Joystiq Review: X-Plane 8.21 (PC/Mac/Linux) [Update 2]
X-Plane is a title developed
practically single-handedly by an eccentric ginger-haired Mac loving programmer called Austin Meyer. Flight aficionados
like myself will not find it hard to fall in love with the detail that this sim brings to the genre. Our question for
X-Plane is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?Accuracy
The accurate flight model is probably X-Plane's strongest aspect. Because the sim can read the geometric shape of every plane, it can accurately calculate how the plane should fly through the virtual air. This results in an extremely realistic feeling when flying the different types of aircraft in the game. It's not hard to let your imagination take you away as you attempt an altitude record in a F-104 Starfighter, or attempt to infiltrate a oil rig with a military helicopter.
While the game lacks the range of preset situations that its main competitor (MSFS 2004) features, if you can do it in real life, you can do it in X-Plane. Anything from a full shuttle approach from orbit to a mid-air launch of the X-15 Mach 6 experimental plane is possible with X-Plane. Unfortunately new users will most likely not take the initiative here and give up early instead of exploring the game's massive range.
As a tool for training budding pilots, X-Plane is very effective. My father used X-Plane combined with a photographic scenery package to help him pass the landmark based navigation section of his pilot's license. However, you will need a joystick to get the most out of X-Plane. Mouse control is possible but in no way recommended.

The range of aircraft that X-Plane is capable of simulating is massive: light planes (such as clunky old Cessna's), radio controlled planes, C-5 Galaxy super haulers and even GDI Orcas from Command and Conquer all fly in a realistic fashion. If you opt to buy the full earth scenery package then you'll have an entire world of accurate topography (mountains, hills and rivers) to buzz around. In a practical sense what this means is that you can fly from any location on any route to any airport in the world. An excellent way of helping pilots plan their journey but also pretty fun for aviation lovers too. Newbies could find this daunting due to the lack of a highlights feature. How are you supposed to know what the best airports are if you're given an entire world of them!
It's worth noting that X-Plane is not a combat simulator. Whilst it can simulate weaponry, including missiles, bombs and cannon fire there aren't actually any targets and they have little effect on physical objects in the game. That's annoying but not a deal breaker -- people looking for a combat flight simulator probably weren't in X-Plane's target audience in the first place. X-Plane is aimed at people that would prefer to map out a route from Heathrow to LAX and then execute it via knobs and dials in the auto-pilot rather than take 25 minutes to intercept a ME109 in a Spitfire.
Add-ons and constant development
One of the chief complaints that many gamers have with X-Plane is that Austin has never released a "final" version of X-Plane. In a constant stage of development, X-Plane 8 has been moving forwards since its inception. In practice what it means is that any changes you would like fixed, you can raise the issue in the community and if it's a reasonable request there's a good likelihood that it'll get done. X-Plane is very much the user's simulator in contrast to the commercial Microsoft Flight Simulator.
Graphics
To me, the graphics feel like just another functional aspect of the simulation of flight. Sure, there are occasional moments where you'll say "damn, that looks real" but if you're looking for pure eye candy then pick up the game's less realistic but possibly more user friendly competitor, Microsoft Flight Simulator. Hardcore users will occasionally want to use X-Plane to simulate IFR (instrumental flying rules) anyway -- which means all there is to see is a thick cloud of fog and your instruments.
Loading times and bugs
When you first boot X-Plane there's a monstrous loading screen (that can take much longer than normal if you've installed custom scenery). Once you get past this there's very little loading but if you change the graphics settings you'll have to restart the game and sit through the monstrous load sequence again. Unfortunately there's also a few bugs: you'll see land that acts like water, runways that hover magically above the ground and the occasional crash (not the aircraft kind, the application kind) if you seriously mess up your aircraft. [Amendment: these issues are primarily the result of the user's failure to install scenery (where airports will appear to hover in mid air) or the user's use of crappy aircraft models (none of the aircraft included with X-Plane caused any crashes). Also, it appears as if the land acting as water bug was fixed in an earlier version of X-Plane - it was previously a major issue. Not any more. As long as you have all the scenery installed and stick with well coded aircraft, X-Plane should remain a practically bug free experience.]
