GDC: The Nintendo keynote blow by blow (Updated)

Waiting in the San Jose Civic Auditorium for Nintendo's Satoru Iwata to begin his keynote presentation titled "Disrupting Development." The music is a trendy mix of The White Stripes, Gorillaz, Beck, and some others I'm not cool enough to recognize. Reggie is standing in the front deflecting fans. He deflects my request for a picture: "I don't want to take the spotlight away from Mr. Iwata's keynote."
Fair enough, Reggie. Fair enough. But we'll still get a picture of your presence, to document it, for posterity.
The video display keeps teasing us with shots of Iwata's slides, flashing up and disappearing before my eyes can deliver the pertinent information to my brain to process. Something about Ninte... gone.
There are a series of rectangular, metal blue devices on stage labeled "IS Nitro Capture." Nitro was the DS code name if I'm not mistaken; are these DS capture units, to display games on the screens? We'll find out. Another song that I don't recognize.
They ask us to turn off all cell phones and pagers (who still uses those?) but they don't mention cameras. I've filed a mental note.

(Nintendo's Reggie Fils-Aime, being very humble. His suit, by the way, is very sharp!)
[10:45] GDC Director Jamil Moledina takes the stage and introduces Sotoru Iwata who begins: once upon the time in the 1980s a company becomes number one because it's products meant "fun" to "yankees?". In the '90s another company came along and displaced them; fortunately, the number one company had another line of products that let it continue, and it used that to reevaluate how it would compete. Reconsider strategy, redefine business, expand market.
Company one : Pepsi. [Applause]. Pepsi has displaced Coke. As any game developer knows, the three basic food groups are Fritos, Cheetos, and Doritos. [much applause].
Pepsi illustrates how thinking differently can disrupt an entire industry in a good way. The game industry needs disruption. Here we are: Nintendo DS. The DS has succeeded in disrupting the handheld market. People are listening to them now, and their call for appealing to casual gamers. Nintendogs has sold 6mil units.
[10:51] He shares some information about Japan. GBA growth greater than the PS2, DS is greater than both and would be even higher if production could keep up with demand. One DS has created more discussion and more surprise than any other: Brain Training with sales of 1.7 million units.
The idea started where all great ideas start: a board of directors [applause]. They assembled a task force to invent a game that would appeal to everyone: youngsters, baby boomers, and seniors. Train Your Brain was a popular book, Nintendo's own CFO was doing the exercises. People would be eager to compare their "brain age" scores. Iwata decided to meet with Dr. Kawashima, but both were very busy so they finally decided on a day: DS launch day [laughs all around].
They showed Dr. Kawashima a DS prototype and asked to borrow a team member from Nintendo. Using a strange sci-fi helmet, they determined that the software exercised the brain.

The target, since it wasn't a complicated game, would be 90 days. They weren't happy but, since it was such a short schedule, they couldn't spend much time complaining [laughs]. When salesmen showed the software to retailers, they spent the first 15 minutes letting them play it; retailers were "disgusted" but they had "no choice" [laughs].
[11:02] Introduces a member of the localization team to show us a demo. Those were definitely DS playback units. That projector projects what a video of his hands, while the capture units playback the screen contents. Tkae note they're using a DS Lite. Shows of his 744t Brain Training skillZ. His brain age dropped when he got to GDC: the session are very informative, but the extracurricular activities don't help.

He's going to invite some people on stage. Jamil Moledina, director of GDC; Geoff Keighley, from G4TV; and the inimitable Will Wright.

Nintendo guy HOUSED everyone; Jamil came in second, Will Wright in third, Geoff Keighley's still going.
Brain age:
Will Wright: 41
Nintendo guy: 20
Geoff Keighley: 66
Jamil Moledina: 37
Rematch!

