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Reader Comments (15)

Posted: Apr 18th 2006 9:16AM (Unverified) said

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Thats the thing that sucks so much about this type of game.

I wanna love it so much, and I really wanna play it. But I don't have the time or patientence to learn how to do it.

What I really want is a decent arcade style flight sim.
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Posted: Apr 18th 2006 9:43AM (Unverified) said

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at 1

"What I really want is a decent arcade style flight sim"

um... not to be picky but being a bit of a flight sim fanatic, arcade and sim are to different things in my view and i don't quite get what you mean. Could you explain please?


Back to the review i thought it was very detailed and covered most of the important points.
The loading between zones is the only bit that worries me. How big an area can you fly without the loading zones?
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Posted: Apr 18th 2006 10:43AM (Unverified) said

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I think by "Arcade flight sim" he means something like the Airline Pilot arcade game that's at this Dave and Busters near me. You essentially have like 5 controls, steering, foot pedals, throttle, flaps, and gears. Simple, but fun. I'd love if they released something like that for PC or console. I'm a big fan of Aerowings [1 & 2] for Dreamcast.

I remember trying X-Plane, but gave up on it.
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Posted: Apr 18th 2006 10:53AM colinwilcox said

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I'd make fun of Macs and the number of games available, but the whole intelimac/bootcamp thing just really puts a damper on it.
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Posted: Apr 18th 2006 10:55AM (Unverified) said

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"Our question for X-Plane is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?"

Wow, this is an easy one. NO.

Seriously, Flight Sims are pretty much a niche "game" to begin with. One that is sadled with a poor interface, no tutorial, lacks features and a long learning curve will appeal to people who want some degree of reproduction of the actual experience...but most gamers don't want that. The way you describe it, this is more of a toolkit and a pure simulation, rather than anything that deserves the title game...any more than building a model railroad is a game. This is a hobbyist program...and a feature poor one at that.

I can see why it's on Linux...it takes the same approach that many Linux distros do; if you have to ask, it's not for you to begin with. Nothing wrong with that, but don't expect it to garner mass appeal.
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Posted: Apr 18th 2006 10:56AM (Unverified) said

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"Our question for X-Plane is: will the majority of gamers (including ones that can't fly a plane) enjoy this title?"

Wow, this is an easy one. NO.

Seriously, Flight Sims are pretty much a niche "game" to begin with. One that is sadled with a poor interface, no tutorial, lacks features and a long learning curve will appeal to people who want some degree of reproduction of the actual experience...but most gamers don't want that. The way you describe it, this is more of a toolkit and a pure simulation, rather than anything that deserves the title game...any more than building a model railroad is a game. This is a hobbyist program...and a feature poor one at that.

I can see why it's on Linux...it takes the same approach that many Linux distros do; if you have to ask, it's not for you to begin with. Nothing wrong with that, but don't expect it to garner mass appeal.
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Posted: Apr 18th 2006 11:47AM (Unverified) said

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a couple of comments :

i've been an x-plane user for years.

it should be noted that this review was done with 8.21. X-Plane is currently at 8.40. In the x-plane world, minor version increments can make big differences. Also, right around 8.21, was when Laminar made some big changes to the scenery system to support the next-gen scenery, which is awesome.

a few nits with the review :

loading time of the sim from start can seem bad. it's loading alot of data, especially with the next gen scenery installed which has some really awesome textures and models.

the "pausing" issue has been a complaint with x-plane for years. i hardly notice it. it drives other people crazy. x-plane loads scenery in "tiles" and this is a blocking operation in the sim. Laminar is working on this, and they have recently done more work on this to make it less noticeable, and to tune the behavior, using threading and some user defineable options, such as "locking" scenery in memory.

the complaints about panel buttons and information on the panel about what the button does isn't really a Laminar issue.

X-Plane is only the engine, it is up to the plane designers to create useable panels.

X-Plane has a "plane creation" tool included with the product that allows anyone to create aircraft in x-plane, or to be able to modify the ones they have, including modifying panels.

i also have a nit about some of the comments about bugs.

i've not personally noticed land that acts like water, or floating airports. I probably use x-plane 3-5 hours a week, flying on the west coast and in the north east. The article makes it seem like this is a common problem, which hasn't been my observation.

And as far as crashes, I will say this. I'm a programmer by trade, so I understand software bugs. X-Plane is one of the most stable pieces of software I have ever used.

I personally cannot remember the last time x-plane did a hard crash on me in the middle of a flight.

I also don't fly supersonic or "X" aircraft.

I do know that the x-plane flight model can go crazy, under certain types of "edge of the envelope" simulations, on slow machines.

Said a different way, if you get low frame rates with x-plane, and you try to fly at Mach 6 pushing the envelope of the simulated aircraft, the sim can go out to lunch.

This is the nature of complex simulations/state machines and poor runtime conditions for the simulation.

