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Reader Comments (63)

Posted: Mar 20th 2006 12:20PM (Unverified) said

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Why dont you comment on how GRAW has been crashing 360's. Its been the talk of message boards for weeks and not 1 publication has called MS or UBI out on it.
Follow link to proof.

http://forums.xbox.com/2878208/ShowPost.aspx

Posted: Mar 20th 2006 12:21PM (Unverified) said

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Roger that!
Thanks for the honest review. Played it at a friend's on the weekend and pretty much the same feeling: looks good, but after a couple of a hours I wasn't interested anymore.

Posted: Mar 20th 2006 12:24PM (Unverified) said

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I didn't personally experience any crashes, so I didn't feel the need to mention it in my review.

Posted: Mar 20th 2006 12:27PM (Unverified) said

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i too was pretty disappointed, i gave it a reant to review it and i had the same feeling 20 hours into it as i did when i first started palying... "looks neat but it's just too buggy"

it looks nice but i prefer playing almost anything else, especially after hearing how they spent more time and money on the graphics than on the actual level design.

not worth owning.

Posted: Mar 20th 2006 12:27PM (Unverified) said

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Dude, you're supposed to give it a 10 or at least 9 just for being pretty. This is the next-gen, man. Don't undermine the next-gen! It's all about looks!

Either way, I'm still looking forward to playing this title, just so I can say I played it. A PC release will be great though. Dual analogue just isn't my choice of control for an FPS.

Posted: Mar 20th 2006 12:27PM nossy said

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Cool, I think you're being overly critical here though, you're just nitpicking the flaws and NOT enjoying what it does well. There are bugs and stuff, and your teammates are near useless except recon for snipers, but doesn't detract from the overall experience. Honestly, I can find more gameplay flaws in Metal Gear Solid 3 and Resident Evil 4 (games that are highly praised) than GRAW. And I think you're missing the whole point of what this game is trying to accomplish, if you even follow it.

Posted: Mar 20th 2006 12:29PM (Unverified) said

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I personally think this is the best shooter game on the X360. I would rank it higher than Perfect Dark and Call of Duty.

I like the tactical shooter aspect alot, running blindly into an area with guns blazing isn't for me... I also really like how GRAW draws me into the game with it's great graphics and hooks me with it's intense gameplay. GRAW is for all intensive purposes, a release title... I think things are only going to get better for GRAW2.

I would give GRAW an 8.5 (online is great with the right team members).

Posted: Mar 20th 2006 12:32PM (Unverified) said

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I found myself using the night vision mode on the HUD quite a bit in the single player game, so I definitely wouldn't call it useless.

Posted: Mar 20th 2006 12:33PM (Unverified) said

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Good review, but I like to think as GRAW as a 3rd person shooter than an FPS. So it can't really be compared to other FPS games.

I do agree that the game looks amazing, but I think it controls better than what you say. I would've bought it if Elder Scrolls wasn't coming out this week.

Posted: Mar 20th 2006 12:34PM (Unverified) said

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Crash your Xbox...never had that problem, and I ran it 70+ hours straight trying to get acheivements (did not work). The comment I have is that my version of the game does not come with any Night vision. It does incorporate a Thermal Vision, and it works great. Not sure what you are looking for in a game, but this game rocks single player. Now the multi player is not for me...everyone camping out, fear of snipers stopping you from moving...till someone gets bored enough to actually move, and take a bullet in the head...then sit and wait..........

Posted: Mar 20th 2006 12:36PM (Unverified) said

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Wow somebody who reviews the game that actually reviews the game. It's nice to hear about the other side of the GR:AW. I felt most other reviews gave it an easy pass. I always had a nagging feeling that the only thing that really changed was the graphics.

Posted: Mar 20th 2006 12:45PM (Unverified) said

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...I am 3 missions away from the end of the game (normal difficulty) and my saved game freezes when I attempt to load it. Just sits at a black screen with the nifty skull logo in the corner. Thinking back to all the games I have played on PS1, PS2, and original XBOX - I have never had anything like this happen. UNACCEPTABLE. Even with the above mentioned 'glitches' - This is the best looking console game I have played.

Posted: Mar 20th 2006 12:48PM (Unverified) said

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Nice review. I would've personally gave GRAW a slightly higher overall score, but essentially I think the review is spot on. The controls aren't that bad though. I think they work ok.

