Game On
has posted an interesting theory suggesting that developers are intentionally focusing on single-player, single-console
campaigns, while pushing multiplayer gaming into the online arena, in turn, forcing gamers to become antisocial. No more
split-screen parties and high fives. But is online gaming really antisocial?Game On argues that the online experience lacks "the jokes, the stories about our day at work, the break for dinner and the beloved pizza and beer". We would argue that while we might not share these experiences in the same physical space, online (usually in in-game lobbies) we do share these types of moments.
Arcade culture is dead (at least, in the US). Console gaming is in. And as we grow up, move away from home, take on full-time jobs, and raise families, we have fewer opportunities to meet with friends in a physical space and game. Online gaming is a great substitution, allowing me, for example, to play and socialize (virtually) with my childhood friend now living 3,000 miles away. The concept of virtual socialization is so new to the human experience that we are having a difficult time understanding its contribution to fulfilling the desire for togetherness. But, given the success of formats like Xbox Live, it's obvious that gamers are responding positively to virtual socialization.



















(Page 1) Reader Comments
Most of the time, when you play online it seems that everybody is either so focused on making hardcore strategy or calling everybody n****rs or something. Though I've talked to a few people I played against in some of the XBL fighting games, and they seem to be a much more mature crowd.
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I remember playing Goldeneye on split screen and it was just sooooo fun. for me know other game will match that.
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I have a roommate who has played MMORPGs since EQ. Every year since then he has spent more and mroe time in his room connected to an online gaming server for some game in some form or another. He comes down only to eat and go to work. Currently it's WoW that has his attention. He never goes out, he has had terrible relationship problems, and he is socially awkward around new people. He was once a pretty normal guy, by gaming standards, but not anymore. Now his entire life revolves around WoW, from about 2:30 p.m. to 11 p.m. weekdays and 9 a.m. to 11 p.m. weekends. When the cable modem started to act up, he moved in with his mother (closer to his work) on weekdays, and he brought his desktop with him. He does not go food shopping, he does not clean.
These games make you antisocial? Of course they do, and then they trick you into thinking its a "community" by offering teamspeak or an IM feature. It's pretty sad.
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I don't like split screen and I like my first person persepective. With that said, the only way I can play with other people to meet my preferences, is to play on line or 'LAN' it. I don't like sharing my TV screen/Monitor space with someone else.
I would rather play MKDS with my friends then play a multi-player split screen on the gamecube. I also think that's why DS is so successful too. You can play with your peeps via 'wireless lan'.
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Like most things, the extremes become the problem - a balance can keep the 'anti-social' in check.
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I think some of the problems can be more attributed to some people (like JB Cougar described) and in other occasions (like Douggy described) it can be a good thing. The big problems with online gaming though sometimes are the actual people who use it. Basically the people who practice unsportsman-like conduct such as obvious cheating, extreme use of bad language, yell & screaming, etc.
The whole reason why I never played WoW past the alpha/beta testing I did was b/c of the exact reason Cougar described. The biggest problem with making the games "too good" is that there will be people (some of which I'm sure post on here) who don't know how to control themselves.
Me personally, I have waaaaaaaaaay more fun with a big group of friends playing Mario Party, Soul Calibur, Mario Kart, Timesplitters, etc. then sitting 2-3 feet from a monitor in a dark room.
My only hope is that Sony's and Nintendo's (if Nintendo allows voice chat) do not turn into what is running around on Xbox Live. But then again there are some pretty moronic and immature Sony fans as well (same for Nintendo) who don't know how to behave.
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I think now that Online gaming is more available, it offers more opportunities for people like me to play with people who have similar interests. I think the 'normal' person may perceive this as anti-social behavior, but I feel I am connecting with a lot of different people I normally wouldn’t have the opportunity to meet.
I'll never forget getting verbally assaulted by an old housemate for not joining them when they went out to the bar. I don't see much of a difference in connecting with a random person within a bar environment, someone I normally wouldn't have met if not for our shared interest in drinking, than meeting someone in an online game, through our shared interest in that game or experience.
Looking at console titles, the online games offered are pretty much frag fests that don’t offer a ton of time to stop and interact with the other side. I think games like WoW can be a welcome addition to someone’s social experience. Just don’t go overboard and replace the game life with real life.