Will finishes first, but doesn't win!
WW: 32
NG: 29
GK: 43
JM: 31
[11:12] Mr. Iwata is back on. After the retailers played the game, they ordered 70K units, more than expected. The second version was preordered to the tune of 850K! The biggest first week sales of any DS game ever. More than 5mil copies in Japan. The moral is: If you want to succeed in game development you need to follow two simple rules:
1. Listen to your board of directors
2. Listen to your Chief Financial Officer. [laughs].
They are giving out free copies of Brain Age se we can test ourselves! HUGE APPLAUSE! They're whistling. "Please, one per person."
[11:16] They knew Animal Crossing and Mario Kart would be on the DS and they wanted them to feature WiFi play. Iwata insisted the WiFi interface to be seamless: connecting to someone around the world should be as simple as connecting to someone in the next room; however, making things easier for gamers makes things harder for developers.
This kind of interaction could be very intimidating for casual gamers though. A gameplay version of "MySpace." It's simple to connect a DS locally in a room with your friends. It should be just as easy to connect with friends 500 miles away. No one who plays Animal Crossing wants someone to come into their town and chop down all their trees, so they left the choice up to the gamers.
It is the freedom of choice that has made the NiWiFi service so popular. They reached their numbers five times faster than Xbox Live. The WiFi team wanted to come but Iwata said no, but he would take their picture:

[11:22] Nintendo localization guy back on stage to demo Metroid Prime: Hunters. This is the first time a console has had control as close to the keyboard/mouse paradigm. Invites some members of the MP:H development team members on stage. Designer/art guy/programmer and, of course, translator. Who will get pwned?!
The programmer wins!
[11:28] Iwata says he's much better at watching MP: H than playing it. They are focused on appealing to all tastes, including gamers that would enjoy head to head Metroid, but also Tetris DS, New Super Mario Bros. [people clap, they love Mario. He's so cute!]. They're revealing a new adventure for us...

The Legend of Zelda: Phantom Hourglass video! It's Celda! He's back baby!

[11:31] People are afraid to touch video game
controllers. We're talking Revolution! The controller must be wireless and the look had to be simple and non
threatening while still being sophisticated and "revolutionary." They created dozens of prototype designs;
fifteen people were involved in trying to come up with an answer. Young member of the controller group came up with a revolutionary idea. What if you could play with a small controller held in one hand? What about backwards compatibility. Miyamoto to the rescue: use a detachable controller system. The Metroid Prime team said it wouldn't work, so why not use the controller as is and add... let's say, uh, a nunchuck device! That oughta do it! "Sometimes ideas are like good wine... they just need time."
Nintendo decided to spent their money on the game experience and not on what's on the screen; not to improve the market, but to disrupt it! New is good but there is also an appetite for old. Classic games are a way to feel young again.
[11:38] Announcing games for the Sega Genesis and Hudson Games (note: this apparently includes Turbo Grafx 16 titles) will also be available for purchase on the Revolution's Virtual Console. Not all will be available but the best will.

The most important story of all is still to be told. To compete at the $50-$60 level, we'll need larger games,
larger teams, license cost, and marketing cost. Our business is beginning to look like a bookstore where you can only
buy expensive encyclopedias. People with good ideas often don't have a chance. If Tetris was proposed today it would have been sent back: more graphics, and a movie license would help! [laughs]. The Virtual Console concept is the video game version of Apple's iTunes Music Store. Others have subsequently become interested in the downloadable games idea (Sony?). This is true disruption.
Disruption is not just a strategy for Nintendo. In a few weeks we'll better understand how to disrupt games when we can play and see how (playable @ E3?). Video games are meant to be just one thing: fun, fun for everyone.
We all clap enthusiastically while Mr. Iwata walks off the stage.











