Rockstar's Table Tennis is no joke
Rockstar's second-floor party pad
sits at the top of a long flight of stairs just off of Bowery in Manhattan's Chinatown neighborhood. As I climbed those
stairs on my way to an invitational afternoon of beer, food and Rockstar Games Presents: Table Tennis this
Saturday, I half expected the door to burst open and a bunch of clowns to yell "April Fools!"
It just didn't make much sense that famously reticent, infamously too-cool-for-the-media Rockstar had actually invited members of the press to see their latest game, nevermind a lowly blogger. But for once, they're probably happy to be talking about something other than whichever version of their marquee Grand Theft Auto series has been released, been hacked, been banned, been recalled, been reissued, been whatevered.
Instead, when the door to the flat opened I was greeted by a bevvy of Rockstar marketers, three huge HD displays, and three Xbox 360s spinning a pre-release version of Rockstar Games Presents Table Tennis. Turns out the game is no joke and that Rockstar's serious about seeing that the game sees the exposure they believe it deserves.
The real question is whether gamers believe it's deserving.
If you're a ping pong addict, this is another opportunity for you to deepen your involvement with a hobby you already love. This game will satisfy you because -- at least to this ping pong amateur and the two legit ping pong players I brought along with me -- it feels authentic.
That authenticity comes from Rockstar's choice to embrace realism rather than a stylized or simplified arcade style. The company is calling Rockstar Games Presents Table Tennis the "first true sports simulation title" that they've ever done.
The realism is manifested in the actual movement of the ball across the
table: smashing the ping pong ball doesn't make flames shoot out from it, and ping pong paddles never glow with heat or
special power. The environments are carefully rendered, high-polygon rooms full of authentic detail from premiere Ping
Pong brands that brand the tournament arenas to the way in which multiple light sources cause multiple player
shadows.
Even character design favors the real over the sensational. The characters (seven male, four female) aren't unrealistically attractive. They look like the sort of athletes you might expect to see playing ping pong on Google Video. In fact, Kumi (pictured above) is pretty much the most attractive of the bunch, so let's just address the elephant in the room right now: don't expect Dead or Alive-style jiggle-technology in this game. There's nary a bouncing breast, halter top, or camel toe present.
That's a good thing, because the lack of flash allows players to focus on the actual game of ping pong. Though serving is still raw and unintuitive in the build that we played, actual gameplay itself flows smoothly and intuitively. Most new players in the tournament opted to use the four colored buttons on the Xbox 360 controller's face. Word is that the Rockstar crew that are actually involved in developing and testing the game generally choose instead to use the right-hand analog stick to control spin.
That's a strong indication that the game's designers nailed their stated goal of creating a game designed to be accessible to new players. My wife -- who reluctantly agreed to be dragged along for the afternoon -- actually beat me on the first game we played. She was using the buttons, I had opted for the analog stick.
That was the first in a string of defeats for me. I recognized immediately the superiority of the analog stick for ball control, but underestimated how much time it would take me to actually become facile with it. All of the finalists in the double-elimination tournament that Rockstar arranged chose to use the buttons rather than the analog stick. This makes sense. The buttons are easier to press, produce surer responses, and allow the new player to concentrate on getting up to speed on the core game.
This will allow button-mashers to dominate the early Xbox Live rankings, but we predict that those who stick with the analog stick will ultimately dominate the top 10 rankings within weeks of the game's public release. That's because the game manages to accomplish that tricky balance between ease of use and extended learning curve for those who would master it. Just like ping pong itself, the game is very easy to pick up, but similarly difficult to master. We're not sure just how long it takes to climb this learning curve, but it feels right after just a few hours of play.
That said, here's what they're hoping they address in the few weeks remaining before the game's code is frozen and shipped off to retail outlets:
- Better serving interface: At first, serving is confusing and difficult. Then it just becomes annoying. The build we played featured the first implementation of the newest serving system, and Rockstar was cognizant that it needed tweaking. We're looking forward to the final iteration of this critical component because it's not ready for launch yet.
- Online play: We were unable to test any online play component. Ping pong's intensity demands split-second timing and network code needs to be tight to avoid lag that might interfere with players' ability to respond to blistering smashes and feather-soft dinks. We're hoping that the game's responsive feel doesn't suffer in online play.
