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Reader Comments (62)

Posted: May 2nd 2006 9:43PM (Unverified) said

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vc- There you go again, assuming it is just a simple thing to port from PS3 to 360 and it is some completely impossible task to create a similar game for Wii. Do you not realize that much of the cost is in creating the graphics, and that it wouldn't be too hard to transfer all of those 3D models, downgrading them obviously, to a Wii game?

It would take a small, dedicated team a fairly short time to recreate the game for Wii, and you have the chance to sell two copies to the same person! You really don't get it, do you.

Posted: May 2nd 2006 9:52PM (Unverified) said

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NML: I made no such assumption.

Building a control scheme around an accelerometer / pointing device is very, very different from simply adapting control schemas.

The real cost of Wii is not the downgraded graphics. It'll probably handle that fine. The real cost is trying to adapt a game for a specialized control scheme.

It will take more than a "a small, dedicated team" to implement significantly different control schemes for Wii. That means developers will likely just do a port that requires a standard controller for play on Wii, or they'll implement some really weak version of control schemes.

This is a central problem with trying to introduce new formats.

Posted: May 2nd 2006 10:12PM KaiCherry said

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Erm...vc...

Are you intentionally ignoring the fact that the controller has a D-pad, several buttons and an analog thumb controller...with additional button...plust 4 Gamecube controller ports *just* to back up this shoddy "Wii games require the usage of a unique controller scheme" missive or do you honestly believe a game for this system can't require the player to...merely press the buttons like everyone else? :)

-K

Posted: May 2nd 2006 11:05PM (Unverified) said

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There have already been developer comments on porting to the Wii. They said it would be challenging to adapt the game to the Wii controller.

Notice the word challenging and they actually sounded like they wanted to take that challenge. Nothing was said about the graphics, AI it was about the controller. They weren't talking about using the shell either they said that any port would use the unique controller.

Also these same devs said it would be impossible to port a Wii game to the 360 or PS3.

Btw no game company is going to spend 30 million dollars if they can avoid it. PS3 devolpment costs could easily push most of the medium to small developers to port for the Wii.

Yes dev kits do factor into costs. A lot of smaller companies have to have their publisher front the cost meaning less for them.

A 2000 dollar dev kit is easily affordable by garage game developers.

The 100 dollar xbox dev kit was just said if they ever decided to do it just an xbox live arcade dev kit. In other words more UNO and Bejwelled not 360 games. It is highly unlikely they would do this however since Bill Gates poopooed organizations developing 100 dollar pcs for third world schools.

Posted: May 2nd 2006 11:15PM (Unverified) said

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VC, do you bother to read? Using the unique control properties of the Wii isn't required. Standard control schemes work on it just fine through either shells or the GCN controller ports. So, no, it actually wouldn't be some ordeal to port to the Wii if it shared an equal part of the market.

Posted: May 3rd 2006 12:06AM (Unverified) said

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Joon, you and I actually agree. =)

The point of James's post is that you can't have it all. EITHER Nintendo gets the same third-party support as Sony and Microsoft == OR == companies spend lots of time and money developing for a special control scheme.

Quote: "Without an obvious advantage, publishers/developers are not going to take risks (i.e. spend millions) to develop truly unique Wii versions of multiplatform titles."


Posted: May 3rd 2006 1:13AM mixiboi said

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I find it amusing that people keep throwing around Combine numbers of PS3 and X-Box 360 users like even 5% will even buy that game on BOTH systems.

Go look at all the million game sold list on Wikipedia. Name all the games that actually got over 10 million sold.


Yeah GTA with 14 million on the PS2. that's 14 out of 100 milllion users. The only games that have over 20 million sold is Mario....

So lets get back to this whole "potential 66 million combine user base to sell to" Yeah, yet no game truly sold to even a third of that.


The Wii has a better chance of reaching half of it's potential 33 million user base with it's unique controller and simpleness then gunning for the the PS3/360 hardcore base who WILL have both systems..

Yeah it's all theory..but I'm sure this is in the back of ever producer's head

Posted: May 3rd 2006 1:36AM (Unverified) said

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damn, vc... you don't know **** about programming, do you? Adapting a regular control pad to a 3d mouse (that's what the wiimote is) is nothing compared to port 360 games to ps3.

Posted: May 3rd 2006 10:49AM Still Hidden said

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James R-W,

Don't you know you're not allowed to say anything that may be true/negative about the Wii without being bashed to no end by fanboys???

*sarcasm*

Posted: May 3rd 2006 2:06PM (Unverified) said

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Posted at 9:36PM on May 2nd 2006 by vc
You're a developer with a limited budget. Do you develop one game for an install-base of 100 million (Sony + Microsoft), or one game for the console with the specialized controls?

Hey guess what? Nintendo is developing a shell for the remote, so people who like their noob sticks will be happy too. So porting really isn't a problem. Get the facts first.



Posted: May 3rd 2006 2:37PM (Unverified) said

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i love how people divide up the fucking market as if people tend to only own one console. it's absolutely absurd.

here's my guess: 60% of 360 and ps3 owners will also own Wii. simple as that. so when you say "lets assume all manufacturers sell 50 million units" you're completely missing the nintendo's point. think about it. it's priced so low, and has so many promising games ALREADY ANNOUNCED (literally at least 6 months before the system even fucking launches) and has so many intriguing qualities also, people won't be able to resist; especially after they see what nintendo has to show at e3. fuck, the mechanics and displays of ps3 and 360 will seem archaic in 6 days. watch.

to anyone skeptical about how Wii will do this generation: close your eyes, take a deep breath, remember 1985. remember when Nintendo was synonymous with gaming. Wii will recapture that. dry your eyes, my children. Wii shall overcome.

-"superfan" tactics.

Posted: May 4th 2006 8:14AM (Unverified) said

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I doub the wii will be display in 3d because nintendo businees, or as like to strategy to win the up coming war, demand the console to be a cheap as possble to produce adding 3d glasses to the experience why great could add considerble cost to game development and hardware cost something which goes against nintendo strategy.

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