Reader Comments (Page 1 of 2)
greg @ Mar 23rd 2006 3:09PM
sega games baby!!! pretty good id say
Miro @ Mar 23rd 2006 3:09PM
Genesis? Awesome!
TravistyOJ @ Mar 23rd 2006 3:10PM
How was that even readable?
Carlos Eduardo @ Mar 23rd 2006 3:10PM
Oh man, good news, but no official Revolution name or release date?!
Josh @ Mar 23rd 2006 3:11PM
Genesis games!
New Zelda!
Who cares about Revolution's name right now?!
slow news day @ Mar 23rd 2006 3:12PM
"Others have subsequently become interested in the downloadable games idea (Sony?). This is true disruption."
That made me laugh. The digital download revolution is coming. Sony keeps touting disc storage. But I think ultimately, downloadable games are the future.
CG nice article!
Carlos Eduardo @ Mar 23rd 2006 3:12PM
I was expecting more Revolution information, but knowing that I'll be able to play genesis e turbografx games again, gives me a little more happiness
bv @ Mar 23rd 2006 3:13PM
Great write up. Looking forward to playing genesis on a nintendo console (never dreamt that would ever be possible).
jgrey @ Mar 23rd 2006 3:13PM
Very fitting for Game Developers Conference - it was basically about the design philosophy and overview of development.
Looking forward to E3, which is a completely different stage and subject.
michael h @ Mar 23rd 2006 3:14PM
Oy, I can't wait for E3. Anyone interested in purchasing a soul for a ticket to E3?
tactics @ Mar 23rd 2006 3:15PM
beautiful.
Edwin @ Mar 23rd 2006 3:16PM
this is what i like about Nintendo
no hype no speculation no empty promises
unlike Sony
Oro @ Mar 23rd 2006 3:17PM
He didn't say anything that I expected him to, regarding Revolution's real name and DS Lite's launch date in the US, but he said a lot of things that I didn't expect at all. This news is very exciting and I can't wait to get my hands on a Revolution, or whatever they call it. :)
DCSimian @ Mar 23rd 2006 3:17PM
Nice. Zelda DS and Downloadable Sega through WiFi. Not bad...not what anyone was expecting, but not bad.
I seriously hope the third-party support picks up for WiFi...I think Tony Hawk is the only one so far...
The wait to E3 begins. Joystiq crew...you will post impressions of Brain Age...right?
Vinicius Silva @ Mar 23rd 2006 3:19PM
Nintendo OWNS! :)
I will spend all my money to buy an Revolution here in Brazil! ://
CuddleFish @ Mar 23rd 2006 3:19PM
"To compete at the $50-$60 level, we'll need larger games, larger teams, license cost, and marketing cost."
Well there goes the idea that Revolution games will be cheaper than PS3 and 360 games :(
32_Footsteps @ Mar 23rd 2006 3:21PM
Hmm... I get the feeling like the speech amounts to "Just wait until you hear our next one!" Not too much substance to this keynote - most of it has already been said before.
I mostly wish people would start talking price. How much for the Rev? How much for the physical games? How much for games downloaded via Virtual Console?
Iwata, I know you can give us more than this. Don't leave us this hungry.
DG @ Mar 23rd 2006 3:21PM
Thanks for the very fast write-up. You know what's best about the Revolution? There's a real philosophy behind it: disrupting the marketplace and making games fun (and apparently affordable?).
Iwata never once discussed the technology behind his system, but instead focused on the the experience. We didn't hear a bunch of nonsense about storage or processor speed or convergence, but we certainly heard plenty about how games in the future will be fun. That's very, very important.
Right now, we have Nintendo with its weird controller, weird system, and already thousand-title game library competing against the very similar PS3 and Xbox 360. While Nintendo might not sell as many systems as Sony and MS combined, I doubt this generation upcoming will look like the last one.
Kudos Nintendo. And welcome back.
Bakabaka @ Mar 23rd 2006 3:21PM
You know what would really be awesome? If it supported DreamCast games as well. That would be the coup de grace!
Princess Zelda @ Mar 23rd 2006 3:25PM
Woo Hoo Sega Genesis and Turbo Grafx games plus NES, SNES, N64, (virtual console) Gamecube and Revolution games. Will I have enough time to play them? My two sons are so lucky they're going to have a blast playing these games. Their aged 4 and 3.
Wow, Just wow.
Vexorg @ Mar 23rd 2006 3:26PM
I'm not sure if the stuff I'm interested in will be available, but I welcome the news of Genesis games on the Revolution. Apparently my old Genny doesn't quite play well with my new HDTV (it works, but with poor video quality since composite is the only available video option.)
J B Cougar @ Mar 23rd 2006 3:27PM
What? No shiny rubber duck spec demos or real-time worlds that have leaves that move when you brush up against them? And no in-game advertising, which Sony has freely stated will be an integral part of the development process of PS3 games? An utter failure, this keynote was.
/sarcasm
