It seems that the special effects--and, in fact, the amount of technology in the film's plot--were just too far ahead to succeed back in the Eighties. You needed to be young and hip to appreciate them, playing video games "for hours on end" according to visual effects artist Harrison Ellenshaw. Tron's box office failure (and later cult success) may be a harbinger of things to come--recent video game movies haven't done so well either, so maybe we'll see them remembered fondly in twenty years' time. On the other hand...
Inside the world of Tron
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It seems that the special effects--and, in fact, the amount of technology in the film's plot--were just too far ahead to succeed back in the Eighties. You needed to be young and hip to appreciate them, playing video games "for hours on end" according to visual effects artist Harrison Ellenshaw. Tron's box office failure (and later cult success) may be a harbinger of things to come--recent video game movies haven't done so well either, so maybe we'll see them remembered fondly in twenty years' time. On the other hand...