One of the most annoying things that I've seen on every machine I've ever tried X-Plane with is the occasional skip or pause whilst playing the game whilst the game loads terrain textures. This severely reduces immersion and in a worst case scenario can force the game to freeze for up to 30 seconds. As long as you stay within a certain region, the game won't need to re-load the terrain, but that's not a viable solution considering the nature of flight.

There's no way around it: X-Plane's interface is confusing. Practically every menu screen features a bewildering array of options that will confuse newbies no end. You'll learn to love the vast range of options that can be tweaked, but only after you've torn your hair out wondering what the hell this or that button does. One of the worst examples of this is the in-game cockpits. In some of the poorer cockpit designs, sometimes the switches will be completely unlabeled requiring guesswork as to what button does what. [Clarification: again, the poorer cockpit designs are only seen in fan designed cockpits: the planes that come with the aircraft are of a high quality. Regarding the interface - the complex nature of the sim means that amount of information displayed in X-Plane is on the same level as some graphics design packages like Photoshop. The problem is with GUI's themselves: they're physically not capable of displaying clearly to the user the large amount of options that X-Plane requires. Fortunately, the location of options will eventually become second nature so if you stick with it you'll eventually overcome your initial confusion.]
Massive learning curve
X-Plane really isn't a pick up and play type of game. Unless you have some flying experience it'll take you a long time to work out what every feature does and how it affects your flight. That's not to say X-Plane has a steep learning curve, just a very long one. It should only take a few hours to grasp the basics of taking off, flying and landing aircraft, but due to the immense depth of the game it takes a while to progressively learn how to use the more advanced features - like the auto-pilot for instance.
Conclusion
If you have even a passing interest in the workings of aviation then you need to own a copy of X-Plane. Setting aside expensive simulators used to train pilots to fly airliners, X-Plane is the closest you can come to flying a plane without actually setting foot in one. Unfortunately, that means X-Plane shuts out casual gamers. With a little bit of work, Austin could implement some more situations (e.g. favorite airports, tricky approaches) and offer even a basic tutorial but until he does, X-Plane will remain a very difficult game to master, just like a real life flying course.
How much you enjoy X-Plane depends entirely upon your interests: if you're a simulator buff, you can't get much better than this game for comprehensive flight simulation. Unfortunately, the lack of even a basic tutorial and "quick start" option, the practical requirement of a joystick and limited number of pre-set situations means that X-Plane is inaccessible to players new to the genre.
If you've regularly played more than two or three flight simulators in the last five years or are a pilot then the following score will apply to you. However, newbies to flight simulators and aviation in general would do well to check out more basic simulators before they try out the "daddy" of flight simulation.
Score: 8.5
[Update: made amendments to the bugs section]
[Update 2: clarified user interface section]











Reader Comments (Page 1 of 1)
RocketSeason @ Apr 18th 2006 9:16AM
Thats the thing that sucks so much about this type of game.
I wanna love it so much, and I really wanna play it. But I don't have the time or patientence to learn how to do it.
What I really want is a decent arcade style flight sim.
doomsway @ Apr 18th 2006 9:43AM
at 1
"What I really want is a decent arcade style flight sim"
um... not to be picky but being a bit of a flight sim fanatic, arcade and sim are to different things in my view and i don't quite get what you mean. Could you explain please?
Back to the review i thought it was very detailed and covered most of the important points.
The loading between zones is the only bit that worries me. How big an area can you fly without the loading zones?
Anon @ Apr 18th 2006 10:43AM
I think by "Arcade flight sim" he means something like the Airline Pilot arcade game that's at this Dave and Busters near me. You essentially have like 5 controls, steering, foot pedals, throttle, flaps, and gears. Simple, but fun. I'd love if they released something like that for PC or console. I'm a big fan of Aerowings [1 & 2] for Dreamcast.
I remember trying X-Plane, but gave up on it.
Billy G @ Apr 18th 2006 10:53AM
I'd make fun of Macs and the number of games available, but the whole intelimac/bootcamp thing just really puts a damper on it.
