Bytesector recently visited the
Silicon Knights offices, chatting with several key members of the Too Human development team. Bytesector
picked the brains of Carmen Dix (art director) and Steve Henifin (sound director), scoring some interesting
behind-the-scenes tidbits and opening a window into the development process of one of the Xbox 360's most anticipated
titles.Above all, the interviews draw on the advantage of developing a game's many elements in-house, as this connects disparate departments by the simple fact that they are down the hall from each other. Unfortunately, the current trend in game development is heading in the opposite direction.

