
[Thanks, hellmasterx]
MotorStorm


Havok Demo

Vehicle Dynamics





The Getaway



WarHawk



F1/Interfaz (?)



Resistance


Ratchet & Clank





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(Page 1) Reader Comments
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Holy crap that looks much better than expected.
Cant wait for E3 to get real proof that this is the level of detail we can expect.
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I wanna see some videos!
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"Just as good than the Xbox 360"
To me that looks 10x better than the 360. Ill wait until afer E3 before i start beliving the hype though.
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From a purely graphical standpoint, F1 looks as good as PGR3, GRAW looks better than Resistance, Warhawk looks meh, the vehicle dynamics pics make me think of a sopmewhat prettier Full Auto, Motorstorm doesn't even come close to the CGI video, Getaway looks really good for a free-roaming game, and Ratchet & Clank looks amazing.
Hopefully these pics will help show people that there isn't such a great power divide between the 360 and PS3. There will be great games on both systems, and people will have a great time with both. Perosnally, I have a 360 and will probably get a PS3 when the price drops for all of the exclusive titles.
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Look, we judge the systems by watever information we have. Lee, good luck getting your hands on screenshots of the "end titles".
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He is also comparing REALEASED games to games that ARE IN DEVELOPMENT. Those games have 9 months of polishing before they are ready for release.
Besides everyone allready thinks that the 360 and PS3 will be equal in GPU preformance. What will be the main difference is CPU preformance. Please note the mud physics, as an example, in MotorStorm.
FFS NOOBS
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Also, the bottlenecking makes it harder to produce anything, at this point, that will be exceptionally better than the 360.
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As for me? I'd pay the extra bucks for the slight difference in visuals if the games play much smoother. The days of 30fps should have died with the last generation, but so far, we're seeing the same kind of games on the 360 as the XBOX: Games that push the visual limits, but running at a "smooth" 30fps (bleech!). PGR3 is great, now imagine that running at 60fps!
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From a purely graphical standpoint, F1 looks as good as PGR3, GRAW looks better than Resistance, Warhawk looks meh, the vehicle dynamics pics make me think of a sopmewhat prettier Full Auto, Motorstorm doesn't even come close to the CGI video, Getaway looks really good for a free-roaming game, and Ratchet & Clank looks amazing.
Hopefully these pics will help show people that there isn't such a great power divide between the 360 and PS3. There will be great games on both systems, and people will have a great time with both. Perosnally, I have a 360 and will probably get a PS3 when the price drops for all of the exclusive titles."
Spot on, both consoles will pretty much have equal graphical presentation, anyone who says otherwise is a fanboy.
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and even that wont completely silence them, number 8 is having a hard time accepting things.
i respect the 360 a tiny lil bit because of pgr3, so why cant xbox fans respect ps3? its a better console.
how many times has kutaragi made funny jokes? xbox 1.5 now that was classic. microsoft cant make jokes.
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Anyway, they look a lot nicer then I expected after some of the negative comments from earlier in the week. Now we've got to see them moving.
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Second, it's becoming more and more obvious that Sony is ready to steal the show once more at this upcoming E3.
Sure, it could be pure hype. Yet, if that's what PS3 is going to deliver, the masses will perceive the 360 as puny in comparison.
So, more waiting...not much more, though...
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It will be a little while before we see the PS3 graphically pull away from the 360. If anything is a test of a systems capabilities it will be whatever comes out of Polyphony studios (makers of gran turismo). They did things with the ps2 graphically that people thought was impossible. GT4 was so well crafted that it actually managed to graphically rival xbox racers. So to really see what the ps3 can do, wait for the companies that have spent a lot of time developing titles for sony.
I now think the delay was a good idea, it now gives all these games that were shooting for spring the ability to really make sure that the game looks and plays its best.
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The interface looks very slick and clean, which I am digging since I have a penchant for the sleak and sexy.
I am very impressed with how the F1 game looks as well as Warhawk. I know a lot of the environment was shown off in Wahawk, but it looks very very slick. I'm excited they are finally expanding the franchise.
If the final Ratchet game looks like that... I'll be very impressed.
Very exciting, considering this isn't even running on final hardware and there is still another 6 months + of development.
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Which is GOOD. It's great to see developers settling into gear to develop for the PS3. I'm sure we'll only see better and better games in the coming months (from all systems).
