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PSP Updates received some snapshots alleged to be depicting the PSP's forthcoming PSone emulator interface. The pictures suggest a simple process in which users select a PlayStation game from an alphabetized list and then, are given details about the title and an option to purchase and download the game. Pictured above, the Gran Turismo 2 detail shows a $15 price and 2–6-player Wi-Fi (infrastructure) multiplayer support. Elsewhere, another image reveals this list of "new" available games (quite a launch lineup):
- Alone in the Dark: The New Nightmare
- Broken Sword: The Shadow of the Templars
- Broken Sword: The Smoking Mirror
- Doom
- Doom 2: Hell on Earth
- Duke Nukem: Time to Kill
- Duke Nukem: Land of the Babes
- Final Fantasy VII
- Gran Turismo 2
- Grand Theft Auto 2
- Metal Gear Solid
- Twisted Metal 2
- Quake 2













(Page 1) Reader Comments
Due to the fact that in the list of letters there is no #'s spot.. Cant tell me that there hasnt even been 1 game released for PSone that started with a number..
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His wording made me believe that it is actually the real thing!
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Broken Sword: The Shadow of the Templars
Broken Sword: The Smoking Mirror
Doom
Doom 2: Hell on Earth
Duke Nukem: Time to Kill
Duke Nukem: Land of the Babes"
7 reasons it's likely fake. Why would they possibly pick those?
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I cant wait to play GT2 :3
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Still I am calling this fake. Too much information on the screen.
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Seems that someone's excited about Final Fantasy VII. I hope there's another Squaresoft RPG in there that starts with an X.
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'Duke Nukem: Time to Kill' should not appear before 'Duke Nukem: Land of the Babes'
and 'Twisted Metal 2' should definitely not appear before 'Quake 2'.
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These images strike me as fake however. There were two released images ("Select a Game to Download" screen and the "Gran Turismo 2" info screen) - they both have the undulating wavy lines that we've come to know on the PSP in the background, but they're in the SAME EXACT friggin' place on both screens!
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No way in hell there will be multiplayer. It's just not gonna happen. Especially for GT. They threw it out of GT4 because of lag issues. If they couldn't make it work on a new game that they were designing it for, there is no way it''s gonna work on a 7 year old game on new hardware that used split screen multiplayer, and "recompile" the game to use wifi. Sorry, it's just not gonna happen.
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I rather spend $10 and buy a copy from GameStop for the PSOne/PS2/PS3.
$15 would be good if Sony was releaseing it as UMD that I could pick up at GameStop but for a downloaded game anything past $5 is way to much.
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DERRRh
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pipe down. PSP users are desperate for some games. and now you have some cheap ones... that.. you've already beaten. back when you were in junior high.
i have a DS, and I'm not worried about this... zelda on the ds anyone? contact? okay i'm an rpg whore.
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1) the "X" and "O" arent even with the "Download" and "Back" at the bottom of the screen
2) the background is exactly the same on both pics when just about anyone who has ever played a PSP knows that the background moves
3) that sideways "DOWNLOAD" thing is tacky. Sony would never put that there. its too much on 1 scene
4) come on. $15? i could get the same games at Game Crazy 4 $12. (not 2 mention the $40 i payed 4 it back in the day when i bought it the first time).(and it would b $14.99 anyway not $15).
5) and lastly, there is no "#" to select games that start with a number.
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I'm pretty sure that a lot of people would.
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A bigger question is how you'll be required to store these game when not in use. Can we download the DRM wrappered and encrypted file to our computers and choose which ones we want to take with us and change our mind the next day? I don't mind if the files is tied to the UID of my PSP but I don't want to be limited to how much Memory Stick capacity I have when I can store far more files cheaply on my PC. If I have an RPG that occupies most of my Memory Stick but today would rather take a selection of puzzle games, I shouldn't permanently lose my download of the RPG (or the save game) or have to download it again from the service, even if there is no additional charge.
The emulator is the easy part. It's a well understood technical effort with all of the needed IP accessable to the coding team. The hard part is making the file management fair to customers and the service attractive.