CoD2 still reigns supreme in single-player FPS land on the 360.

Can't wait what you guys will say about multiplayer though. I think it's gonna be a little different :)

Posted: Mar 20th 2006 12:51PM (Unverified) said

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#8....

My thoughts exactly...so far the single player has been amazing. Level 3 (I believe)...with the U.S. Embassy is insane....that whole scene is amazing.

But the multiplayer (not Co-op...that was fun) is just boring. I played a few games....definitely not my cup of tea. Everyone just hides, and the second you pop out, you're dead....boring and slow.

The single player is where the game shines, IMO. I'm absolutely loving it.

Posted: Mar 20th 2006 12:54PM (Unverified) said

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What the hell is wrong with reviewers?

There is no balance at all...fromt the everything is perfect of the other reviews, to the "truck load of bugs 7.0" of this one.

The game is a very fun single player experience, it's challenging, and a couple bugs (NONE OF WHICH I HAVE EVER ENCOUNTERED SANS ONE IDIOTIC TEAMMATE GRENADE) do not wreck the entire game.

Likewise it's not perfect. The multi adds a lot of replay but I would suspect after a playthrough or two (10-20 hours, most would be bored with the single player). This time there is more of a story, you ride helicopters, the game feels quite a bit different, UAV and highlight system completely changes the feel. Peeking around corners, etc. The game is more different gameplay wise than most sequels (some changes for the worse IMO)

The game is likely the best on the 360 overall, between the coop, online and SP. It helps to have a decent group to play with.

Posted: Mar 20th 2006 12:56PM (Unverified) said

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While I do feel that GRAW is an excellent game (perhaps not worthy of being compared to resident evil 4 or metal gear solid 3), I do feel 360 games are getting reviewed from the standpoint of, "Right now most games out are pretty lackluster, this one isn't, therefore A+." I bought GRAW, I've had a blast playing the coop missions and single player, but this game is not the worth giving a 9/10. 9's shouldn't even be considered unless the game blows you away from every standpoint and 10's should not really be achievable (because no game is perfect, just ask it's developers). I know this is sort of a subjective rant, but I think magazines and online gaming sites are so afraid to stand firm and give an average game an average score that it's tireing to read reviews that feel bought. 10-30, basically shitty, 30-50, rent it if your starved for a game in that genre, 50-70, decent game, nothing outstanding, 70-90, very good game, worth being bought and excels in a number of areas other games of it's ilk do not. 90-100.... DO NOT GIVE THIS SCORE UNLESS NOT DOING SO FEELS LIKE A CRIME. How hard would that be? /rant

Posted: Mar 20th 2006 12:58PM (Unverified) said

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Way off. If it were on Revolution, it would have gotten a 10 and a gold star.

Posted: Mar 20th 2006 1:03PM (Unverified) said

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i was going to trade a coupla games in for GRAW - been so sick of the nonsense on 360 so far. this honest review has persuaded me to HOLD OFF ON GRAW. i'll get oblivion tomorrow and that should keep me happy for a while :)

Posted: Mar 20th 2006 1:07PM Cuddlefish said

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"In practice the function can sometimes be annoying because it takes about half a second to stick and un-stick yourself from the wall--an eternity if an enemy soldier has just run around the corner."

Umm... hitting the Y button unsticks you from the wall.

"The checkpoints don't help either. If you get hurt early on in a level (of which there are generally three) checkpoints, you'll be left with low health levels for the rest of the level. Trying to get past some of the harder difficulty sections with low health is not fun."

Umm... you forgot to mention you can refill your health at ammo stations and most ammo stations appear right before or after a checkpoint. You can also heal fallen team mates or order a team mate to heal a downed comrade. You'll also regain health slightly over time going from red to yellow if you can avoid getting hit again.

Maybe you would have liked the game better if you took the time to learn how to play it. As for the usless "night vision" which is actually thermal vision, I find it sure comes in handy even during daylight hours. That big fluorescent glow sure gives away the enemy's position in single and multiplayer.

Posted: Mar 20th 2006 1:09PM (Unverified) said

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I think you need to give the game alittle more credit.. Besides from the david blain flying glitch I think this game is great.. The action music at pivital moments in the game the sound effects after your men running the ability to peak your head etc.. I would highly recommend this game to anyone it's definitly a keeper. I think its the best FPS for X360 the only problem is the flying david blain problem which I would think would be fixed in the next patch?