- More smack-talk: One of the most enjoyable aspects of the game is the way in which player-characters gloat whenever they score a point. The Frenchman named Luc juts his chin out and points as if to say, "'ow do you like that one, mon petit bitch?" The English character Mark is very polite when he loses, but his inner wanker slips out whenever he scores a point, pumps his fist, and hisses, "Yes!" These are nice touches -- that's why we hope that more are added to the game prior to launch.
- Achievements: Achievements were not present in the game we played. Rockstar says that the achievements they've designed for the game will actually mean something, but we'll believe it when we see it. Too many sports titles for the Xbox 360 give players achievements for very little effort (EA, we're looking at you). Rockstar says that achievements will only be awarded for significant demonstrations of player skill.
About four hours after the event started, the three folks I had dragged along with me were still eager to continue to play, and none of them consider themselves gamers; none of them own an Xbox 360 or any prior-generation console. If this admittedly small sample size has any predictive power, Rockstar's got a hit on their hands.
Rockstar Games Presents Table Tennis will hit North American retail shelves on May 22nd at a price of $39.99. Four days later (May 26), European customers can pick it up for €39.99 (£29.99 in the UK).
(UPDATE: Minor grammatical errors corrected.)









Reader Comments (Page 1 of 1)
epobirs @ Apr 3rd 2006 3:12AM
I guess that price makes it the first Xbox 360 bargain title. It'll be interesting to see how this works out. Also interesting to see this from a outfit normally thought of as a big budget megaseller.
Kill Fat People @ Apr 3rd 2006 3:12AM
I don't think people buy Rockstar's games just because they are Rockstar. The Grand Theft Auto series are some of the most buggy games to ever become popular, but thats not to say that the programmers at Rockstar aren't badasses. I don't think Rockstar would take a financial risk like this unless they truely believed they had something great. I can't wait to play.
Fan @ Apr 3rd 2006 3:15AM
Haha this is great. Could be a cool game.
Anyway this would be a great(!!) revolution port. Please R* make this a revo game. Trust me it would sell.
Enigma @ Apr 3rd 2006 3:58AM
I agree with FAN.
This would totaly rock on the revolution's controller.
(cant wait for baseball games on that thing)
Enigma @ Apr 3rd 2006 4:02AM
"Ea we are looking at you"
Need to look at 2K sports as well. They are just as silly and easily achieved.
At least EA has one sports game where the achievements are hard, and that is Tiger Woods.
Cant say the same for 2K.
I hope Rockstar has something cool for this planned. I wonder what they will be.
epobirs @ Apr 3rd 2006 4:25AM
Patsy: "I'm not upset about the fake drugs. I'm just disturbed that I wasn't high and had fun playing ping-pong."
/paraphrasing from Ab Fab.
King Louse @ Apr 3rd 2006 4:52AM
the problem is this is the sort of game that would do really well in asia, but the thing is consoles tend not to do well in Asia outside of Japan. i don't know...i'm sure it's a fantastic game but i don't know if it's going to be the success they're hoping for.
RP @ Apr 3rd 2006 4:57AM
I really don't understand why there's been so much 'surprise' about this title, like it's some completely illogical move.
Maybe in a world where games like Pong, Super Tennis, Smash Tennis, Virtua Tennis haven't proved to be some of the most enjoyable games ever made. But not here.
Conn @ Apr 3rd 2006 5:00AM
If it's half as good as Top Spin, it'll rule.
Kn1ves @ Apr 3rd 2006 7:11AM
thats a nice revolution title
soupbun @ Apr 3rd 2006 7:13AM
I'm looking forward to see how something like this would look on Revolution, but probably not like how most fanboys see it. At most, I'd expect it to succeed if they kept it to just simple control, like using the controller to move the paddle into position, and then still pressing a button to swing. Anything else, and it will sound as stupid as all those suggestions of using the controller to swing a sword in zelda.
Jeff @ Apr 3rd 2006 7:23AM
"Maybe in a world where games like Pong, Super Tennis, Smash Tennis, Virtua Tennis haven't proved to be some of the most enjoyable games ever made."
All of which were TENNIS games. Not ping-pong ("pong" could obviously be argued, but it was called that because the graphics weren't advanced enough to really simulate real tennis).