.ed @ Mar 23rd 2006 3:28PM
"""To compete at the $50-$60 level, we'll need larger games, larger teams, license cost, and marketing cost."
Well there goes the idea that Revolution games will be cheaper than PS3 and 360 games :(""
######################################
you've got it wrong, he was setting the stage for his next announcement: that independent developers normally need that to ever make it in the industry, but now, not with nintendo, they can release games on the virtual console with nintendo, dramatically cutting costs and red tape for low budget games and houses. this is an incredible idea and could really add hundreds of games to the marketplace that normally wouldnt have a shot.
funkonaut @ Mar 23rd 2006 3:28PM
OK, we need some investigative journalism here...
Will one of you Joystiqers at GDC please ask Nintendo when the Lite will be available in the US?
Robert Boyce @ Mar 23rd 2006 3:30PM
TETRIS MOVIE?!?
http://www.penny-arcade.com/comic/2003/01/24
Gil Bates @ Mar 23rd 2006 3:32PM
The "$50-$60" comment was a critique of the current state of the industry (Xbox 360, i'm looking at you.)
Also, IS-NITRO-CAPTURE is the little sister of IS-NITRO-DEBUGGER. Just a way to get DS video onto a bigger screen. It's manufactured by Intelligent Systems.
James MacAulay @ Mar 23rd 2006 3:38PM
I was under the impression that they were only going to have games from previous consoles on their download service, but Nintendo seems to be implying that developers will be offering new titles for download as well, akin to Geometry Wars et al from XBL. Is that right?
Rich @ Mar 23rd 2006 3:39PM
I am sorry but there was nothing in this keynote worthwhile accept for when Iwata walked off the stage.
Haddo @ Mar 23rd 2006 3:39PM
If anyone cares new zelda ds video on nintendo europe!
Mark Felps @ Mar 23rd 2006 3:43PM
The "virtual console" would be more impressive if MS hadn't beaten them to the punch. No question they'll have better content, since they already have one of the best libraries around, but it's hardly unique or new. Same goes for bringing in small developers, as MS has a great program for small developers.
I do find it somewhat humorous to hear MS, Nintendo, and Sony talking about how much they love small, independent developers, since all three companies have long histories of excluding just those guys.
BOb @ Mar 23rd 2006 3:45PM
"Zelda Phantom Hourglass video! It's Celda! He's back baby!"
So... cel-shaded Zelda DS game??? Or am I missing something?
DCSimian @ Mar 23rd 2006 3:45PM
Link man! Link! (as in URL) You know we're all lazy! :-p
http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=5JIzKiVx5r0Gu_uNPnTPRZMbliXeeJM1
Josh @ Mar 23rd 2006 3:46PM
Haddo, yes, thanks! I'm downloading it right now!
And James MacAulay, yes, what you said is correct.
Jago @ Mar 23rd 2006 3:46PM
"I seriously hope the third-party support picks up for WiFi...I think Tony Hawk is the only one so far..."
There are others that are not being published by Nintendo.
It's funny how Geoff Keighley was brought on stage when on G4TV.com, he bashes Nintendo left and right. He is a HUGE Sony PSP fanboy takes the usual biased Sony fanboy cheapshots when he gets the chance. At least when Nintendo had Tina Wood @ their E3 conference last year, she was genuine.
I had a friend (who works @ Blizzard as an artist) sitting there at the keynote and she said as they were leaving everyone got copies of the (unfinsihed) Brain Age for the US.
She said they did the same thing in Japan...they gave copies to Nintendo employees and had their family and non-gamers try it out since that was who it was meant for.
@ Chris:
"metal blue devices on stage labeled "IS Nitro Capture." Nitro was the DS code name if I'm not mistaken"
Those are the DS test systems. Much like the PSP SDK test kits which are like little mini vertical PCs with a thick cable leading to a PSP...the DS SDK test kit is that blue metal box leading to a DS.
Vanjaymes @ Mar 23rd 2006 3:51PM
Anyone interested in the Phantom Hourglass movie?
A game trailer is availible at Nintendo.com, along with their keynote details...
http://www.nintendo.com/pop_video.vm?url=http://media.nintendo.com/mediaFiles/fDp6jkG4NYgUu74upE_kpwhmLp5Xq3-f.mov&width=600&height=420
jirkstore @ Mar 23rd 2006 3:52PM
i must say the key note speech was a let down. everyone expected to find out what Nintendo decided to call the new "Revolution" system. am i all alone here or what?
Princess Zelda @ Mar 23rd 2006 3:55PM
Zelda looks amazing on the DS. I can't wait to see what kind of new puzzles Nintendo will puts in for the touch screen. I never thought the DS could produce graphics like that.
Vince -UK @ Mar 23rd 2006 3:55PM
"Classic games are a way to feel young again. "
The mission statement of all Nintendo "fanboys".
Were there any new announcements?
I don't follow Nintendo as much as other platforms but even I knew most, if not all, of what was "revealed".