It is also worth mentioning the Laminar has boatloads of big name aerospace, DoD and aircraft firms that use x-plane for all sorts of projects and prototyping, which is a testament to the quality and fidelity of the simulation, hands down.

Tony
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Posted: Apr 18th 2006 12:03PM (Unverified) said

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"What I really want is a decent arcade style flight sim."

The Ace Combat series on the PS2 have been awesome in that regards. Check out 4 and 5, they are very good.
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Posted: Apr 18th 2006 12:04PM (Unverified) said

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this is the type of game aimed at real aviation enthusiasts looking for an uber realistic flight simulator rivaling those used in the military. One of my co-workers is REALLY into this game, and he's a retired air force pilot. He plays on a dual monitor setup with the flight controls and all. Because of this realistic approach, I don't see mainstream gamers really getting into this. It's purely just a flight sim if i'm not mistaken. No mission objectives or anything. You just fly around like in MS Flight Simulator.
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Posted: Apr 18th 2006 12:08PM (Unverified) said

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"I'd make fun of Macs and the number of games available, but the whole intelimac/bootcamp thing just really puts a damper on it."

Well they did benchmark the bootcamp on the top end Mac, versus XP on a top end PC, and the Mac finished last in every catergory. So it isnt all that it is cracked up to be at this point and time.
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Posted: Apr 18th 2006 1:10PM epobirs said

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#9

True but it's well understood that the currently available MacTel model aren't for serious gamers. That will have to wait for the equivalent of a G5 tower that can handle a top of the line video card. One remaining question is whether Apple will offer a machine with a motherboard with PCI-E slot arrangement that allows for SLI. Since SLI can be of interest to professional users it is a possibility.

It may not move a million boxes like a console hit but if Austin Meyer and his small team can make a living at it, then good job. It may have a smaller audience but a very dedicated one that allows for a lot of secondary sales of add-ons.
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Posted: Apr 18th 2006 1:20PM (Unverified) said

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sorry for putting "arcade", and "sim" in the same statement.

I mean to say I want a simple to use, yet fun flying game. like an Ace Combat, or Crimson Skies, or Pilot Wings...Infact, I just want the revolution to come out now so I can get a new Pilot Wings.
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Posted: Apr 18th 2006 5:24PM (Unverified) said

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"Well they did benchmark the bootcamp on the top end Mac, versus XP on a top end PC, and the Mac finished last in every catergory. So it isnt all that it is cracked up to be at this point and time."

You do realize that the "top-end Mac" at this point is only an iMac? i.e. no upgradable video card, etc. Versus matched hardware, the Mac is no dog.
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Posted: Apr 19th 2006 1:20AM (Unverified) said

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Oh man, spent 45 minutes downloading 700MBs, spend 7 minutes pushing buttons and figuring stuff out to... have this box pop up in the middle of the screen.

GREAT 7 MINUTE DEMO! Screw that crap.
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Posted: May 17th 2006 9:42AM (Unverified) said

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I love this sim and have been using it for a while. It has some weird features such as the user interface is from some details quite messy and some buttons are not particularly easy to use (e.g. in aircraft editor etc.), but the simulation quality is very nice. And with the new global scenery even the long problem with poor scenery has kind of gone away at this time. There is always room for improvement in eye candy - one easy thing to fix would be to use high resolution panels, the truth is that the 1024x1024 panel looks crappy on my 1920x1200 cinema display and not that good at home either with a 1600x1200 display. Or the panels could be done entirely with vector graphics and get rid of this pixel mess which looks jaggy with higher end displays alltogether.

I am running the game with Open Suse 10.1 Linux machine which has the following hardware configuration:
- AMD Athlon 64X2 4200+
- Nforce4 mainboard with SLI option
- 2GB RAM (dual channel 400MHz DDR)
- Geforce 7800GT 256 MB (only one, no SLI config so far)
- Plenty of electrical power
- Watercooling (Thermaltake Tai Chi case) (which leaked until I sealed the leaks with epoxy)
- Flightstick
- Rudder pedals
- And a home cockpit under construction (sort of)

It runs at about 20...24 fps at 1600x1200 with maximum detail settings ("insane" settings). Quite reasonable.
With standard settings it reaches over 100 fps.

I have both 7 and earlier 8 versions purchased but now that I had lost the version 8 DVD somewhere (I couldn't find it), I had to order it again because the game has a not so nice copy protection which forces you to keep the CD/DVD on the drive while you are using the game. Nice thing is that I get the new global scenery, so in that sense the money wasn't lost 100% as this is a really an update that we have waited for long time.

Now I am waiting the new nice set of DVDs to arrive with the wonderful new global scenery. And on the other hand I am wishing that somebody has time to port the Cozy MKIV model from X-plane 7 to 8 since my home cockpit will resemble that aircraft. Here is the version 7 model of the Cozy MKIV for X-plane: http://x-plane.org/cgi-bin/links/out.cgi?id=6311
(Can be found from page: http://www.x-plane.org/registry/74_Homebuilt.shtml )

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