Posted: Mar 20th 2006 1:14PM (Unverified) said

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I got this from gamefly a few days back, and it's just not real compelling. the online multiplayer is still fun, but without a super-intuitive matchmaking interface like Halo 2, it's just a forced-perspective version of Summit Strike. the offline is fun despite the clutter made by the cross-com, for as long as the graphics keep you in, but reviews definitely seemed to give this one an easy grade for simply Coming Out to fill up our libraries. for that matter, FN3 got an easy pass, too. the character models are WILDLY uneven in that game-- the "name" characters look good, but the career mode nobodies you fight most of the time look strangely alien, in an NBA Live 06 zombie-stare kind of way. we need more honesty in 360 game reviews: acknowledge you're glad to have more games out to play for the system, but don't score it higher simply for that reason, guys.

PS-- who the hell designed the achievements for Burnout Revenge? it's r-i-d-i-c-u-l-o-u-s!

Posted: Mar 20th 2006 1:14PM tragetrage said

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I don't think it's fair to review only the single player part of a game. I also disagree with this review on a number of points. I recommend that anyone who wants a more thorough review to check out Gamespot's, which gives GRAW a 9.2.

Posted: Mar 20th 2006 1:14PM (Unverified) said

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sigh, definitely the usual nit-picking to get a discussion going. got me, i'll bite.

you say you never experienced any crashing firsthand so you didn't report it. did you experience the prone glitch first-hand? disappearing head? betcha you didn't run into those firsthand.

so you say it's the very first game to look truly next-generation for the 360, yet you expect the first true next-gen engine to have zero glitches. if the glitches YOU saw didn't break up your gameplay experience then you should comment on that, because thats direct effort on the developers part to keep the gameplay intact while simultaneously pushing the envelope.

you're conclusion that its simply current-gen dressed up is easily dismissed by the fact that the multiplayer is very plainly the current gen engine 'dressed up' . and the difference between singleplayer and multiplayer are worlds apart.

the verticality, distance, AI commanding, cover scheme, physics, material physics, sound, animation, and camera movement of the singleplayer are obvious and real next-generation jumps from previous recons (just compare to the [still fun] bundled multiplayer) that directly affect the gameplay.

s'ok though. joystiq's still cool cuz you dissed the game everyone likes.

Posted: Mar 20th 2006 1:16PM (Unverified) said

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"Garcon! I'm still waiting for next-generation gameplay to go with my next-generation graphics..."

Brilliant statement! This game contains NOTHING next-gen outside of graphics.

Hey, I have a piece of poo, but I put a little red dress on it. Can I get the next-gen stamp and have it ported to the 360?

Next-gen my a$$. The only thing next-gen is the price.

Posted: Mar 20th 2006 1:17PM (Unverified) said

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Sombody got up on the wrong side of their 360 I think. This game is far ahead of Ghost Recon and Ghost Recon 2 (and pretty much every other tactical shooter) in both graphics AND gameplay.
GRAW is a great single player experience pretty much from start to finish. The enemy AI can be suprisingly good. Your team AI, while not great, RARELY gets in the way if you take even a modest amount of control over them. The story is good (for a Tom Clancy game). The review mentions the sound of bullets hiting the wall beside you but he doesn't mention being able to see the bullets "wizzing" by your head or the bits of brick that tear off and fly past the camera when taking cover (it looks amazing and does wonders for creating a feeling of apprehension). I never once experienced pop-in and the very few collision glitches I encountered were not distracting nor did they take away from the gameplay. The helicopter chaingun missions were fun and not as gimmicky as I thought they'd be. The explosions in the game are loud and beautiful and almost worth the price of admission alone (at times I found myself unloading into just about every parked car I saw, just to see it explode). Your weapons, while realistic, still feel weighty, and like they pack some punch. The control scheme has been refined and is much smoother than previous games and the ability to stick to walls and peek out from cover works fantastically (I wonder if the reviewer remembered you can use the "y" button to leave cover instantly, avoiding the half-second delay). The night/thermal vision is a little rough on the darker levels but I can appreciate it to some degree because it forces you to turn it off and actually make your way through the dark at times. There are too many levels in other games where you flip on the "Green View" at the start of the level and never touch it again. The cross-com, while not incredibly useful, does not distract or get in the way and can be fun. It also adds alot to the "future warrior" aspect of the game and was a worthwhile inclusion.
I'd give the single player campaign alone a 8.5/10. While the difficulty can be uneven (such is war) and the game is a little short, I really enjoyed playing through GRAW (right now I'm having a blast playing through again on "hard" difficulty).