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It would be very doable on a technical level to emulate the PS1 and PS2 on the Xbox 360 but there is the small matter of Sony owning the proprietary technology and having a vested interest in fighting Microsoft every step of the way. Bleem died under the cost of Sony's litigation. Sony never actually won the case but could afford to keep it up far longer than a tiny outfit like Bleem.
Microsoft could meet Sony at every turn but it would mean spending a lot of money and for what? That same money could license dozens or even hundreds of old arcade hits for sale on Xbox Live Arcade. On top of that plenty of companies like Sega would be perfectly happy to license the emulation rights for their old platforms. I doubt Nintendo's deal for Sega Genesis and NEC TurboGrafx emulation is exclusive but even if it were there are other platforms with some hits worth reviving. Those are just the two most prominent non-nintendo units whose games, except for those on CD-ROM,lend themselves to downloading in just a few minutes.
Microsoft or a middleware company could easily produce a virtual console framework that wouldn't be directly compatible with any of the old consoles but would greatly accelerate the porting of games by providing similar handling of things like multi-plane scrolling and sprites. This would let companies like Capcom or Konami do quick and inexpensive ports that would let the result be within the XBLA price range. (All of this just as readily applies to Sony and Nintendo, too.)
Until the unlikely event of Sony forsaking the console business the job of running old Playstation games should be left to Sony products. Sony and nintendo earned their library advantages and trying to shoplift those libraries would not be a good tactic for Microsoft when there are many better things they're already working towards.
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A downloadable games service featuring games like Doom, Doom2, GT2, etc has not been announced by Sony, but that doesn't mean it's not in developement.
The PSP is perfect for running cellphone size games and since it's more powerful and has access to larger storage, it would make more sense to simply recompile and port some of these games to be downloadable instead of releasing an emulator.
A lot more money can be made from downloable games than from UMD games.
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So, you're suggesting they turn the PSP into an N*gage without voice functionality. I really, really, really doubt this is something Sony wants to do on the PSP. They already have a cellphone business in partnership with Ericsson. The difference in capability between the PSP and most cellphones is so great it would better to start from scratch than port a recent game designed for the limited cellphone environment.
They already announced their intention to offer PS1 games on the PSP at the recent Game Developers Conference. That part is established. The question is whether these images show the work in progress or are something whipped up in PhotoShop by a hoaxer.
One big thing for Sony is that they already own the PS1 IP and a bunch of PS1 games and plenty of third parties would be eager to offer theirs for new sales. While there are some multi-CD behemoths on the PS1 a lot of the better games are quite small. All of them can be made a LOT smaller by substituting compressed audio for the uncompressed audio that was used primarily on the PS1. A game that took up 350 MB of space on a CD could be as much as 90% audio tracks. Convert those to a modern compressed format (for which the PSP has hardware acceleration built-in) and the game now falls well below 100 MB, which is a reasonable download for the average broadband connection. (My DSL line would do it in under an hour while the costlier local cable service would cut that in half.) The hard part is writing the emulator to support trapping calls to the CD controller to start streaming an audio track and insert the compressed track in its place to play through the codec.
Memory and processor power won't be a problem. The PSP has 8 times the memory of the PS1 and much of the PS1 code will run natively on the MIPS architecture used by both.
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http://www.knalle.dk/psp%20style/PSP-background-thor64.jpg
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three main reasons...
1. 'DOWNLOADS' on the left... no psp designer would put this there... it doesnt fit with the normal theme.
2. playstation pic in the corner... why? i mean come on.. its never been there before, why start now
3. Probably the biggest reason... the font used for the writing is different to the PSP font - its probably some generic photoshop font hes used. This is most noticeable on the 'e'... just have a look. The actual psp font is taller. Also the general formatting of the text is just plain wrong.
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It's not ignorant, actually your post is fairly ignorant. Why? Because network based play is handled completely different than just controller work. Yes, some games only send controller input, however those games have been setup to run on several machines at the same time and make sure everyone is in sync while they are sending the controller data back and forth. Since the PSX games never had network capabilities, they never have to worry about the game being played on more than one console - so there is no code within the game to handle making sure the game plays the same for every "controller" connected to the system.
Not only that, but you would have to handle TRC requirements dealing with online play and adhoc/infrastructure etc...
Bottom line, It's never as simple as just making some crap wrapper - Every game would have to be custom fit into the PSP's wifi system before it could be playable in any mode other than single player.
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