Academic blog Terra Nova is
asking a big and important question -- what does the future of massively multiplayer games hold? Arguing that current
games like World of Warcraft
are the best the current-gen has to
offer, what's around the corner for next-gen MMOs?
A few buzzwords that are floating around the comments
thread: middleware; user-created content; no grinding; item-based revenue; user-hosted MMOs; dynamically-changing
worlds; non-high-fantasy-themed games; customisation; co-operative control of vehicles; massive-scale MMOs;
celebrities; console platforms.
That's a lot of theorising, and a lot of potential for new MMOs. Whether new
games get personal with localised, user-hosted mini-worlds, or create their own celebrities with ingame content creation
that ties into a large-scale international world, there are some exciting possibilities around the corner.
[Update: reinserted mysterious vanishing end-of-post.]