WizarDru @ Apr 18th 2006 10:55AM
"Our question for X-Plane is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?"
Wow, this is an easy one. NO.
Seriously, Flight Sims are pretty much a niche "game" to begin with. One that is sadled with a poor interface, no tutorial, lacks features and a long learning curve will appeal to people who want some degree of reproduction of the actual experience...but most gamers don't want that. The way you describe it, this is more of a toolkit and a pure simulation, rather than anything that deserves the title game...any more than building a model railroad is a game. This is a hobbyist program...and a feature poor one at that.
I can see why it's on Linux...it takes the same approach that many Linux distros do; if you have to ask, it's not for you to begin with. Nothing wrong with that, but don't expect it to garner mass appeal.
WizarDru @ Apr 18th 2006 10:56AM
"Our question for X-Plane is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?"
Wow, this is an easy one. NO.
Seriously, Flight Sims are pretty much a niche "game" to begin with. One that is sadled with a poor interface, no tutorial, lacks features and a long learning curve will appeal to people who want some degree of reproduction of the actual experience...but most gamers don't want that. The way you describe it, this is more of a toolkit and a pure simulation, rather than anything that deserves the title game...any more than building a model railroad is a game. This is a hobbyist program...and a feature poor one at that.
I can see why it's on Linux...it takes the same approach that many Linux distros do; if you have to ask, it's not for you to begin with. Nothing wrong with that, but don't expect it to garner mass appeal.
Tony @ Apr 18th 2006 11:47AM
a couple of comments :
i've been an x-plane user for years.
it should be noted that this review was done with 8.21. X-Plane is currently at 8.40. In the x-plane world, minor version increments can make big differences. Also, right around 8.21, was when Laminar made some big changes to the scenery system to support the next-gen scenery, which is awesome.
a few nits with the review :
loading time of the sim from start can seem bad. it's loading alot of data, especially with the next gen scenery installed which has some really awesome textures and models.
the "pausing" issue has been a complaint with x-plane for years. i hardly notice it. it drives other people crazy. x-plane loads scenery in "tiles" and this is a blocking operation in the sim. Laminar is working on this, and they have recently done more work on this to make it less noticeable, and to tune the behavior, using threading and some user defineable options, such as "locking" scenery in memory.
the complaints about panel buttons and information on the panel about what the button does isn't really a Laminar issue.
X-Plane is only the engine, it is up to the plane designers to create useable panels.
X-Plane has a "plane creation" tool included with the product that allows anyone to create aircraft in x-plane, or to be able to modify the ones they have, including modifying panels.
i also have a nit about some of the comments about bugs.
i've not personally noticed land that acts like water, or floating airports. I probably use x-plane 3-5 hours a week, flying on the west coast and in the north east. The article makes it seem like this is a common problem, which hasn't been my observation.
And as far as crashes, I will say this. I'm a programmer by trade, so I understand software bugs. X-Plane is one of the most stable pieces of software I have ever used.
I personally cannot remember the last time x-plane did a hard crash on me in the middle of a flight.
I also don't fly supersonic or "X" aircraft.
I do know that the x-plane flight model can go crazy, under certain types of "edge of the envelope" simulations, on slow machines.
Said a different way, if you get low frame rates with x-plane, and you try to fly at Mach 6 pushing the envelope of the simulated aircraft, the sim can go out to lunch.
This is the nature of complex simulations/state machines and poor runtime conditions for the simulation.
It is also worth mentioning the Laminar has boatloads of big name aerospace, DoD and aircraft firms that use x-plane for all sorts of projects and prototyping, which is a testament to the quality and fidelity of the simulation, hands down.
Tony
Enigma @ Apr 18th 2006 12:03PM
"What I really want is a decent arcade style flight sim."
The Ace Combat series on the PS2 have been awesome in that regards. Check out 4 and 5, they are very good.
dsub @ Apr 18th 2006 12:04PM
this is the type of game aimed at real aviation enthusiasts looking for an uber realistic flight simulator rivaling those used in the military. One of my co-workers is REALLY into this game, and he's a retired air force pilot. He plays on a dual monitor setup with the flight controls and all. Because of this realistic approach, I don't see mainstream gamers really getting into this. It's purely just a flight sim if i'm not mistaken. No mission objectives or anything. You just fly around like in MS Flight Simulator.
