
IGN has a pre-E3 interview with Webzen about the PvP and PvE aspects of the latter's (soccer inspired?) MMOFPS, Huxley. Excerpt:
Huxley's Persistent World, a space where players can grow and live, can support up to 5,000 players per server. PvP battle fields are separated from Persistent World areas such as villages, and the scale ranges from the usual 4 vs. 4 battles to massive 100 vs. 100 battles.
The maximum number was not fixed at 200 for technical restrictions. After a variety of settings and testing to figure out which scale could maximize enjoyment while ensuring effective control of characters, we reached the conclusion that 100vs100 was the most ideal. This is, of course, bigger than the scale of current FPS games like Battlefield 2, which are 32 vs. 32 battles.
Asked if Xbox 360 and PC gamers will be able to play against eachother, as has been previously reported, Webzen said only that the interaction will go "beyond mere connection." Not sure what that means, but 100 Xbox 360 fanboys rallying to battle 100 PC diehards would make for a brave new world indeed.
[Thanks Sense]
