Eden Games has decided to
adopt an episodic format for its next-gen horror sequel, Alone in the Dark. The game will be chopped into
episodes, each containing 30–40 minutes of gameplay that ends with a cliffhanger and a preview of things to come.
In addition, each episode will be preceded by a brief video summary of previous events. Eden is hoping that this format,
popularized by TV dramas, will get players "permanently hooked."Rather than digitally distribute each episode, the entire "season" with be packaged onto one disk. Players are free to play through multiple episodes in one sitting, but the idea is to approach the game in short bouts, as if following a weekly television series.
It's different than what we've seen in most contemporary adventure games, which tend to mimic feature films, but Alone in the Dark is still biting from an established format. With that said, does the game industry need to stop holding the hands of the film and television industries and step, alone, into the dark?



















(Page 1) Reader Comments
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It appeases the casual gamers who only want a game to be about 10-12 hours in bite sized chunks, but could also satisfy hard core fans who want to invest as much time into an installment as they would a new season of Lost, 24, or the Sopranos. Can't wait to see what this RE4 inspired game turns out to be.
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That being said, I think this is an interesting format for a game... and look forward to seeing it first-hand.
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Also, if there's a cliffhanger at the end of each one, and the player isn't actually forced to wait a week (like they are with regular shows) then they'll
just rush to the next episode, essentially playing it as though it were one big game without episodes.
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This is probably a crazy idea, but what if they unlocked the next episode after a certain period of time? Say 3 days? Then you'd get the episodic content and you wouldn't be able to skip ahead.
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Unlike a TV show, which is controlled and can be aired once a week, the game can just be played through. Even a with a TV DVD of a season of shows, viewers understand the format is because it was once a weekly (or however often) TV show. The developers will have tomake it very explicit that this game is different and that they mean it to be played differently if they really want to do anything new here, and if they even want to justify their format. Otherwise, the constant rehashing of the story and such will just piss people off, because its not justified in any way and just seems repetitive.
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And is there really any good way to make a game with a story behind it unlike a movie, or a TV show? Which of course follows a book like structure. So really a video game is just a book with moving pictures, interactivity, and the increased possibility of an epileptic seizure.
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How is this any different than how games have been done for the past 20 years? If it's not going to be downloaded episodes that are released every week/month, whatever, then this is the same as anything else... Call them levels, worlds, chapters, or episodes... it's all the same thing. This isn't really news... move along.
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Read the post
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Most of you haven't read it right. There will be several 20-40 minutes episodes on each disc, so you will get an hour or 2 per "season". Then you will buy an entire season on a new disc, and so on and so forth.
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No, this is just a "hey, let's do it this way and call it new."
The very first Alone in the Dark was genre making and industry breaking. It was the first game that had the "horror movie" feel, and did a damn good job of it with the technology of the day. It had me for countless hours. All the others since have have not lived up to the potential laid out by the original and have dissappointed in some way (some good in them, but not great IMO). And the movie, that was a bad bowel movement, you know, the kind that you go to the hospital for.
This can work ONLY if they hearken back to the Lovecraft core of the original, the horror movie~esque type game play. If they want to go story driven cliffhanger style between levels, or episodes, then that's great if at its core its a solid game.
Doesn't matter if you call them levles, segments, episodes, scenes, slices, or splunge, it's all the same.
If they try to go for the "survival horror" then they'll lose. That's been overdone and has nothing really to do with Lovecraft stories (well, you either die or went insance in those...) I'd hate to have this be another zombie/monster fetish guns-blazing game....
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