Posted: Mar 20th 2006 1:21PM (Unverified) said

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oh and everybody, GRAW isn't an FPS. to call it that (or choosing to play it that way) is cutting 80% of the experience.

Posted: Mar 20th 2006 1:47PM (Unverified) said

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Spot on review.

But you come off a bit whiney.

That said, it's nice to see a review that's actually thorough and critical.

Posted: Mar 20th 2006 1:48PM jasonlynx said

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I'm having a lot of fun with the game. It's atleast a 9. I think the night vison works great too. I use it all the time on dark levels.

Posted: Mar 20th 2006 1:50PM (Unverified) said

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You talk about the night vision, but have you ever worn NBG's in real life. The view in the game is pretty spot on. Another thing is that they are a mix of night vision and thermal, it says it in the manual, thats why the images of enemies are blurry. Thats just the way the gear works in real life. Second, why so much nit picking, the game is awesome. Better than anything else the Xbox 360 has, and the game is totally worth the purchase. Learn how to play the game, read the manual, enjoy how immersive the game environments are instead of looking for bugs, and then give me another fair and balanced review. Thank You.

Posted: Mar 20th 2006 2:02PM (Unverified) said

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Ditto, I'm having a ton of fun with this game. I think this review is definitely picking at nits. If you play it right - that is, as a tactical shooter and not an FPS (that is: when you die, you know you really fucked up) where trial and error isn't the way to go, the CrossCom definitely helps. It shows you the UAV camera so you can see exactly where enemies are and what they're using for cover, you can even set the UAV to follow them.

Also, on the difficulty and low-health - your health doesn't really matter because this is a game where you're NOT supposed to get shot! Heck, on hard mode it pretty much takes one bullet and you're dead, so then health is REALLY irrelevant. If you play your strategy right you won't get shot - and if you do, then you rethink your strategy. I didn't have any problems with difficulty at all, and it's been a while since I've played a Tom Clancy game.

That being said - sure, there's a bit of pop-in but in no way does it distract from the gameplay. The NVGs are very important, not only during nighttime levels, but the fact that sunlight blooms over buildings and darkens your view (a very next-gen graphical gimmick) - you often need to quickly slap on the NVGs to see bad guys. I like the fact that the environment mimics real life.

It also crashed on me once. Bummer. BUt overall I'd give it a solid 9.

Posted: Mar 20th 2006 2:03PM (Unverified) said

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Honestly, I'm a bit surprised at the review. I have almost always agreed with Joystiq's reviews of 360 titles so far. I would have given GRAW at least an 8.5.

Yes, the game looks great, but there are so many wonderfully over-the-top moments in the game. Like, for example, when you are playing in almost pitch black, while giving orders to both a Bradley and an Apache, trying to dislodge a walled rebel compound. I don't know about you, but I found that -- and other instances -- to be a compelling example of next-gen gameplay, not just graphics.

Posted: Mar 20th 2006 2:09PM spamtarget said

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> "Garcon! I'm still waiting for next-generation gameplay to go with my next-generation graphics..."

I'm so sick and tired of people saying this. WTF is "next-generation gameplay" if not what GRAW has: advanced HUD, the cross-com, etc. No one even knows what the hell they mean by that. It's easy to look at something and say, "That's not next-gen gameplay", because it isn't an entirely different experience. How could it be?? What do you want, Animal Crossing on the 360? Wait for your damn pinata game then, and stop reviewing real games.

Posted: Mar 20th 2006 2:09PM (Unverified) said

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Personally, I would rate the game a little higher (8.0) but generally agree with this review. The fluid story, graphics and game play are the heart of this game. The bugs are the killer. I constantly noticed enemies doing a half second popup from behind their cover. Some times when you pop out from cover to shoot, your gun would point parallel to the wall yet the gun would fire
90 degrees to where I actually aimed. The worst bug I encountered was on the "Bulldog" mission. Basically you kill two enemies at the second checkpoint and that should unlock the next waypoint but it did not. The only way I found to correct the problem was to restart the mission. It happened on my first run through on both Normal and Hard.

