Back in November, Warren Spector caused
something of a stir with his comments about the state of the games industry, including an aside slamming Grand
What Spector was really on about was
the use of
clichéd violence in mainstream gaming, and The Escapist
has given him a soapbox to follow up on his
speech from last year and elaborate.
He asks an important question: what's in store for the future of
gaming? "Depending on how you look at things, you can paint a picture of gaming's bright future of growing
profits and importance, or one of doom and gloom - of irrelevance and stagnation. Either could be true. Which future is
our real future? Will we go mainstream or marginal?"
Gaming seems bound for the
mainstream one way or another, but Spector addresses an overlooked possibility--that it will lose its mainstream
appeal, and go back to the sidelines like so many media fads of the past have done. He outlines that gaming is at a
crossroads at the moment, and the demands of a mainstream audience will cause game developers (and the industry as a
whole) to make a series of crucial decisions in years to come.
Gaming won't die, but it's easy to agree
with this point: It's just that it's relatively easy for me to imagine scenarios where mainstream audiences get
sick of us, sick of the product we offer them, sick of repetitive, seemingly-but-not-really
interactive, emotion-free, slam-bang, U.S.-centric, urban, hip hop action games and alien invasion scenarios.
Cliché-slamming and thought-provoking--it'll be interesting to see Spector's followup articles in future