Haircuts? How about pedicures, Brazilian waxes, and tummy tucks?
Sony announced
this week the release of their 22nd update to their massively multiplayer game, Everquest II. In the
update, Sony touted the addition of in-game barbershops, who will, for a fee, allow players to change the appearance of
their characters.
In this small announcement, there's an answer to the perennial "why graphics matter" question.
Graphics matter because people love to customize their avatars.
First, let's assume that people enjoy customizing their avatars because gamers want to feel that their digital doppelgangers represent them. Even players of D&D on paper can't deny that character creation is one of the most exciting aspects of the genre. This urge to customize the avatar leads some gamers spend hours tweaking levers that control the skin tone, hair style, musculature and other physical traits of their avatar when they first crack open a new role-playing game.
Many of these customization options were not even imaginable in RPGs of just 10 years ago. Many new customization options will be added to games over the next 10, 20 and 30 years as personal computers gain the necessary power to keep track of all of that detail. Gamers want to be able to customize their avatars--that's a given. Technology has finally advanced to the point where it can render a sufficient number of polygons to represent different hairstyles, but it's still rather rudimentary compared to what we'll be able to do in next-next generation massively multiplayer games.
- Dye jobs for your hair. The New York Times recently wrote about women who spend upwards of $500 per month getting their hair color just right. There's no doubt that if these women were playing games, they'd see a 500-platinum trip to the hair salon as both natural and desirable.
- Manicures and pedicures, with special fancy paint jobs.
- Botox injections to give your character's lips that just-been-stung-in-the-face-by-a-bee look.
- Tats, of course. They're already offered in several games, but the breadth, variety and placement of them is rudimentary.
- Once MMOs become sophisticated enough to allow our digital avatars to age (Fable has some basic aging), we'll want to stop by the local village plastic surgeon to reverse the effects of years of rugged adventures in the sun.
The list of potential customizations is as long as the list of things people do to themselves in meatspace. The obvious objection from some gamers will be, "But I'm playing a game to escape the real world! I don't want to have to worry about such mundane things as getting my nails and hair done! That's just too much realism for me."
Though this objection is often voiced, trends point towards more realistic avatars and game
situations. Characters in the Sims must use the restroom. Avatars in Everquest, World of Warcraft and
other games must eat regularly. Even games that appeal to males have their own version of Barbie built in. In Grand
Theft Auto: San Andreas, players can purchase different haircuts and clothing. Players can also visit a gym to
work out and develop muscle tone, or they can gorge themselves on fast food for the opposite effect. And players
love it.
If you'd asked most of the young men who enjoyed playing GTA:SA beforehand whether they'd buy a game that allowed them to buy outfits for their character, get different haircuts, and work out at a gym, most would have said no because such features sound uncomfortably far from heterosexual norms that young males tend to espouse. And yet these same gamers propelled the game to best seller status. In short, the crowd that protests "realism" in games typically doesn't know what they want until they've had a chance to play the finished product.
In sum, virtual worlds will grow in complexity as the processors used to render them grow in ability to render that increasing richness. It's a given. Sony's addition of barbershops to Everquest II is just one more small step in the march of progress.





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Reader Comments (Page 1 of 1)
Chris @ Apr 16th 2006 5:40PM
woot, first post. best easter ever.
refleks @ Apr 16th 2006 5:44PM
Bah, SOE killed of Image Designers in SWG, and now they bring them to EQ. Nice move Sony, nice move indeed.
Xiath @ Apr 16th 2006 6:02PM
So when is sony going to release an update that makes the game fun?
patrick h. lauke @ Apr 16th 2006 6:26PM
wouldn't the lip injection be collagen, not botox?
Imadogg99 @ Apr 16th 2006 6:48PM
What's up with that tats link? Maybe have a pic of a chick or something, not some almost-naked dude.
