Up for
discussion: Major Nelson has a bunch of updated stats on Xbox Live from the
Microsoft PR shop:
Since Xbox Live’s online gaming network launched in November 2002, gamers have spent over 1.5 billion hours on the network playing games online with their friends around the world. This is equal to 65 million days of gaming or close to 200,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 500 million hours playing online.
Today over half of all Xbox 360 consoles sold worldwide are already connected to Xbox Live. This is a significant leap over the nearly-one-in-10 consoles that were connected to Xbox Live on the first generation of Xbox.
Not only are the majority of our owners connected, but they are also spending more time connected to the Xbox
Live community on Xbox 360 than ever before. The average number of gaming sessions on Xbox Live on Xbox 360 is
currently at 25-a-week, which is up dramatically from the average of 6 sessions-a-week we saw on the original
Xbox.
More interesting facts:
- MS claims that Xbox Live's 18-34 year old male audience is comparable to the audience of network shows like CSI.
- Call of Duty 2 is the top 360 XBL title, despite taking forever to get patched
- 600,000 text messages sent daily on XBL
- Over 60% of connected consoles are playing Xbox Live Arcade titles, with 3 million plus downloads so far. The top game is Geometry Wars.
I like to think that 1.5 billion hours is time that would have been spent watching Gilligan's Island re-runs rather than curing cancer. How many productive hours has Xbox Live subtracted from your life and at what expense your relationship, career and late night television viewing schedule?