Josh @ Mar 23rd 2006 3:56PM
I haven't seen the whole video yet, but Zelda DS is top-down with 3D graphics (like New SMB is side-scroller with 3D graphics) and it looks absolutely great!
And the Dark World theme from A Link to the Past is playing in the first part of that video!
Brad @ Mar 23rd 2006 3:56PM
@ Mark Phelps: I don't think anyone can dispute how unoriginal the idea of downloadable content is, but you have to give credit where it's due. Nintendo is the only console giant offering a giant back catalog of retro goodness when the Rev comes out. While MS now and Sony later will have plenty of original content (as will Nintendo) via download, I think you have to look at Nintendo's whole strategy and see what they're trying to achieve with this virtual console.
I think your second comment is a great observation, though. Maybe this will signify the rise of the indie scene – just like in the film industry in the last several years. We've already heard some rumblings from indie developers looking towards the Rev as a lifeline.
As a whole I'm totally stoked by the announcements from Nintendo. My 23-year-old retro backbone is itching for some love, and I think it'll get plenty this holiday season. I can't wait til E3 to see some games and watch some video footage. It's truly exciting to see the gaming industry moving in this direction...
jabbertrack @ Mar 23rd 2006 4:03PM
Disrupting Development in standard def NTSC
Not only will games actually BE cheap, they will look that way too!
Except you can flick your wrist and move every fun filled pixel on screen in glorious 480.
Don't worry game development studios, no need to hire an artist.. they won't be able to really see your textures anyway! Lets get ol' Jim who made those awsum textures for Mario 64 to build us a sweet game. His concept of a green flat surface was amazing and it will be even better when moved around by a power glo... er revolution controller thingy.
Josh @ Mar 23rd 2006 4:08PM
Gah! I'm going crazy about this Zelda: PH video! So many things are revealed in it! You're sailing at parts in this game, just like in The Wind Waker, but you can plot your course on the map on the touch screen. You can also take notes on the dungeon maps, plot your boomerang's path with the stylus, and Navi (or a similar fairy) is back (whether you like it or not)!
Freezair @ Mar 23rd 2006 4:11PM
Noooo! Stupid school computer! I can't check the hawt Phantom Hourglass action! I get the feeling though, if PH releases sometime this year, it's going to get lost in the Twilight Princess kerfuffle. Not to insinuate that it will be in any way a lesser game--far from it; you always expect Zelda to be something special--but the hoopla's all about TP right now, and I doubt it's going to shift its focus... It'll still be wonderful, I'm certain, but it may get mixed up.
Woah. If Nintendo just goes insane and offers up the Sega back catalogue as well--dang, man. I approve!
peeweejd @ Mar 23rd 2006 4:14PM
**
"The Virtual Console concept is the video game version of Apple's iTunes Music Store."
**
More like nintendo's version of xbox live arcade right? OLD!
jabbertrack @ Mar 23rd 2006 4:16PM
@ jago:
kiss my ass
smartass comments is what I do
I have no loyalty to any company, they are all my bitch equally.
I expect something better than a textbook 'fanboy' blast from a -6 star celeb like yourself. Get creative hombre.
peeweejd @ Mar 23rd 2006 4:19PM
hey Brad #38
yeah let's wait until E3 (or possibly until the console is available) to see what the back catalog looks like. I dont remember anyone ever saying all the old games were going to be available. I imagine some of them will. Also, what's it going to cost me to play the SNES game I have a cartridge of in my closet on the revolution.
This smells a lot like paying for an mp3 version of a cd I already own.
Spidey @ Mar 23rd 2006 4:23PM
"Get lost...no one needs your pointless fanboy smart ass comments."
Speak for yourself, you're telling me you're not a fanboy?
Josh @ Mar 23rd 2006 4:26PM
peeweejd, then don't buy the game you already have. If you don't have a game that you've always wanted or you just want to play an old game again, then buy that game on the Virtual Console.
And jabbertrack, you obviously have closed your mind off to the new ideas and you are blind to the potential of the Revolution. Luckily, you only represent an extremely small margin of gamers that hopefully we will not have to deal with while we, our parents, our younger siblings or kids, and even our grandparents are enjoying our Revolution and DS games.
B @ Mar 23rd 2006 4:29PM
Thumbs up to Nintendo for this.
Josh @ Mar 23rd 2006 4:29PM
That should be, "... closed your mind off to new ideas ...", not "the new ideas". I'm referring to anything innovative and new for gaming, or probably really any new concept at all, even completely unrelated to gaming.