Academic blog Terra Nova is
asking a big and important question -- what does the future of massively multiplayer games hold? Arguing that current
games like World of Warcraft are the best the current-gen has to
offer, what's around the corner for next-gen MMOs?A few buzzwords that are floating around the comments thread: middleware; user-created content; no grinding; item-based revenue; user-hosted MMOs; dynamically-changing worlds; non-high-fantasy-themed games; customisation; co-operative control of vehicles; massive-scale MMOs; celebrities; console platforms.
That's a lot of theorising, and a lot of potential for new MMOs. Whether new games get personal with localised, user-hosted mini-worlds, or create their own celebrities with ingame content creation that ties into a large-scale international world, there are some exciting possibilities around the corner.
[Update: reinserted mysterious vanishing end-of-post.]



















(Page 1) Reader Comments
A WHOLE LOTTA LOVE for WoW-clones.
But games like Darkfall and Age of Conan give me some hope.
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NEWSFLASH: Terra Nova Sez People Won't Like Hamburgers Anymore!!
NEWSFLASH: Guess what!? PEOPLE STILL LIKE F*CKING HAMBUGERS!!
Almost everyone over at Terra Nova is a BIG FLAMING LIB. They apply their personal beliefs regarding RL society to Virtual World Design - which is why all their "Progressive" ideas regarding the future of MMO's look less like a legitimate prediction of future market trends than they do a lot of old, tired, regurgitated socialist manifestos of the 20th Century.
And just like in RL their ideas will function in small, isolated, limited ways and ONLY because of the success of more traditional societiy.
In other words the only reason Sweeden can have a 70% tax rate and no military is because the USA kept the Soviet Union from overrunning and dominating their Hippie asses. To that extent games like EVE Online or ATITD (which have all these "Progressive" ideas they go ga-ga over) only work within the broader market because of the traditional giants like EQ and WoW who make the MMO a viable large scale gaming genre.
Guess what Terra Nova. 20 years from now?
PEOPLE WILL STILL LIKE F*CKING HAMBURGERS.
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How about something new? I know there's EVE, but that got boring for me as well. Perhaps if it had a bit more freelancer-ish to it.
Also, I'm getting sick of the combat system. Hotkey attacks, run up to an enemy, press 1, then 2, then 3, 1 has recharged, 2, 3, repeat. It gets really boring. How about some real-time combat that requires some skill, not dice or rock/paper/scissors.
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Not in my Civ IV! MUAHAHAHA
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This game is promising. And thousands of players are still playing WoW for now but will jump to Vanguard as soon as it is relased.
Vanguard FTW.
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