LucasArts is poised to set the
standard for 'next-generation' animation in a new Indiana Jones adventure planned for release in 2007. The
game will utilize NaturalMotion's new run-time animation technology called euphoria. Euphoria's goal
is to replicate real-world physics. The days of pre-programmed animation are over. NaturalMotion's technology uses
factors like strength, weight, and momentum to create accurate animations in real-time.For euphoria to succeed, it must be coupled with solid AI scripts, in this case, programmed by LucasArts. Instead of a rag doll physics engine kicking in (and the AI turning off) when a character "dies" , euphoria works with AI scripts to produce unique physical reactions to in-game occurrences while that character is "alive." IGN recently got a peek at several tech demos of the game, reporting that this new technology demonstrates the "potential for a new kind of gaming experience." We want it now!
[Note: image is from NaturalMotion's demo, not Indiana Jones game.]
[Via The Indy Experience.com]



















(Page 1) Reader Comments
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So what you are saying is that 'Indiana Jones and the the Football of Doom' is not going to be the title of the new movie/game?
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Adventure games are starting to make a comeback. The FPS POS genre is getting old. No matter how pretty you make it... it all plays the same. I miss a good story.
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SIde note, I'm not buying and Indy games until I read many reviews; the last one was a total POS.
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Are they really making that? Last I heard Ford was trying to convince Connery to stall his retirement until after they do the final Jones.
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LUCASARTS DOING A NON-STAR-WARS GAME?!
The sky is falling.
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/me fires up the old CGA display to make sure it still works...
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I'm not really sure what a full contact physics engine would do for a point and click game...
"Looks a lot more convincing with sports-type events and possibly acrobatics than with kung-fu. The small martial arts segments of the clips just looked like they kinda lacked punch..." -KwadDamyj
Yeah...but imagine what it'll look like in a game like Half Life 2 or Doom? It was a little odd to run up to a combine soldier, hit them point blank with half a clip of ammo, and not see them move until they'd taken enough damage to "die". This tech might mark the end of that sort of thing.
Now, when you shoot an enemy, we'll spin around, maybe fall down, or at the very least, look like he got hit with a freakin' bullet.
This might also lend some validity to the idea behind buying a dedicated physics card for your gaming PC... in a year or two.
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