PS3Portal.com has posted an article called "Inside the PS3" that takes a look at how the competing
consoles utilize resources while running the OS in the background of games:
...Everything that one wants
to do involving software on a Game Console, specifically while the user is playing games, comes at a
cost. In the case of the Xbox360, this cost is approximately 2% of total CPU time and 6.25% of the Xbox360's
total available RAM. Balancing these out, one could argue that MS has removed a total of 4% of the Xbox360's total
available system power in order to provide these features and more which were not mentioned.
...In the case of the PS3 this equates to 25% of the available Cores on the CPU
and 18.75% of the available RAM in the system. Balancing these out, one could argue that Sony has removed a total
of 23% of the available system power in the PS3 for these features
Of
course, this is all based on anonymous sources. The author even admits he doesn't quite know what he's talking about.
But then, we are Xbox fanboys and this could be blood in the bathtub. Is MS simply better at coding than Sony (as some
PS3 fans seem to
fear), or is Kutaragi's time-bending 4D OS simply doing more, i.e. multi-video chat? Does hogging nearly a
quarter of system resources mean the PS3's bells and whistles are coming at the expense of its games?
[Thanks Joe]
PS3 OS hogs 19% more system power than 360?
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