I mean you may as well justify the existence of a miniature golf title by pointing out the popularity of Tiger Woods, or an Arena Football game by pointing out the popularity of Madden. It just ain't the same thing.
That's not to say a ping pong game couldn't be fun. They're sure popular enough in Japan, where there are dozens of them (though even the Japanese aren't usually big enough suckers to pay full price - most of them are budget titles). The few that have been released here have bombed in the marketplace, though. Rockstar's acting as if they've got the market cornered on ping pong; the reason why some of us think they're crazy is that there's just not much of a market there to corner.
Asher Ford @ Apr 3rd 2006 7:36AM
Well, I couldn't decide whether to laugh or feel excited during that overview of the game o_O I think I should be excited, and I guess I sort of am, but I have one major problem. I love Ping-Pong, I play every day, I own a table and it's easily accessible on my porch. My parent's join in on a game quite frequently. This game might be realistic and entertaining, but I just don't see any of us favoring the game over the real version o_O Since I would personally rather play on my porch in a real game, and I'm having trouble convincing my parents to even try the Revolution, I don't see this being a good family-time thing o_O Somebody want to point out a real advantage in playing the game versus the real thing, for those who own a ping-pong table? Seems to me that as an avid Ping-Pong player, I'd be their key target, but I just don't care that much o_O
RP @ Apr 3rd 2006 7:41AM
"All of which were TENNIS games. Not ping-pong ("pong" could obviously be argued"
There is very little difference between the two, especially in the 16-bit era of Tennis simulations. Table Tennis is very much just Tennis on speed. And for that reason, a Table Tennis game is an absolute no-brainer in my book. Hence why i don't get the surprised reaction.
CF @ Apr 3rd 2006 8:32AM
It's clearly the greatest satire ever. After all the whinging about GTA/Manhunt, it's a stark reference to Pong, a time when computer games were simple and unthreatening. Lets see if JT has anything to say about this.
Enigma @ Apr 3rd 2006 8:39AM
You know Jack-ass Thompson will slip in some sort of dillusional rendition as to how table tennis is linked to the devil.
(lets just hope they dont add a mod where you bend over the female players and have them shoot the balls out their ....... you get the idea)
IanC @ Apr 3rd 2006 8:47AM
Oh Cut price eh? Me thinks ill get this then, i wouldnt of if it was selling for 49.99 like so many other 360 games...
Seer S @ Apr 3rd 2006 9:09AM
Better not add in more insults. We might attract the ire of Jack Thompson. We wouldn't want that to happen, now would we?
Oh, [i]wait[/i].
KilgoreTrout XL @ Apr 3rd 2006 9:22AM
Sounds great- This'll be sitting right next to Top spin 2 on my shelf.
CuddleFish @ Apr 3rd 2006 9:59AM
Hey Jeff, $39.99 is a budget priced title on the 360. That's $20 cheaper than most games. I was happy that Top Spin 2 released at $39.99 also.
Gonzo @ Apr 3rd 2006 10:06AM
2 things this game's got to have:
1- Hot paddle mod.
2-Hot Wynona Serve
Player1 @ Apr 3rd 2006 10:10AM
What's with all the revolution fanbois? You know they sell a game system at Best Buy on the bottom rack that has games with bowling ball or tennis racket controllers. I bet it's the best system ever! Oh wait, it doesn't say Nintendo on it. Now go have a romantic evening with your powerglove, this is a 360 title.
I agree that all the haters out there aren't down with Virtua Tennis and don't see the real potential here. As long as the controls aren't as bad as trying to shoot in GTA, this game should rock.
Enigma @ Apr 3rd 2006 10:19AM
Didnt you know Player1?
Nintendo invented the wheel!
