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Warhawk, MotorStorm, & other bootleg GDC PS3 videos


So, are you tired of bootleg stills from the upcoming PS3 titles featured at GDC? (Or bootleg videos from current-gen titles like God of War 2?) Well, it looks like you're in luck, as we've got a few fuzzy PS3 videos from Phil Harrison's speech, courtesy of the embargo-ignorin' folks at Multiplayer.it.

What we have above is a clip from the developer demo of Warhawk for the PS3. A voiceover describes the "ambient warfare" to be used in the air-combat simulation game, as well as the innovative mix of "Cell-based software rendering with RSX-based hardware rendering" to produce the graphics. For all you coders out there, it was also interesting to note that the programs running on the Cell's SPUs were not written in low-level assembly (easing development, but possibly degrading performance).

While we wait until E3, when a playable version of Warhawk was promised to be delivered, here are a few more PS3 videos from GDC that you might find interesting (with a few unfortunately quite incomplete):
[Thanks, Reaktorleak89, Fan, & Da'Cheez; via PS3 Fanboy & QJ.net]

See also:

Tags: air-combat, ambient warfare, AmbientWarfare, assembly, bootleg, Cell, E3, Getaway 3, Getaway3, God of War 2, GodOfWar2, hardware rendering, HardwareRendering, Havoc, Heavenly Sword, HeavenlySword, Lair, MotorStorm, Multiplayer.it, Phil Harrison, PhilHarrison, RSX, software rendering, SoftwareRendering, SPUs, Warhawk

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