Smellslikepie @ Apr 16th 2006 8:33PM
#4. HA! yes, you are, in fact, correct. Collagen, or something like that, would definitely be used in lips rather than Botox. Botox is used to smoothe out wrinkles. I think that, because it (to my knowledge) paralyses nerves, it'd be quite funny to see what it'd do to your lips.
had2comment @ Apr 16th 2006 8:58PM
"If you'd asked most of the young men who enjoyed playing GTA:SA beforehand whether they'd buy a game that allowed them to buy outfits for their character, get different haircuts, and work out at a gym, most would have said no because such features sound uncomfortably far from heterosexual norms that young males tend to espouse."
Slow down there, Tex. Your hypothetical is pitching GTA:SA as a predominantly dress-up / character customization game. Of course no GTA fan would want to play a game that is predominantly a dress-up game. Not because playing dress-up is "far from heterosexual norms that young males tend to espouse," but because playing something like Barbie Goes Shopping is not FUN for the GTA demographic.
If you pitched it as a classic GTA game that also allows character customization (you can call it Fun Fun Dress-Up Time if you want), then you would hear a resounding yes. Character customization makes the game more immersive because you, the player, are making a permanent change to the game in customizing your avatar. Plain and simple. No heterosexual norms are necessary to reach that conclusion.
"And yet these same gamers propelled the game to best seller status."
Dude, the GTA gamers did not buy GTA:SA BECAUSE it allowed character customization. Just as many boxes would have been moved if there was no character customization. I am not saying that the dress-up feature is not a nice and fun bonus, but that is all it is: a bonus. At best, the dress-up feature in GTA:SA can be viewed as a mini-game, NOT the central selling point. Nobody went into the store to pick up GTA:SA because it allowed character customization.
"In short, the crowd that protests "realism" in games typically doesn't know what they want until they've had a chance to play the finished product."
What are you talking about? The "realism" you pitched as "a game that allowed them to buy outfits for their character, get different haircuts, and work out at a gym . . ."? If GTA:SA revolved around that concept, you better bet that it would not have sold at all to the GTA demographic.
The GTA demographic does not protest realism in the form of dress-up / character customization that is present in GTA:SA. But if the dress-up feature becomes the focal point of the next GTA, then there will be protests - not because they "[don't] know what they want," rather, because they DO know what they want: a GTA game. With as much realism that preserves the flavor of GTA. Turning it into Barbie Walks The Runway would destroy the flavor of GTA.
In conclusion, Happy Easter.
Kevin, Princess Warrior @ Apr 16th 2006 9:51PM
Wow, had2comment just wrote a really long post.
Like really long. I didn't even read it because it was so long, and even if I tried I'd be here for a couple of hours. I did skim it however and noticed the words GTA came up quite a bit. I'm wondering how anybody could tie in grand theft auto with what appears to be an article about video game cosmic surgery. Could somebody who read the post please explain?
Spoon @ Apr 16th 2006 10:46PM
Kevin, Princess Warrior:
"Could somebody who read the post please explain?"
It's basically about how he likes to have sex with small animals. The smaller the better, apparently.
Fan @ Apr 16th 2006 10:47PM
I would but I never read long posts. I do however read long articles and this one was quite good.
Character customation is fun. And graphics do matter allthough it is now trendy to say that 8 bit graphics is all we need.
Graphics will stop beeing important when we have photorealistic 3d images floating in mid air.
Rare Hare @ Apr 16th 2006 10:51PM
"Wow, had2comment just wrote a really long post.
Like really long. I didn't even read it because it was so long, and even if I tried I'd be here for a couple of hours. I did skim it however and noticed the words GTA came up quite a bit. I'm wondering how anybody could tie in grand theft auto with what appears to be an article about video game cosmic surgery. Could somebody who read the post please explain?"
yeah, or you could not be so damn lazy..
Spencer @ Apr 17th 2006 1:49PM
Kevin said:
"...cosmic surgery..."
Dude, I gotta get some o' dat for Neptune. It's not much to look at...