:snicker:
bandit @ Apr 3rd 2006 10:36AM
I have to agree, despite the fact that this is a 360 exclusive title, why cant it be done as well if not better on the 360? Because the controller isnt standard?!?!? Im confused. What's to stop MS or Sony from releasing their own versions. ESPECIALLY since they all have a version of it in development now as a peripheral. But its not standard you say? Well neither was it for gamecube, however the rev remote will reportly work with gamecube games? How? the same way they will do it with SOny and MS. Send a patch down through the network to allow most if not all games to be compatible with the add-on. MS already forces every game on the 360 to be live-aware. Meaning if you plug in this peripherial its possible to automatically download the patch for whatever game you are playing. I have a good question. How many of the Ninty fans have their cube hooked up for online play? Is that why you dont like the other consoles. Because they think its good to play together? Anyway as far as the Revo is concerned I dont see what besides its 1st party offerings the revo offers that the others dont. Only based on the fact that both Ms and Sony screw up the controller peripherial can I see the revo being the number one console worldwide. Not because people prefer it but be cause its cheap and unique and they usually have a 360 or Ps3 as their main and the revo as an additive or "the kids console"
RP @ Apr 3rd 2006 11:02AM
"however the rev remote will reportly work with gamecube games? "
It will work with Twilight Princess. Nothing else.
jose @ Apr 3rd 2006 11:35AM
I was thinking this was a really bad move on Rockstar's part, but after the realizing that they're pulling the "accesibility card" it makes perfect sense. Rockstar, being Take-Two's sugar daddy, has failed to bring home the bacon due to scandals and politicians (and sex workers?) inflated self importance. They have a good thing going with this near sure bet. Early Xbox360 adopters are sure to buy this title, and many are sure to play and recommend it, especially at the price point. It's the same reason CostCo is doing so well: volume is just as viable for returned revenue as is high markup, if not possibly more so.
Heretic @ Apr 3rd 2006 11:40AM
it cant be much worse than gta
Ve6a5 @ Apr 3rd 2006 11:47AM
Ping Pong is a great game. Now, this might sound silly, but depending on reviews when it's released. I'm honestly thinking of buying a 360 just for this game. Well, that and Halo next year...
Viva virtual Ping Pong!
Dan Choi @ Apr 3rd 2006 12:07PM
Sounds like an interesting game -- yeah, I'm a ping pong fan, so I'm definitely lookin' forward to giving this a spin. =)
jay @ Apr 3rd 2006 1:00PM
This game is going to be utterly pointless and dull without the Revolution controller.
Oh and take note of WHICH development studio are making this. Not Rockstar North and Leeds who make the GTA games. the guys who make this and GTA are 2 completely separate entities bound together only by the studio name.
ozymandias @ Apr 3rd 2006 1:21PM
RP
"It will work with Twilight Princess. Nothing else."
This is from ign writing about a hands on test with the first revolution dev kits:
These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the "wand." So the obvious question is, how can developers possibly hope to test any of this gear out? The answer is simple: the controller and its attachments plug into existing GameCube development hardware.
"The wired Revolution controller is inserted into a control socket on the GameCube hardware. The nunchuck unit connects to the freehand-style controller via a makeshift Ethernet cable. And the so-called wand plugs into a Memory Pak slot on the GCN development hardware. A software solution undoubtedly resolves any initial compatibility issues. Studios have been told by Nintendo to experiment from there."
This clearly indicates that only a software upgrade is needed to play gamecube games with the free style.
RP @ Apr 3rd 2006 1:31PM
ozymandias, that does not indicate that you will be able to play GC games with the Revolution controller.
Don Jose @ Apr 3rd 2006 1:49PM
All I have to say (in this increasingly convoluted forum) is that:
a). I own a ping pong table. (aluminum: it's sweet!);
b). I have owned every Nintendo console ever; and,
c). until I get some hard details on the Rev Shell, I'm way more interested in my 360 and my ping pong table than I am in the Revolution.
Player1 @ Apr 3rd 2006 2:15PM
"This game is going to be utterly pointless and dull without the Revolution controller."
By that same logic:
-all FPS games would be utterly pointless without a gun controller
-all football games pointless without football controller
-all fighting games pointless without full body controllers
-all Mario games pointless without mushroom controller
-etc, etc.
Jackal @ Apr 3rd 2006 2:19PM
Table Tennis needed a game like this. Have you ever watcheda Olympic Table Tennis match?Have you ever seen Forrest Gump the movie? If you have you will know its not just ping-pong. It can be an intense fast paced game where physics,strategy and speed are paramount.I think this game will be great and do not know whay these Nintendo fans are already trying to port it to the Rev. This game was made for the XBOX360 for a reason.The processors will be working hard to get all the game physics exact and speedy for real-time online play with voice chat maybe spectators. I do not think a slower processor (Revolution)could handle it. Also the wand controller would be too slow or not accurate enough to handle Table Tennis.