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the reason i love at-home multiplayer is that the trash talk, the comraderie, the "happy dances" are all part of the experience for me. I also love the ability to just screw around in, say, a game of goldeneye with absolutely no weapons and one hit kills... stuff like that is awesome... or doing a TLC match in the new Smackdown with new friends and going a half hour before anybody even attempts to win, just to see what kind of crazy stuff we can pull off... it's awesome..
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Agreed, unless -- as is the case with games like WoW -- the mechanics encourage hours of play as opposed to healthy doses of an hour or two. To "rank" or "level" in this environment requires countless hours, often repetitive ones.
And I always find it funny that WoW is considered "intereacting" with anyone. It's just like IM -- there's zero emotion, no context, and everyone has a hightened sense of self worth and confidence because there are no repurcussions for your actions. New friends are a mere "new buddy list" away. Have a problem with someone? Move to a new server! No life lessons to be learned here. Not to mention all the men masquerading as women. What the hell is up with THAT?
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That is EXACTLY how I feel! NOTHING beats sitting in a room with a group of friends and goofing off.
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You can throw a virtual stone and be guaranteed for it to hit an insecure individual or truly toxic jerk acting out the role of the tough guy, all the while cowering behind a computer screen, safe in the knowledge that the guy on the other end has no real recourse other than return harmless text or voice the other direction.
I've tried the Xbox Live experience for a few weeks but found it nearly unplayable if I had no prior, outside world dealings with the individuals I play with. I will never play an online game these days if it involves me chosing a random game. By doing so, I am guaranteeing myself to be placed in a room where at least half of the crowd is apparently capable of defeating Chuck Norris in a roundhouse kick competition, even though we all know that is impossible.
Online gaming isn't antisocial. The digital world has an odd Bizzaro World feel to it. In the real world, those who are anti-social, abrasive, and generally unpleasant to be around tend to segment themselves off from the rest of society, hidden from view. On the internet, the opposite is true. To find that fabled Lost Server in Counter-Strike requires an incredible effort of making friends outside of the gaming world to create it, then you must lock it away with an impossible to guess password to keep it that way.
If that wealth of real world gaming friends is absent, then the view that will be reached is that everyone who plays online gaming, or communicates in public internet forums in general, think of themselves as the undisputed lord of all creation when in all reality it is likely some atrophied kid scared of his own shadow trying to substitute virtual power for real power or a truly pompous ass that found a place where his voice really cannot be silenced or even ignored.
Make real friends, then play games online with them. By doing so, the perception of online games will change dramatically.
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Is Jago really Uwe Boll?
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http://en.wikipedia.org/wiki/Antisocial
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One word: Ventrillo.
As an avid CS:S gamer, I'm often found on a public server that has "All Talk" enabled, and it's own Ventrillo server. The gamers there encourage other people to socialize, which has fostered a small community of over 50 people. I may have never met any of these people, and I might not know their real name, but we each engage in conversation to the point where we have begun to discuss what is going on in other people's real lives.
It might not be "socializing" in the traditional sense; but I think there is a case to be made that the traditional sense shouldn't be the only mainstream-accepted form of socialization.
I would also go so far as to say that most of the folks that game there are QUITE active socially in the traditional sense anyway.
Check out www.breweryservers.com to see what I'm talking about.
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I don't think online interaction contain all that. As a result, I think there is a danger that those who rely heavily on online interaction will end up half equipped to deal with real life interaction i.e. human element will be missing in parts.
"Antisocial" is too strong a word for me to highlight this problem. "Under-developed" or "premature" sounds right.
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I don't think online gaming makes players less social, as much as the fact that games are no longer offering split-screen play for people like me who actually have friends in the city I live in and would like to game with them.
It sucks when I buy a game, like an FPS, and for some unknown reason can only play multiplayer online. Suddenly I'm telling my friends, "Wanna play a game? Okay. First, you'll have to go home. Don't forget to buy a console and a copy of the game on the way."
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if it were anti-social, there wouldn't be so many sociologists studying these online communities and worlds.
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Games like Second Life allow players to create and share virtual items with other players. This kind of self-expression around others doesn't normally happen in real life.
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BURN!
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