places where you had to just kill stuff to raise levels but it never took too long to do that. Not long enough for you to think of hiring anyone to do it. I can see how there would be broader amount of levels and enemies for something open ended like wow, but those higher levels must be damn cool for people to hire dropouts to play it for them. I think I'd probably just find another game.
I noticed I just went up 2 stars. How does this happen? Did I actually provide some sort of insight into something?
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A lot of what people post makes the game sound like drudgery. The fact is that the game is closer to using crack than it is to pushing pencils in an office. MMOGs are highly addictive. I mean, people in China are literally playing themselves to death. Don't underestimate their power or risk being trapped in a virtual prison filled with annonymous griefers.
However, if you are playing purely to farm gold, I'm sure the game is a living hell.
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The fact is, they found a way to exploit something and make money. American do it every day.
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1) The economy is inflated beyond belief.
2) The trade of in-game gold or items is explicitly condoned or ignored by the developer and moderation.
The problem is when they farm for games like FFXI. The economy was fragile even when people didn't buy gold that often. The first WHM spells you could get costed about 5k each, and the armor/weapons were way more. (For a comparison, let's say the best level 10 green weapon costs you like 15 gold on WoW a few months after the game launched.)
It's stated clearly that the trade of real money for these things are against the EULA when you sign on to PlayOnline (the client that allows you to play FFXI). The farmers and people that buy gil should be banned, and SquareEnix should devise some system to track the trade of very large ammounts of gil and compare it to the ammount of times the person has talked to the other person, and the context of the chats. It seems like a simple way of monitoring suspiscious activities. It's not intrusive unless you're doing something wrong, and if you are, you deserve the ban.
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Gold farming is just same as outsource, someone else from another country willing to do some job at the same quality for you that cost much less than if you do it yourself, why wouldn't anyone do it?
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People stay in the game to try to be as high level and rich as they can. They find interesting ways to achieve their goal. Just like in real life, those with fewer ideas think it's "unfair". Big wow.
BTW Somebody ask the Chinese folks if they'd rather not have their job instead of claiming it's a sweatshop. Their alternative was WORSE or they wouldn't be there. Life must be good to have time to worry about crap like this.
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