After finishing both Normal and Hard and playing some MP, the game has lost its luster. I would recommend a rent rather then a buy.

Posted: Mar 20th 2006 2:11PM D dogg said

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I would like to add a few minor points to Justins, above at #22.

The game is one of the *best* immersions I've had in a while. No one mentions the very little tiny details that add to the game. Unfortunately American culture is SO prone to point out many negative things and even discredit the good things to prove their negative points that good things never surpase an average distinction.

To hell with the number scheme, I'd give GRAW an above average rating.

The graphics: spectacular. While the night levels are nothing great, they're nothing horrible either. Jesus christ, it's a NIGHT LEVEL. Do you expect rainbows? Unless there's tons of neon or fireworks, night time isn't really great. Considering we're in MEXICO, I wouldn't expect an awe inspiring experience at NIGHT in Mexico. It's not Vegas, L.A. or NYC folks... it's POOR ASS MEXICO! On the other hand, the daytime looks amazing because it looks REAL. The locales are friggin awesomely detailed. Enough on the graphics. We all know they rock.. but lets be sure and point out (in every review I've read) that night is boring. NO SHIT, it's NIGHT TIME.

Sound: Spectacular. Anyone else notice the crows? I did. Especially when I heard them and checked my clock because I thought it was sunrise... but it was still only 1am. Ambient sounds always get overlooked damn it (how about the ambient sound while running through Mulgore during daytime... amazing). Explosions ARE great. Sound levels are good. Have it piped through 5.1 and god damn this game sounds good. One minute you'll be listening to gun fire and voice chatter and BOOM! You're friggin house just lit up with the sound of an explosion that has someone running down the stairs exclaiming, "What the f**k just blew up?!?".... hehehe.

Gameplay: Awesome. I haven't played an earlier version of ANY Ghost Recon. Did reviewers forget people like me exist? "There are no improvements... average gameplay". You kidding me, I thought the control and gameplay was great. Sure, running along a wall you're stuck to and reloading KEEPS you stuck to that wall until your done reloading sucks, but a game breaker?! Puhleeze. And yes, I've noticed some DAMN hairy bugs... had one where only tree's, enemies, and my team mates were visible... UGGG. Game breaker... no, but the game is littered with bugs and I'd say if you play through an entire game, you have a 100% chance of 15% of your adventures being bugged... NOT a good sign for UbiSoft.

I don't want to write anymore, just sick of mediocre reviews that constantly seem to forget that there are TONS of people out there who are different and outside the "hardcore" category (i.e. Haven't played the game before, don't expect everything to be like HALO or HL2, etc.)

P.S. The game is rather polished IMO (save for QA Testing). Cross Com isn't needed... but doesn't detract. Lip syncing is off... but again, a game breaker? Even worth mentioning? C'mon... think this blog reviewer would ever get laid if everyone just nitpicked?! Please... gamers (and ESPECIALLY media) are sometimes just to damn skeptical and judgemental today. Take a step back and realize that a game doesn't do everything on its own. You DO have to use imagination to a certain degree.. no matter how real the game looks, how perfect it plays, or great it sounds. Uggg... gamers are F'ing spoiled brats. The game is good... at least rent it. Haven't played Multi-Player yet though...

Posted: Mar 20th 2006 2:13PM Rudolphe22 said

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Ok... i'm sorry but that review sucked. I mean he made some valid points, i would've also included the fact that when i fire my rifle at un-armored trucks it doesn't do damage. However when my teammates do it does damage. The game's single player campaign feels NOTHING like older ghost recons. I've played and completed all four previous versions on the Xbox, they are much slower paced and more keen on lay low and snipe tactics. The AI was retarded among other things on the older versions. I've completed the game on Hard and normal difficulty and have yet to see pop-up, or heads dissapearing. This review feels a-bit biased to me. There are a few minor things about the game there were an annoyance, but nothing that bad. The only thing he complemented the game on was the graphics... There's alot more about this games single player that makes it great than that.

Posted: Mar 20th 2006 2:16PM (Unverified) said

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I love this game. Enough of this "next-gen visuals but not next-gen gameplay" nonsense, since so many of you bark about this, perhaps you can explain to me what exactly you mean by "next gen gameplay" the frequent use of this term by so many gamers has led me to wonder...if some of you know so much about what "next gen gameplay" really will be...perhaps you can tell me what it is?