Nintendo Power @ Apr 3rd 2006 2:23PM
"This game is going to be utterly pointless and dull without the Revolution controller."
Shake the crime stick, fanboy.
bandit @ Apr 3rd 2006 2:25PM
"ozymandias, that does not indicate that you will be able to play GC games with the Revolution controller."
No but it proves that the most "next gen" feature of the revolution is easily transferable to "current and past gen" hardware via software only. Nintendo will not make all games or even most games compatible with the cube ONLY because what reason would consumers have to actually purchase a revolution? If the Revo in fact is not getting advanced gpu features such as pixel shader 3.0 as was suggested. The Revo will be far behind the curb in graphical advances. Im not anti-nintendo, but nothing about it appears to be unique other than the 1st party games. I have nothing against nintendo but I'm still gonna call a spade a spade. As for the Ping-Pong game... Do i think the Ps3 could run it? Sure with tweaks of course. It depends on how the AI and physics code is written. If its heavily interger and branch dependant, the PS3 would struggle with this title. Ironically it could also possible blow it out of the water if the code is highly parrallel and SP dependant. Hard to tell without seeing the game in action or hands on.
ill trooper @ Apr 3rd 2006 2:27PM
A big mistake here is that people think they already need to be a ping-pong fan to enjoy this game... If the control and speed we keep hearing about hold-up through the final stages of preparing this game (as well as the serving issues you've brought up), I predict it will make people like it just by sheer enjoyable gameplay and competition.
I'm not a spy but I like Spliter Cell; my friends love Madden but they don't play football in the park, so I call BS on the 'I really love the real game, but I'm not interested at all' theory - it's the other way around - a video game is far easier to pick up and try, then fall in love with than actually doing what's represented on screen. Nobody expected Geometry Wars to be as fun as it is; it simply happens.
By the way, Rockstar STILL makes GTA, it's not like that's stopping. Look at the diversity of the titles EA publishes; Rockstar is offering up something a little off-beat from their norm as well.
DocEvil @ Apr 3rd 2006 3:12PM
#29
"This game is going to be utterly pointless and dull without the Revolution controller."
I agree that this game would be interesting to play with the rev controllers but to say 'utterly pointless and dull' -without using- the rev controller is... well, frankly, it's dumb.
#29 again
"Oh and take note of WHICH development studio are making this. Not Rockstar North and Leeds who make the GTA games. the guys who make this and GTA are 2 completely separate entities bound together only by the studio name."
Ok, put this title in the hands of the gta team instead and add some features like having to beat fans in the audience until they drop a paddle which you then use to play the game. Of course, this would also be 'utterly pointless and dull' without the rev controller.
Come on. How many companies have multiple projects handled by different teams in different geographies?
Here we have a company that is breaking free of the pattern of sequels to publish a fresh, new exclusive ip. They are taking a risk. Isn't that what we all want regardless of the platform, that the developers will take some risks on that platform? I personally hope that this title is a spectacular success.
Richard @ Apr 3rd 2006 3:41PM
In response to Player1 who mentioned the Xavix system, its really cool. If they ported this to the Revolution, it would be just like the Xavix Tennis Game (we sold it at Radioshack, and it was extremely addicting). It will probably go bankrupt now that Nintendo is taking their idea with the controller, but it was so much fun!
play free games @ Apr 3rd 2006 4:13PM
I just think that if a company like Rockstar is going to produce and release a game like this, it has to be good. And addictive. Looking forward to trying it out soon. Nice review, Joystiq.
Falkenad @ Apr 3rd 2006 8:43PM
I just think that a characted modeled after Tom Hanks would be the best thing in a game like this.
Jason @ Apr 4th 2006 2:48PM
It's good to see ideas like this again. When video games were new, simple 1on1 games were common because it was difficult, technically, to do anything more complex. But that didn't mean they weren't fun.
mmodinero @ Apr 11th 2006 9:46AM
Let me guess, you can throw the paddles at your opponent and decapitate them. (That would be great)
Computer Nerd @ Apr 22nd 2006 10:40PM
You can tell from the screenshot that this will be an INTENSE game...
:p