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Can PS3 pull this off, I don't know... maybe well know at e3. You'd really have to see it in motion to know.
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Guys, c'mon this is more of the same pre-rendered stuff we always see from Sony. Did you already forget Killzone2?
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And actually, if you'll turn your attention to the spoiler on the F1 car, you can STILL see jaggies through all that.
2) Sony has a history for bullshit.
3) Do you see the man on-stage holding a controller? No? Who's to say this is gameplay footage?
WAIT FOR E3 BEFORE YOUR FINAL DECISION.
If PS3 costs any more than $500, then it's not worth it. Not to mention that it's running Blu-Ray, so most, if not all, of the games will cost upwards of $70.
If you read ANYTHING about Blu-Ray, you'd know that Blu-Ray drives and discs are REALLY expensive to make, especially in comparison to DVD, and since we're in the HD era, games ALSO cost alot more to make (Xbox 360 games = $60), so you better expect $70 titles.
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BTW, Blu-ray discs only cost about ten cents more than dvds to manufacture, and the retail price for BD-rom movies is a little under $24. Do your research before you start typing. =]
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Apart from the fact that it was reported, they moved the
camera around, most of these demos were running in real time....
Were you actually sitting there in the auidience like these journalists were? Video game journalists are the ones used to judging this stuff, and they get to see it first. I doubt there all talking BS to be honest.
A) Read into stuff before you post.
B) Have some proof before you start your pathetic cries.
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That myth was debunked long ago, but is still perpetuated because it used to be the last remaining argument HD-DVD had going for it. Its just not true though.
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'[11:00] Blu-ray is vital to the video game industry, not just the movie industry. 100:1 ratio of disc space to system memory. (Xbox 360 is at the bottom of this chart). Shows an E3 demo, proves its running in realtime. Moves the camera around. London street, Picadilly circus. In order to maintain this kind of richness, they "absolutely need" Blu-ray disc.'
http://www.joystiq.com/category/sony-playstation-3/
Do you guys actually bother to read half of the Joystiq entries?
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It's not a myth. Any new media that's just starting out see's a huge development cost jump. In a few years it may level out to be around the same as DVD, but right now it's costing them a ton to create.
http://www.cdfreaks.com/news2.php?ID=12744
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Way to percieve a console as the second coming of Christ before it's even launched.
Am I excited for the PS3? A bit, but not much more until I see a few of their improvements (interface, controller, etc.) to be finalized at E3 (hopefully). For now, my 360 gets me by just fine.
To be completely honest, I'm not expecting Sony to pull off twice the power of the 360. To me, that's too far a step for Sony to accomplish at this point. However, none of us know how any of this even RUNS. Judging by those who do know, however, we can assume the PS3 and 360 will be running at or around the same level (developer's statements of the 360 being able to run the games in production now).
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Otherwise, we will have to what until some real playable demos hit E3 to decide whether the PS3 will really be able to back up Sony's claims... And at what price.
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Another perspective is that The game graphics will look the same on Xbox 360 and PS3. PS3 has a revised edition of the G70 (Nvidia 7800 GTX) Graphics card to fit with the Cell processor in a closed environment while Xbox 360 GPU is comparable with the ATI X1900
both cards produce nearly the same quality.
Nomatter how powerful the CPU is, the quality of graphics are determined by the Graphics card and if the graphics cards are the same in performance wise how can there be a difference in texture and pixel performance in the overall sense?
All a powerful CPU can do is have more stuff on the screen at the same time. Like if an Xbox 360 game has 1,000 flies flying around the screen, the PS3 game will have 1500-2000 flies flying around the screen (IF THE SPE's are used to the full potential which both Valve and ID software said will be impossible until the last generation of PS3 games)
So this absurd fanboyism of how good the game looks is absurd especially considering the factors i have stated above.
If you guys havent thought of the factors above either you are mentally incapable or have biased opinion.
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When Sony finally wants US to see them in their TRUE glory and context, let the personal preference rants proceed...beauty is in the eye of the beholder after all.
Other than that, these screens do look VERY promising for PS3-- I'm drooling. The colors from the Ratchet and Clank pics, and the F1 screens struck me the most. Damn I can't wait!!:)