I think this is an excellent game, and if there is as close an example of a "next-gen" game out there, so far this is it...all aspects of it are done and incorporated very well, the HUD is top notch, and it plays and looks very well...what more do you want? I haven't experienced any game-ruining glitches, or freeze-ups that people talk about...I think overall too many gamers are turning into self-apointed elitists that sound more like stupid movie critics than gamers.

Posted: Mar 20th 2006 2:29PM (Unverified) said

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James...the reason for your problem is the gun used...you need a bigger gun to blow up vehicles. You're teammate that can blow it up is using heavier (I think 7.62mm?) bullets from a support style gun.

You too can mow things down, they are the guns with no additional grenade launchers, non-sniper, no scope...SAW style, gunner class.

Posted: Mar 20th 2006 2:38PM (Unverified) said

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Great job!
I think this is a very independent and honest review that will help build Joystiq's reputation as an independent outfit.
I had posted my "First Impressions" at: http://darthpixel.com/story/000000056

Posted: Mar 20th 2006 2:38PM (Unverified) said

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When I read reviews, I sometimes wonder if the reviewer played the same game I did. This is one of those cases.

The one thing I agree with is the night levels don't feature the same level of detail as the daytime levels. Especially when it comes to textures on buildings. Some of the nightime buildings almost look like stylized cartton buildings from Spiderman or Superman comics. But its a very small gripe.

I never experienced ANY pop-up and I finished the entire single-player campaign. I liked the crosscom, my only complaint with it would be in multi-player. Your teammates are represented by colored diamonds on the field map, but their names are NOT labeled. The crosscom has the power to show you realtime video from each player, and their positions on the map but not to label their diamond with their name? This may be a small gripe but it makes it very difficult when you're playing a commander type role, and trying to set waypoints for a specific teammate to head to to engage the enemy, and you can't tell WHICH friendly is the one a block away from the enemy or all the way across the map. A simple patch could fix this and allow gamertags to be labeled on the map.

Otherwise, I like the multiplayer game very much. I hope they release more co-op campaign levels though, they are a blast and for the most part quite challenging but there's only 4 of them at this time.

Player match making is great, but ranked match making is clumsy and unintuitive. Again, a patch can easily resolve these issues.

I must be the luckiest Xbox360 gamer on the planet because I've never had any overheating issues. I experienced lock-ups with DOA4, but I heard thats an Xbox Live issue. They can patch that, and they may have already...I haven't played since the second DOA4 patch arrived. But I never saw a flying in the dark glitch, or disappearing heads or pop-up or pop-in during my time with this game, which is going on 60+ hours now. 11hr 45m 32 sec to complete single player on normal and at least 5 hours a day on multiplayer since its launch two wednesdays ago.

Final analysis?

Gameplay tastes are subjective. If you are only a Halo or Quake/Unreal freak, this is not the game for you. However if you like your combat a bit more cerebral, then this game will amaze with you its graphics and surprise you with its depth.

It goes without saying, if you're a graphics whore, you MUST own this game.

My one suggestion for beating the single player without frustration is to use your squad and keep them behind you when scouting enemies and then send them in front of you for engaging enemies. They are surprisingly effective fighters.

Buy this game, it is not a rental.

Posted: Mar 20th 2006 2:45PM (Unverified) said

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Personally, I agree with most of the review. The one bug that stopped me cold was the first mission without your team. You need to destroy the 2 scramblers. At one point you are told "there's a chopper inbound on your position - special forces..." and I ran up to a fixed emplacement, killing everyone, BUT...when I released control of the machine gun, I couldn't take but a step in any direction - I was stuck. I contacted Ubisoft and they said "they were aware of the bug and working on it. For now, replay the mission and WALK, don't run to the machine gun". And about the multiplayer - it was fun when I could get in, but the waiting was ridiculous.In the end, I went back to playing Halo2 online - no lines, no waiting, just play.

Posted: Mar 20th 2006 2:54PM (Unverified) said

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I've been playing the game for about a week now, and I've definitely been enjoying it. There's a nice pacing to the game, and while there are definitely some annoyances, they're probably more related to the realities of urban warfare than with the game itself (and in that sense, its understandable).

The visuals are great - I don't have a real HDTV (mine does 480p/1080i, but no 720p, and is 4:3), the environments are quite immersive. The night levels can be frustrating, but they probably should be - its dark, and its going to be hard to see!

