In an interview conducted by Lorne Lanning for a session at GDC last week, David Jaffe revealed that thinking of (the workplace tension between him and) his lead programmer during a Christina Aguilera song about Britney Spears helped him get the game to work.
So identifying with the arguably lesser end of the Christina-Britney rivalry helped Kratos make it out of development hell? Sounds like a surefire way to create a hit game! We also take it then that the song in question wasn't "Genie in a Bottle," 'cause that would've made for one interesting unlockable costume for our marked man. Cameo in the sequel, perhaps?
[Britney 'n' Christina pic found via an old BBC MTV VMA story found here]
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