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These games look like stuff the 360... I mean Vehicle Dynamics' car look like PGR2's cars and the Getaway(atleast from these fuxxy pics) look almost as good as PGR3's cites. WarHawk's sky and water effects lool on par with Farcry's stuff(F1/Interfaz looks simmilar to PGR3 too). Resistance looks like any other shooter should look on the 360 or PS3. Ratchet & Clank
is the only one a can't draw a 360 to, but I think the 360 can do that easily.
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Remember this, people, you can buy all consoles and enjoy the best games each platform has to offer.
If you don't have the money, pick one of them after one of them as been crowned the best value for your money.
All this cross-bashing is useless.
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This is IBM's analysis of the cell, take a look:
http://www-128.ibm.com/developerworks/power/library/pa-cellperf/
Point 1:
Look at Table 2. Okay, while performing 'single precision matrix multiplication' the cell achieved ~25 Gigaflops/SPU * 8 SPUs gives us Sony's 200 Gigaflops spec for the cell. But wait, Sony is disabling one SPU so the PS3 cell only starts with 175 Gigaflops not 200. Oh, and everybody knows that all game code is made up primarily of simple 'single precision matrix multiplication' and the cpu rarely has to execute complex mathematics for physics, AI, wireframes, particle effects etc.
Point 2:
Take a peek at Table 9. While performing 'double precision floating point linpack' the cell achieved 9.46 Gigaflops versus 7.2 Gigaflops for the 3.6Ghz P4 processor. Let's look a little closer, according to table 8, the 9.46 Gigaflops is for all eight SPUs and we all know the PS3 is only using 7 SPUs so the comparison is really 8.51 Gigaflops for the PS3 cell vs 7.2 Gigaflops for the 3.6Ghz P4 or about 18% faster, okay performance I guess... Hey wait a second, didn't Intel release the 3.6Ghz P4 about 2 years ago? Gee, I wonder how it would stack up against todays dual core processors from Intel and AMD...
Well the RSX will probably more than make up for the processor...
Point 3:
Well, we all know the RSX is a slightly overclocked 7800 GTX and... hold on...
http://www.tomshardware.com/2005/06/21/nvidia_launches_geforce_7800_gtx_graphics_chip/
Oh my god! The 7800 GTX has been around since June 21st of last year! It's not new technology at all!
To conclude, by the time the ps3 releases it will have a cpu comparable to one that is three years old and a gpu that is 2 years old.
You want next gen games, stick with the pc. Gaming with DX10 will truly impress.
http://zdmedia.vo.llnwd.net/o1/New_Folder/Crysis_Trailer_wmv_640x360.zip
Crysis is due to release at around the same time as the ps3.
"play it at e3 2006"
All I gotta say!
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???????
OF COURSE NOT!!!!!!!!!!!!!!!!!
Viva la revolution
mucahs gracias amigos
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Source,
http://1up.com/do/newsStory?cId=3148957
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When everyone uses the term "next gen" they are referring to consoles. There is no next gen with PC's simply because they are always evolving.
Furthermore, usually when a technology comparison is made most people compare the PS3 to the 360 to the Revolution because PC gaming is an entirely different entity.
Simply put, consoles come out and say "we have better tech than the pc's of today"...then tomorrow roles around and the pc gamer says "yea well, tech just advanced, now we can do more than you again"...5 years later the cycle continues.
Now, if you tore a hole in the PS3's specs using a 360 as a comparison, I'd be interested.
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Curt - most developers I've talked to appreciate there is a more significant gap in CPU capability on the systems, versus overall. The gap in GPU power isn't that big, RSX and Xenos have a couple of different advantages over one another. PS3's difference will be in the CPU, things that rely on the CPU. The difference is also wider than simple floating point figures would suggest, for the kinds of things it'll be doing mostly, and I think that shows in the GDC stuff. The stuff shown there was a lot more sophisticated in terms of physics and simulation than stuff we've seen on 360 sofar.
Hasan Ahmad - you'll have to trust me on this, but both the AGEIA and Havok libraries can handle a lot more on PS3 currently than on 360. It's not just a 2x difference, particularly for effects-only entities. The memory architecture in Cell is such that the difference is exaggerated well beyond the 2x difference in FP power on paper, particularly for things like particles, fluids, smoke, cloth etc. Ditto for some of the dynamics shown in some of these demos - with geometry deformation in the vehicle dynamics demo and track deformation in Motorstorm. PS3 can just do a crapload more with geometry processing on Cell.
Another thing Cell is just a lot better for is the kind of cloud-rendering they're doing in Warhawk - you could do approximations and hackier implementations on 360, but to do it exactly as is being done in Warhawk would occupy way too much CPU time versus PS3. It's feasible to spend that kind of power on stuff like that on PS3 because the required amount is a smaller proportion of the budget.
In brief - initially, at least, look for the difference in PS3 games to be in things like dynamics, and behaviour and physics. Though, to be honest, I just know some crazyily ambitious devs are going to start cracking open Cell for some ridiculous mixed rendering between RSX and Cell, and that may well push PS3 well beyond 360 just in terms of graphics also in some titles.
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