I like the pacing of the gameplay, and the AI is not too bad. I wish my team-mates could avoid taking fire (taking cover automatically if I'm busy and can't attend them), and I wish that some of the support vehicles could be a little more independant (can the Apache go after enemies without me designating targets for it?), but I really felt like I was in control of my team and support, and less like it was all scripted.

In fact, I'd love if the next Republic Commando could incorporate most of the squad-controls that this game had. That's high praise for me, go to it LucasArts!

AoD

Posted: Mar 20th 2006 3:01PM (Unverified) said

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anyone considering this is really an objective review not solely intended to get 1000 comments, just rent the game. you will buy it soon after.

nevermind meta-critic right? or that it's ubisoft's quickest selling game ever and doesn't have 50cent in it.

Posted: Mar 20th 2006 3:29PM (Unverified) said

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i've never had much of an interest in this game..

besides the fact that i don't own an xbox 360, i can't stand the single player (or even co-op) campaigns for tactical squad based shooters like this. online team death matches, sure. but otherwise i woudn't have any use at all for GRAW.

it is pretty though.

Posted: Mar 20th 2006 3:55PM (Unverified) said

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I don't know about everyone but the one player game is pretty darn cool to me! Maybe my two hours of weekly game play allotment is small but leaps more fun then playing Fight Night R3 for 10 minutes. Lots of action with beautiful and creepy sounds and graphics. I like the instant action mode and with a couple extra wireless controls and a Sanyo Projector beaming off my white walls its very nice next gen.

Posted: Mar 20th 2006 4:14PM (Unverified) said

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The game sucks, that's all, get over it game addicts fanboys, giving a fresh paint on an old car won't transform it in a Ferrari, your fanboysm would have you praising it even if it spilled radioactivity on you, pathetic...

Posted: Mar 20th 2006 4:39PM (Unverified) said

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OK...I can't stand it any longer...If I read another stinkin review that talks about how GRAW is the first game to really show the next gen powers of the 360 I'm gonna barf. Granted, GRAW does look good, but come on, PDZ (a game which I didn't particularly care for) has far better texture detail than GRAW. Walk on any street in that game and look at the planks, or the cobblestone or the asphalt. Seriously, PDZ graphics in many ways are superior to GRAW. The one exception to this is in the main character detail (i.e. Scott Mitchell). But you really can't compare the two as the game developers have taken two separate paths here. PDZ main characters are a bit cartoonish where as GRAW characters are made to look as realistic as possible. Again, this isn't a knock on PDZ only pointing out a difference in the aritistic style used by RARE and Ubi.

Anyway, for what its worth, GRAW is a great game with a solid and intense campaign mode (I've already finished it twice - Hard then Normal). Only glitches I experienced were floating once at Shanty Town and once during the last Helo mission I floated through about 6 or 7 buildings before actually going airborne (that was actually kinda fun). I haven't played much of the multiplayer to date but I can say that the multiplayer action is much faster paced and the only real complaint that I have with it is the fact that you can't hide behind cover as you can in the campain.

My .02

Jason B
Whistler Z71

Posted: Mar 20th 2006 4:39PM (Unverified) said

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wow "sucks" AND "fanboy" all in the same post.

Posted: Mar 20th 2006 4:46PM zdog88 said

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I got this game and so far it is the second game that I took the time to purchase. Most other games I rented and beat in a very short time. GR:AW has a very organic game play. When you get the camera gun you don't need to stick to walls! Just poke you gun around the corner.

All together this game is the best thing for the 360 Shooter wise. The only other shooters are PDZ (aka WAY over hyped and boring single player), and Call of Duty (aka worst online play but single player rocked). The online co-op game to GR:AW is fun because you crate you r own plans, giving the game a real feel.

My verdict :79% not over the top WOW but still worth checking out.

Posted: Mar 20th 2006 4:52PM (Unverified) said

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Dear Petey,

When I was seven I shat a turd that had an IQ at least 10 points higher than yours. Sadly, the turd couldn't swim and drown shortly there after. In the meantime you were born and it seems you have taken his place in the world...good for you. How shitty and unfair life can be.

Posted: Mar 20th 2006 4:58PM (Unverified) said

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way off topic, but LMAO @ Jason B...

sometimes, feeding the trolls can be soooo funny

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