Enigma @ Apr 18th 2006 12:08PM
"I'd make fun of Macs and the number of games available, but the whole intelimac/bootcamp thing just really puts a damper on it."
Well they did benchmark the bootcamp on the top end Mac, versus XP on a top end PC, and the Mac finished last in every catergory. So it isnt all that it is cracked up to be at this point and time.
epobirs @ Apr 18th 2006 1:10PM
#9
True but it's well understood that the currently available MacTel model aren't for serious gamers. That will have to wait for the equivalent of a G5 tower that can handle a top of the line video card. One remaining question is whether Apple will offer a machine with a motherboard with PCI-E slot arrangement that allows for SLI. Since SLI can be of interest to professional users it is a possibility.
It may not move a million boxes like a console hit but if Austin Meyer and his small team can make a living at it, then good job. It may have a smaller audience but a very dedicated one that allows for a lot of secondary sales of add-ons.
RocketSeason @ Apr 18th 2006 1:20PM
sorry for putting "arcade", and "sim" in the same statement.
I mean to say I want a simple to use, yet fun flying game. like an Ace Combat, or Crimson Skies, or Pilot Wings...Infact, I just want the revolution to come out now so I can get a new Pilot Wings.
DarthMoridin @ Apr 18th 2006 5:24PM
"Well they did benchmark the bootcamp on the top end Mac, versus XP on a top end PC, and the Mac finished last in every catergory. So it isnt all that it is cracked up to be at this point and time."
You do realize that the "top-end Mac" at this point is only an iMac? i.e. no upgradable video card, etc. Versus matched hardware, the Mac is no dog.
Me @ Apr 19th 2006 1:20AM
Oh man, spent 45 minutes downloading 700MBs, spend 7 minutes pushing buttons and figuring stuff out to... have this box pop up in the middle of the screen.
GREAT 7 MINUTE DEMO! Screw that crap.
Karoliina Salminen @ May 17th 2006 9:42AM
I love this sim and have been using it for a while. It has some weird features such as the user interface is from some details quite messy and some buttons are not particularly easy to use (e.g. in aircraft editor etc.), but the simulation quality is very nice. And with the new global scenery even the long problem with poor scenery has kind of gone away at this time. There is always room for improvement in eye candy - one easy thing to fix would be to use high resolution panels, the truth is that the 1024x1024 panel looks crappy on my 1920x1200 cinema display and not that good at home either with a 1600x1200 display. Or the panels could be done entirely with vector graphics and get rid of this pixel mess which looks jaggy with higher end displays alltogether.
I am running the game with Open Suse 10.1 Linux machine which has the following hardware configuration:
- AMD Athlon 64X2 4200+
- Nforce4 mainboard with SLI option
- 2GB RAM (dual channel 400MHz DDR)
- Geforce 7800GT 256 MB (only one, no SLI config so far)
- Plenty of electrical power
- Watercooling (Thermaltake Tai Chi case) (which leaked until I sealed the leaks with epoxy)
- Flightstick
- Rudder pedals
- And a home cockpit under construction (sort of)
It runs at about 20...24 fps at 1600x1200 with maximum detail settings ("insane" settings). Quite reasonable.
With standard settings it reaches over 100 fps.
I have both 7 and earlier 8 versions purchased but now that I had lost the version 8 DVD somewhere (I couldn't find it), I had to order it again because the game has a not so nice copy protection which forces you to keep the CD/DVD on the drive while you are using the game. Nice thing is that I get the new global scenery, so in that sense the money wasn't lost 100% as this is a really an update that we have waited for long time.
Now I am waiting the new nice set of DVDs to arrive with the wonderful new global scenery. And on the other hand I am wishing that somebody has time to port the Cozy MKIV model from X-plane 7 to 8 since my home cockpit will resemble that aircraft. Here is the version 7 model of the Cozy MKIV for X-plane: http://x-plane.org/cgi-bin/links/out.cgi?id=6311
(Can be found from page: http://www.x-plane.org/registry/74_Homebuilt.shtml )