GDC: A meeting with Ragnar Tørnquist and Dreamfall

On Wednesday I had the pleasure of meeting with Ragnar Tørnquist, the creative director of Funcom, the lead designer of adventure gaming classic The Longest Journey and, it turns out, a loyal Joystiq reader ("every morning"). We met at the Hotel Montgomery a couple blocks from the convention center to take a look at his latest game, Dreamfall, a sequel (of sorts) to The Longest Journey.

Unlike TLJ, whose point and click interface has been increasingly obviated by newer gameplay systems, Dreamfall is a fully 3-dimensional "modern adventure," as Mr. Tørnquist calls it. While still cemented in the traditions of adventure games--character development, story, puzzles, exploration--the addition of a combat system (modeled after Jade Empire, a game he really enjoyed), stealth gameplay, minigames, and the look of the entire game would make you second guess its lineage.
By "modern adventure"
Tørnquist means games like Indigo Prophecy (which he hasn't played
yet), Silent Hill (which is similarly an evolution of the adventure game
genre), or even (to some degree) Psychonauts. While many of the changes could
be attributable to the fact that the "adventure game" genre remains thoroughly unpalatable to publishers,
Tørnquist asserts that, as much as he still enjoys the point-and-click classics, as a gamer he enjoys full
3-dimensional control. To duplicate the now missing "click" aspect of classic adventure games, they've implemented what they call a "focus feature," allowing your character the ability to examine various objects, people, places. By "focusing" on a conversation happening far away, you'll be able to eavesdrop, though if you get too close, they'll notice you.
While the graphics
system was decent enough, the real emphasis was on plot, character development, voice work, and design. Before
production on the game started, they spent six months on concept work and the visual design of the game continued
throughout production, resulting in a world that feels realistic, though steeped in science fiction. With 55 voice
actors playing over 150 roles, there was an emphasis on quality dialogue since so much of the game depends on the
story.Dreamfall is complete and due in April for both PC and Xbox.










Reader Comments (Page 1 of 1)
John Craig @ Mar 27th 2006 1:28PM
As a huge fan of The Longest Journey, I could not be more excited about this game, and expecially the fact that its coming to XBOX (being a MAC user). If you havent had the chance, everyone and their brother should go out and play the Longest Journey. Its available for super cheap and in 2 discs instead of the 4 it originally came on.
Darth Pixel @ Mar 27th 2006 1:28PM
I loved The Longest Journey. What a great game that was!
I am so terribly sorry Dreamfall is not coming to Xbox 360. I got rid of my Xbox and I don't want to play on my PC.
Please, FunCom, port it to Xbox 360.
DocBadwrench @ Mar 27th 2006 1:35PM
In my opinion, The Longest Journey was to adventure games what Planescape: Torment was to RPG's - a culmination of all the best aspects of their respective genres.
I am *eager* to see what the folks at Funcom have in store for us.
C. Grant @ Mar 27th 2006 1:37PM
Darth Pixel:
Ragnar told me it wasn't running in emulation on the 360 yet. It could run in the future though as more back-compat updates get released, but there are no plans to port it to 360 (I asked!) Here's to hoping for emulation!
Vagabond Artist @ Mar 27th 2006 1:58PM
awesome! I loved the longest journey!!!!
I can't wait for this game....
Alex Bryan @ Mar 27th 2006 4:16PM
The new Broken Sword game is going back to the point-and-click interface. I found the focusing aspect of Broken Sword 3 kinda annoying... I hope the new TLJ has better controls than that game did, looks cool though!