Gonzo @ Apr 18th 2006 12:52PM
Of course everybody has their opinion but getting new looks in GTA SA and other such games aren't the goals of these games the way they are in some sim games like the Urbz. Just like style everyone has a slightly different way of playing the game. Some may use the function all the time while I'm sure there are others who love the game but never feel the need to use those particular functions. I'd imagine that in the sims games where you're essentially playing with dolls in a dollhouse more people tend to change the characters' looks more often than somebody who plays GTA (essentially Cops & Robbers) would. I don't remember those smoky evenings too well but I don't think my friends & I ever played a D&D adventure where we went shopping. I wouldn't have put it past us though.
CptBoots @ Apr 20th 2006 1:22PM
I have spent alot of time in Table Top DnD and Modern D20 shopping, but mainly as a roleplay setting, and getting those Items I want to make my character look more like whatever I had planned for his image.
I think the Character Customation options are fun, like how on the NWN server I play http://www.aertheca.com there is the option to craft your armor and weapons to different appearances and even dye them... it's all about aesthetics and making the point of your character's personality, or in some cases trying to make a little you, so you can immserse yourself into the game.
lucien @ Apr 20th 2006 1:26PM
I think adding bonuses that allow for avatar tweaks is wonderful. I play Guild Wars and get really ticked off when I see the bajillion-th look-alike.
As a female player, yes these things matter :). Adding something fun like the ability to customize after the initial build may help broaden playability for fashion conscious men and women. As long as it isn't a requirement, like going to the bathroom in SIMS (so much for my wanting to play THAT), I think it will add to the enjoyment of the game as well as the diversity.
Now, I am not saying players should be allowed to change *everything,* like your face (cyber cosmetic surgery). I mean, your toon should still be recognizable for who she/he is, but to change the little things would be fun.
damon @ Apr 20th 2006 1:53PM
check out elderscroll "oblivion"
tons of features to tweak your avatars.
just the eyes and eyelids has over 6 features .
12 hairdos and tons of color shades . my avatar looks like pam anderson without the boobs.
Kal @ Apr 20th 2006 2:58PM
Try NCSoft's City of Heroes for lots of customization.
You will almost never (and I do mean never) see someone with the exact same costume as you. The options are fantastic.
FISHMONGER @ Apr 20th 2006 3:27PM
I dunno if anyone said it, but wasn't the whole 'dress up' bit part of the game itself. You'd change your clothes to lower the star rating...
Cybin Monde @ Apr 20th 2006 3:40PM
character customization, eh? if you REALLY want LIMITLESS possibilities, go try Second Life. the graphics aren't on par with WoW/CoH/EQ/etc.., but there is NOWHERE else that gives you the options that SL does.
Second Life is 18+, but there is also a Teen SL for 13 - 17 year olds. secondlife.com will tell you all you need to know to get a handle on what i'm talking about.
granted, it's not really a game.. but it is an MMO where (almost) the entire world is built by the residents.
Franics_7 @ Apr 20th 2006 6:20PM
Sims on-line promised a lot more customization, including user created content. However they never delivered the user created part.
City of heroes is amazing for the huge amount of character customization that is possible! It relaly is amazing, but 99.9% of the character customization goes on at the start. Making changes later on is hhugely expensive in game money!
Second Life offers cool attachments which can be added onto your avatars body, but for cool user created content and great looking avatars you might want to check out There as well. It has a more PG feel to it than Second Life does.
There has amazing avatars and a super cool text chat system. They have a super slick in world voice chat system as a optional service you can can get with a premium membership.. There are tons of hairstyles and you can use a free spa to change your body shape, color, and appearance for free at any time. The user created content is quick to load in There and members create just about everything seen in the world form clothing to vehicles and buildings.
Best of all the basic membership is free and there is no credit card required!
http://www.there.com
megan @ Apr 20th 2006 6:24PM
haha I want to see the dead-worm lips of a woman who used "botox" instead of "collagen." that would rock.